Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-17 | * cleanup window state handling | hurikhan | |
* first attemps in handling ALT+TABa (WIP) | |||
2015-01-17 | Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE | hurikhan | |
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
2015-01-16 | fixing the warnings in os_x11.cpp | hurikhan | |
2015-01-16 | rearrange the demo | hurikhan | |
2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |
2015-01-14 | demo window set to resizeable (need a bugfix her) | hurikhan | |
2015-01-14 | Merge branch 'x11-window-management' of https://github.com/hurikhan/godot ↵ | hurikhan | |
into x11-window-management | |||
2015-01-14 | Update README.md | MSC | |
2015-01-14 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
Conflicts: platform/x11/detect.py | |||
2015-01-14 | don't start demo in fullscreen mode | hurikhan | |
2015-01-14 | minor cleanup | hurikhan | |
2015-01-14 | get_screen() + set_screen() added | hurikhan | |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | Merge pull request #1210 from sanikoyes/Pr-shader-refract | Juan Linietsky | |
Pr-shader-add-missing-function-refract | |||
2015-01-14 | Add missing shader function: refract | sanikoyes | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-13 | Using Xinerama extension for getting screen info | hurikhan | |
2015-01-13 | Merge pull request #1203 from marynate/PR-fix-textedit-totalrows | Juan Linietsky | |
Total rows of text edit was calculated wrong, fixed issue #842 | |||
2015-01-13 | get_screen_position() added | hurikhan | |
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | |
2015-01-13 | Merge branch 'master' into x11-window-management | hurikhan | |
2015-01-13 | introduced the scons experimental_wm_api switch: | hurikhan | |
================================================ Usage: scons p=x11 experimental_wm_api=yes | |||
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-12 | Merge branch 'master' into x11-window-management | hurikhan | |
2015-01-11 | 2D shader progress | reduz | |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-11 | Merge branch 'master' into x11-window-management | hurikhan | |
2015-01-11 | Update README.md | hurikhan | |
2015-01-11 | Demo misc/window_management added | hurikhan | |
2015-01-11 | Merge pull request #1184 from sketchyfun/master | Juan Linietsky | |
Fixes #1160 - Path2D curve handle drag issue | |||
2015-01-11 | Fixes #1160 | BenH | |
Fixed curve handles not taking current zoom level into consideration when being dragged | |||
2015-01-11 | get_screen_size() added | hurikhan | |
2015-01-11 | get_screen_count() added | hurikhan | |
2015-01-11 | get_window_size() + set_window_size() added | hurikhan | |
2015-01-11 | get_window_position() + set_window_position() added | hurikhan | |
2015-01-11 | Merge branch 'master' into x11-fullscreen | hurikhan | |
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-11 | First attempt of restoring the window at the old position | hurikhan | |
2015-01-10 | Make fullscreen-switching is working with LXDE/Openbox | hurikhan | |
2015-01-10 | Merge pull request #1166 from adolson/fix-texture-flag-bug | Juan Linietsky | |
fix saving texture flags to *.png.flags file, closes #399 | |||
2015-01-10 | API change to set_fullscreen(enabled,screen) | hurikhan | |
2015-01-10 | Make GDScript-Function ( bool OS.is_fullscreen() ) work | hurikhan | |
2015-01-10 | x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) | hurikhan | |
2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson | |