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2015-01-17* cleanup window state handlinghurikhan
* first attemps in handling ALT+TABa (WIP)
2015-01-17Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDEhurikhan
2015-01-17added the following methods:hurikhan
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
2015-01-16fixing the warnings in os_x11.cpphurikhan
2015-01-16rearrange the demohurikhan
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14demo window set to resizeable (need a bugfix her)hurikhan
2015-01-14Merge branch 'x11-window-management' of https://github.com/hurikhan/godot ↵hurikhan
into x11-window-management
2015-01-14Update README.mdMSC
2015-01-14Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
Conflicts: platform/x11/detect.py
2015-01-14don't start demo in fullscreen modehurikhan
2015-01-14minor cleanuphurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13Merge pull request #1210 from sanikoyes/Pr-shader-refractJuan Linietsky
Pr-shader-add-missing-function-refract
2015-01-14Add missing shader function: refractsanikoyes
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13Merge pull request #1203 from marynate/PR-fix-textedit-totalrowsJuan Linietsky
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13get_screen_position() addedhurikhan
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-13Merge branch 'master' into x11-window-managementhurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
================================================ Usage: scons p=x11 experimental_wm_api=yes
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2015-01-12Merge branch 'master' into x11-window-managementhurikhan
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky
fixed later. -fixed issue of opacity not working
2015-01-11Merge branch 'master' into x11-window-managementhurikhan
2015-01-11Update README.mdhurikhan
2015-01-11Demo misc/window_management addedhurikhan
2015-01-11Merge pull request #1184 from sketchyfun/masterJuan Linietsky
Fixes #1160 - Path2D curve handle drag issue
2015-01-11Fixes #1160BenH
Fixed curve handles not taking current zoom level into consideration when being dragged
2015-01-11get_screen_size() addedhurikhan
2015-01-11 get_screen_count() addedhurikhan
2015-01-11get_window_size() + set_window_size() addedhurikhan
2015-01-11get_window_position() + set_window_position() addedhurikhan
2015-01-11Merge branch 'master' into x11-fullscreenhurikhan
2015-01-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-11First attempt of restoring the window at the old positionhurikhan
2015-01-10Make fullscreen-switching is working with LXDE/Openboxhurikhan
2015-01-10Merge pull request #1166 from adolson/fix-texture-flag-bugJuan Linietsky
fix saving texture flags to *.png.flags file, closes #399
2015-01-10API change to set_fullscreen(enabled,screen)hurikhan
2015-01-10Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan
2015-01-10x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson