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2016-10-30Merge pull request #6887 from leezh/regex_moduleRémi Verschelde
RegEx re-implemented as a module
2016-10-30Merge pull request #6874 from mateka/issue-6839Rémi Verschelde
Option to load script for node (#6839)
2016-10-30Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seedRémi Verschelde
xorshift32 PRNG for Math::rand_from_seed()
2016-10-30Merge pull request #6614 from TheKK/issue5989Rémi Verschelde
Make FileDialog directory selection less misleading
2016-10-29Merge pull request #6901 from volzhs/fix-inputevent-compareIgnacio Etcheverry
Fix comparison bug with InputEvent
2016-10-28Merge pull request #6937 from ↵George Marques
SuperUserNameMan/fix_win_standalone_msvc_and_mingw_incompatibilities fix bug introduced by #6501
2016-10-27Merge pull request #6943 from damon-myers/fix-mac-localeRémi Verschelde
Fix locale for macOS-style locales
2016-10-27Fix locale for macOS-style localesDamon
2016-10-27Changed RegEx to inherit ResourceZher Huei Lee
2016-10-27Added global sub and bounds checking to RegExZher Huei Lee
2016-10-27RegEx re-implemented as a moduleZher Huei Lee
Re-wrote nrex as a module using godot-specific parts and new features: * Added string substitutions. * Named groups are now supported. * Removed use of mutable variables in RegEx. RegExMatch is returned instead.
2016-10-27Change set_locale to fallback to the global language (#6910)Damon Myers
2016-10-27Merge pull request #6936 from Faless/udp_ntohsRémi Verschelde
Fix PacketPeerUDP get_packet_port()
2016-10-26fix bug introduced by #6501yg2f
( @Akien : this PR is for current HEAD only, not to be cherry-picked for 2.1.1 ) this is manual revertion of #6501 which introduced a bug that prevented scons from detecting Mingw under Windows when MSVC was installed. (thanks to @vnen for finding this) AND it fixes the actual bug that prevented scons from detecting MSVC standalone compiler ( a confusions between ``VSINSTALLDIR`` and ``VCINSTALLDIR`` ) The freeware Standalone MSVC C++ Build Tools are available here : http://landinghub.visualstudio.com/visual-cpp-build-tools
2016-10-26Fix PacketPeerUDP get_packet_port()Fabio Alessandrelli
Properly convert port field from network to system ordering on incoming packets.
2016-10-26Merge pull request #6925 from godotengine/ipv6Rémi Verschelde
Adding IPv6 support
2016-10-26Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli
The address size passed to network system calls now reflects the the actual IP type (v4 or v6). Fix Windows and OSX ipv6 sockets
2016-10-25Merge pull request #6898 from zaps166/scons-msg-fixRémi Verschelde
"CCFLAGS" are for C and C++ compiler
2016-10-25Merge pull request #6906 from volzhs/remove-dead-codeRémi Verschelde
Remove dead code in FileSystemDock
2016-10-23Remove dead code in FileSystemDockvolzhs
2016-10-23Fix comparison bug with InputEventvolzhs
2016-10-22"CCFLAGS" are for C and C++ compilerBłażej Szczygieł
2016-10-22Merge pull request #6884 from vnen/html-export-charRémi Verschelde
Fix extraneous NULL character on HTML export
2016-10-22Merge pull request #6882 from vnen/mouse-modeRémi Verschelde
Fix the hiding of mouse cursor before interaction
2016-10-22Merge pull request #6881 from vnen/msvc-project-outputRémi Verschelde
Fix output binary paths for VS project generation
2016-10-22Fixed tiny error in detect.py causing compilation for Android to fail.Randy Tan Shaoxian
(cherry picked from commit c9d7f77c6ffea4691fba2071caec2d63d927b4d1)
2016-10-22Merge pull request #6858 from zaps166/gcc-color-outputRémi Verschelde
SCons: Use colored output if available, change "colored"->"verbose"
2016-10-22Merge pull request #6857 from zaps166/disable-asserts-in-releaseRémi Verschelde
Disable asserts in release mode
2016-10-22Prevent unwanted script editor input on game crashHenrique Lacreta Alves
Fixes #6530.
2016-10-22Merge pull request #6812 from RandomShaper/get-visualserver-clear-colorRémi Verschelde
Add/expose VisualServer::get_default_clear_color()
2016-10-22Merge pull request #6710 from lordadamson/masterRémi Verschelde
fix #6031 when creating a script the default language will be what yo…
2016-10-22Merge pull request #6564 from ↵Rémi Verschelde
SuperUserNameMan/gdscript_opcode_line_opcode_breakpoint fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
2016-10-22Merge pull request #6090 from WalasPrime/raytrace_forceRémi Verschelde
Added force_raycast_update GDScript method for RayCast[2D]
2016-10-20Fix extraneous NULL character on HTML exportGeorge Marques
Fix #2801
2016-10-20Fix the hiding of mouse cursor before interactionGeorge Marques
Fix part of #6633
2016-10-20fix #6031 when creating a script the language will be what you selected last ↵Adham Zahran
time
2016-10-20Fix output binary paths for VS project generationGeorge Marques
2016-10-20added implementation of is_valid_ip_address()Ariel Manzur
2016-10-20added windows support for ipv6, cleaned up unix codeAriel Manzur
2016-10-19address type for http clientAriel Manzur
2016-10-19fixed some byte order and parsing problemsAriel Manzur
2016-10-19Option to load script for node (#6839)Mateusz Adamczyk
2016-10-18adding ipv6Ariel Manzur
2016-10-18Merge pull request #6855 from vnen/xaudio2-driverRémi Verschelde
Isolate XAudio2 driver
2016-10-17Fix memory management of XAudio2 driverGeorge Marques
2016-10-17Isolate XAudio2 driverGeorge Marques
Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default.
2016-10-17SCons: Use colored output if available, change "colored"->"verbose"Błażej Szczygieł
2016-10-17Disable asserts in release modeBłażej Szczygieł
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.