Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde | |
The method _generate_serial_child_name is indeed called relatively often in editor mode, but that commented out code chunk hardly adds to its slowness (and with the default setting, not at all). Also did various related code cleanups and simplifications. | |||
2017-01-13 | Tween: Rename times_in_sec (sic) param to duration | Rémi Verschelde | |
2017-01-13 | Replace Engine version API by preexisting OS one | Rémi Verschelde | |
It outputs a single Dictionary with all relevant information as keys, that will less bloat the documentation and provide all details in one function call. | |||
2017-01-13 | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky | |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky | |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-12 | Must now register with set_transform_notify() to get ↵ | Juan Linietsky | |
NOTIFICATION_TRANSFORM_CHANGED | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-12 | Project setting to control node name casing | Ray Koopa | |
(cherry picked from commit 87fd54b2f18928213021fef7f330d0c314cf7ac7) | |||
2017-01-12 | Implicit inheritance now defaults to Resource, will error for node scripts ↵ | Juan Linietsky | |
if extends not used. | |||
2017-01-12 | Merge pull request #7506 from Faless/winver_unif | Rémi Verschelde | |
Improvements to scons defined WINVER/_WIN32_WINNT | |||
2017-01-12 | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli | |
2017-01-12 | made math functions inlnie | Juan Linietsky | |
2017-01-12 | Merge pull request #7505 from Paulb23/theme_color_fix | Rémi Verschelde | |
Colour theme fixes | |||
2017-01-12 | Fix current script background color | Paulb23 | |
2017-01-12 | Fix text editor theme saving and loading | Paulb23 | |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | |
2017-01-12 | Added a list of signals to rename, this should become a header eventually | Juan Linietsky | |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky | |
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | |||
2017-01-12 | Made InputEvent use floating point coordinates. | Juan Linietsky | |
2017-01-11 | More efficient iteration syntax, and range() is converted behind the scenes ↵ | Juan Linietsky | |
to it. | |||
2017-01-11 | Remove libmpcdec bundled lib, no longer used | Rémi Verschelde | |
Musepack support was removed in 857c50db70ba52723214eca4639fe230fd827864. | |||
2017-01-11 | Dehardcode version major in editor settings | Rémi Verschelde | |
Follow-up on 7474fc133a268eae12b7b89307cb0482e3781820. | |||
2017-01-11 | Proper inheritance checking when requesting theem resources | Juan Linietsky | |
2017-01-11 | removed stray hash | Juan Linietsky | |
2017-01-11 | Editor settings file is now versioned | Juan Linietsky | |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | |
2017-01-11 | using VariantParser to parse engine.cfg | Juan Linietsky | |
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde | |
Allow typing hints for Array class (in GDScript and Inspector) | |||
2017-01-11 | Add information about dev communication channels | Rémi Verschelde | |
2017-01-11 | remove shorteners for server types in script | Juan Linietsky | |
2017-01-11 | fix code generation so it generates Transform2D instead of Matrix32 | Juan Linietsky | |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-11 | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde | |
Add named colors to GDScript/Visual Script/core. | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky | |
Fixed inertia tensor computation and center of mass | |||
2017-01-10 | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | |
Various corrections in 2D math. | |||
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky | |
Fix the order in which additional transformations are applied | |||
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-10 | uses the global thread to protect the instacnes map in GDScript, closes #4615 | Juan Linietsky | |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, ↵ | Juan Linietsky | |
use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script. | |||
2017-01-10 | Merge pull request #7493 from neikeq/pr-mingw-bits | Rémi Verschelde | |
Detect bits when building with MinGW | |||
2017-01-10 | Various corrections in 2D math. | Ferenc Arn | |
This is the follow up for the 2D changes mentioned in PR #6865. It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly. Affected code in the Godot code base is also fixed in this commit. The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well. | |||
2017-01-10 | Detect bits when building with MinGW | Ignacio Etcheverry | |
2017-01-10 | Merge pull request #7492 from lonesurvivor/filesystem-dock | Rémi Verschelde | |
FileSystemDock: Collapse folders by default, add context menu with "E… | |||
2017-01-10 | FileSystemDock: Collapse folders by default, add context menu with "Expand ↵ | lonesurvivor | |
all" / "Collapse all" option. | |||
2017-01-10 | Merge pull request #7491 from BastiaanOlij/tools-no-fixes | Rémi Verschelde | |
Few small fixes so tools=no and target=release compiles | |||
2017-01-10 | Merge pull request #7490 from touilleMan/issue-7481 | Rémi Verschelde | |
Remove deprecated Vector2.floorf method | |||
2017-01-10 | Merge pull request #7482 from volzhs/modulate-color | Rémi Verschelde | |
Fix modulate property bind to Color |