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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-02
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...
Bruno Ortiz
2017-01-02
Merge pull request #7382 from volzhs/fix-visibility
Rémi Verschelde
2017-01-02
Merge pull request #7376 from volzhs/scroll-horizontal
Rémi Verschelde
2017-01-02
Merge pull request #7391 from ktksgit/master
Rémi Verschelde
2017-01-02
Merge pull request #7372 from chanon/master
Rémi Verschelde
2017-01-02
Merge pull request #7363 from Elinvention/bone_attachment
Rémi Verschelde
2017-01-02
Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
Bruno Ortiz
2017-01-02
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-02
Add a metallic mode
Juan Linietsky
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
2016-12-31
Added option to toggle bucket fill preview
Marc Gilleron
2016-12-31
Added bucket fill preview
Marc Gilleron
2016-12-31
Some fixes and clean ups
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
2016-12-29
Update DebugMesh when NavMesh changes
ktksgit
2016-12-29
Disallow assignment to constants and expressions
Bojidar Marinov
2016-12-28
Merge pull request #7350 from volzhs/webp-0.5.2
Rémi Verschelde
2016-12-28
Fix #7098 by not accepting right clicks while dragging the range
Bojidar Marinov
2016-12-28
Show visual notice for visibility on Scene Dock
volzhs
2016-12-28
Able to change visibility when ancestor node is hidden
volzhs
2016-12-27
Scroll horizontally with mouse wheel when horizontal enabled only
volzhs
2016-12-26
fix ColorPicker not correctly updating after pasting hex html color
chanon
2016-12-25
now it really works on window for real
reduz
2016-12-24
Add new option to always open output on play
Guilherme Felipe
2016-12-24
Fix visibility of bottom panel when start playing
Guilherme Felipe
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
Expose set_bone_name and get_bone_name to GDscript
Elia Argentieri
2016-12-24
Update libwebp to 0.5.2
volzhs
2016-12-23
Merge pull request #7351 from RebelliousX/master
Rémi Verschelde
2016-12-23
Merge pull request #7349 from volzhs/fix-richtextlabel
Rémi Verschelde
2016-12-23
Merge pull request #7347 from bebae/master
Rémi Verschelde
2016-12-23
Merge pull request #7339 from bojidar-bg/po-import-failiure
Rémi Verschelde
2016-12-23
Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
Rémi Verschelde
2016-12-23
Merge pull request #7322 from Jerome67000/classref-edit
Rémi Verschelde
2016-12-23
Merge pull request #7311 from bojidar-bg/quad-leak
Rémi Verschelde
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-12-23
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-23
eliminated some crashes according to llvm address sanitizer
Juan Linietsky
2016-12-23
put some limits to max ubo sizes to avoid crashes
Juan Linietsky
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-22
Fix issue #7331
REBELLIOUSX\Rebel_X
2016-12-22
can bake for omni and spotlight
Juan Linietsky
2016-12-22
Fix duplicated string on RichTextLabel if starts with '\n'
volzhs
2016-12-21
Allows to start the scene with custom arguments within the editor
bebae
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-12-21
Godot works on Windows again..
reduz
2016-12-20
Remove extraneous line in .po reader, which caused it to disregard first line
Bojidar Marinov
2016-12-20
work in progress global illumination
Juan Linietsky
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