Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Merge pull request #51494 from Chaosus/shader_fix_varying_crashes | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed | Rémi Verschelde | |
Fix incorrect position of the created VisualShader nodes on zoomed graph | |||
2021-08-11 | Fix incorrect position of the created VisualShader nodes on zoomed graph | Yuri Roubinsky | |
2021-08-11 | Fix shader crash when using varying array in fragment->light context | Yuri Roubinsky | |
2021-08-11 | Merge pull request #41956 from Calinou/rename-engine-iterations-per-second | Rémi Verschelde | |
Rename `iterations_per_second` to `physics_ticks_per_second` | |||
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody | |||
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde | |
Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | |||
2021-08-11 | Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float | Rémi Verschelde | |
StyleBox fake AA improvements (make anti aliasing size a float property) | |||
2021-08-11 | Merge pull request #51492 from clayjohn/VULKAN-blinn-phong-f0 | Rémi Verschelde | |
Use f0 instead of albedo in blinn and phong | |||
2021-08-10 | Use f0 instead of albedo in blinn and phong | clayjohn | |
2021-08-11 | Rename `iterations_per_second` to `physics_ticks_per_second` | Hugo Locurcio | |
This makes it clearer that this property is only about physics FPS, not rendering FPS. The `physics_fps` project setting was also renamed to `physics_ticks_per_second` for consistency. | |||
2021-08-11 | Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | Hendrik Brucker | |
2021-08-10 | StyleBox fake AA improvements (aa_size float property) | Hendrik Brucker | |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-10 | Merge pull request #51411 from clayjohn/VULKAN-blinn-phong | Rémi Verschelde | |
[4.0] Make Blinn and Phong specular modes take albedo into account | |||
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | |
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead. | |||
2021-08-10 | Merge pull request #51027 from fabriceci/improve-move-and-slide | Rémi Verschelde | |
Add properties to CharacterBody for more move_and_slide options | |||
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Merge pull request #51474 from aaronfranke/organize-viewport | Rémi Verschelde | |
Organize methods in Viewport and explicitly name 3D methods with 3D | |||
2021-08-10 | Merge pull request #51473 from KoBeWi/some_crash_fix_idk | Rémi Verschelde | |
Fix crash when parsing Dictionary | |||
2021-08-10 | Merge pull request #51017 from vnen/extension-fixes | Rémi Verschelde | |
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-10 | Fix crash when parsing Dictionary | kobewi | |
2021-08-10 | Add properties to CharacterBody for more move_and_slide options | fabriceci | |
2021-08-10 | Merge pull request #51457 from nekomatata/moving-platforms-3d | Rémi Verschelde | |
Fix 3D moving platform logic | |||
2021-08-10 | Merge pull request #51470 from akien-mga/windows-share-denyno | Rémi Verschelde | |
FileAccessWindows: Add missing share.h include | |||
2021-08-10 | FileAccessWindows: Add missing share.h include | Rémi Verschelde | |
Follow-up to #51430. | |||
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-10 | Merge pull request #51467 from Chaosus/fix_aa | Rémi Verschelde | |
Fix incorrect border width of antialiased lines | |||
2021-08-10 | Merge pull request #51464 from hpnrep6/mesh-disable-deprecated | Rémi Verschelde | |
Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh | |||
2021-08-10 | Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors | Rémi Verschelde | |
Clamp negative colors regardless of the tonemapper to avoid artifacts | |||
2021-08-10 | Merge pull request #51417 from clayjohn/Vulkan-horizon-so | Rémi Verschelde | |
Add horizon specular occlusion | |||
2021-08-10 | Merge pull request #51430 from mhilbrunner/windows-files | Rémi Verschelde | |
2021-08-10 | Merge pull request #51463 from SaracenOne/assign_path_fix | Rémi Verschelde | |
Assign embedded text resource path earlier to prevent error on embedded scripts | |||
2021-08-10 | Fix incorrect border width of antialiased lines | Yuri Roubinsky | |
2021-08-10 | Merge pull request #21922 from aaronfranke/double | Rémi Verschelde | |
Some work on double-precision support | |||
2021-08-10 | Enclose unused components in DISABLE_DEPRECATED | hpnrep6 | |
2021-08-10 | Assign embedded text resource path earlier to prevent error on embedded scripts. | SaracenOne | |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp | |
Same thing that was already done in 2D, applies moving platform motion by using a call to move_and_collide that excludes the platform itself, instead of making it part of the body motion. Helps with handling walls and slopes correctly when the character walks on the moving platform. Also made some minor adjustments to the 2D version and documentation. Co-authored-by: fabriceci <fabricecipolla@gmail.com> | |||
2021-08-09 | Make Blinn and Phong specular modes PBR | clayjohn | |
2021-08-10 | Merge pull request #51454 from nathanfranke/follow-up-snames | Rémi Verschelde | |
Follow-Up Add SNames to get theme icon | |||
2021-08-09 | Follow-Up Add SNames to get theme icon | Nathan Franke | |
2021-08-09 | Some work on double support | Aaron Franke | |
2021-08-10 | Merge pull request #51453 from Blackiris/fix-new-inherited-script | Rémi Verschelde | |
Fix infinite loop when creating a newly inherited GDScript file | |||
2021-08-09 | Rename GDNative call error enum values to use GDNATIVE prefix | George Marques | |
To make sure it does not clash with other libraries. | |||
2021-08-09 | Fix infinite loop when creating a newly inherited GdScript file | Julien Nguyen | |