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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Merge pull request #51294 from aaronfranke/double-time
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-09
Merge pull request #49753 from aaronfranke/render-server-floats
Rémi Verschelde
2021-08-09
Merge pull request #45568 from aaronfranke/node3d-real_t
Rémi Verschelde
2021-08-09
Merge pull request #51097 from Faless/mp/4.x_spawnable
Fabio Alessandrelli
2021-08-09
Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-icon
Rémi Verschelde
2021-08-09
Change PrismMesh editor icon to look like a prism.
John Wigg
2021-08-09
Clamp negative colors regardless of the tonemapper to avoid artifacts
Hugo Locurcio
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-08-09
[Core] Expose ResourceLoader.get_resource_uid.
Fabio Alessandrelli
2021-08-09
Merge pull request #51427 from omar-polo/platform-detect-openbsd
Rémi Verschelde
2021-08-09
automatically detect BSDs as platform=linuxbsd
Omar Polo
2021-08-09
Merge pull request #51431 from Chaosus/vs_cosmetic
Yuri Roubinsky
2021-08-09
FileAccessWindows: Cosmetic improvements
Max Hilbrunner
2021-08-09
Fix Windows platform file access
Max Hilbrunner
2021-08-09
Added small offset to the content of nodes in VisualShader
Yuri Roubinsky
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
Merge pull request #51422 from Chaosus/shader_dialog_fixes
Yuri Roubinsky
2021-08-09
Fix some bugs in shader creation dialog (continue)
Yuri Roubinsky
2021-08-09
Merge pull request #51338 from V-Sekai/gltf-lights
Rémi Verschelde
2021-08-09
Merge pull request #51420 from Chaosus/shader_dialog_fixed_typo
Rémi Verschelde
2021-08-09
Merge pull request #51180 from RandomShaper/native_script_inherits
Rémi Verschelde
2021-08-09
Continue when glTF2 lights fail to parse.
K. S. Ernest (iFire) Lee
2021-08-09
Fix some bugs in shader creation dialog
Yuri Roubinsky
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-09
Merge pull request #51412 from YeldhamDev/property_track_desc
Rémi Verschelde
2021-08-08
Add horizon specular occlusion
clayjohn
2021-08-08
Make property description in the animation editor actually show it
Michael Alexsander
2021-08-09
Merge pull request #49587 from bruvzg/text_server_inline_align
Rémi Verschelde
2021-08-09
Merge pull request #51405 from bruvzg/macos_recenter_mouse
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-08
[macOS] Move captured mouse cursor to the center when window gain focus.
bruvzg
2021-08-08
Merge pull request #51217 from timothyqiu/more-i18n
Rémi Verschelde
2021-08-08
Merge pull request #51395 from angad-k/pseudolocalization-squashed
Rémi Verschelde
2021-08-08
add pseudolocalization to Godot
Angad Kambli
2021-08-08
Merge pull request #51385 from RandomShaper/fix_thread_default_null
Rémi Verschelde
2021-08-08
Fix logic to allow default null thread argument
Pedro J. Estébanez
2021-08-08
Merge pull request #51379 from follower/patch-15
Rémi Verschelde
2021-08-08
Fix Unicode URL link tags to render correctly.
follower
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Merge pull request #51375 from Blackiris/fix-action-get-events
Rémi Verschelde
2021-08-07
Fix action_get_events returning booleans instead of InputKey entries
Julien Nguyen
2021-08-07
Merge pull request #51356 from Chaosus/shader_dialog
Yuri Roubinsky
2021-08-07
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-07
Merge pull request #38547 from YeldhamDev/global_rate_scale_invert
Rémi Verschelde
2021-08-07
Invert how `global_rate_scale` value works, and rename it to `playback_speed_...
Michael Alexsander
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