index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2020-10-19
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-19
Merge pull request #42909 from godotengine/revert-40849-zulauf_buffer_update_...
Juan Linietsky
2020-10-19
Revert "Cause buffer_update to emit error if called during compute/draw list"
Juan Linietsky
2020-10-19
Merge pull request #42046 from Chaosus/fix_default_texture
Juan Linietsky
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
Juan Linietsky
2020-10-19
Merge pull request #42866 from jzulauf-lunarg/zulauf_sync_fixes_3
Juan Linietsky
2020-10-19
Merge pull request #42900 from Ev1lbl0w/bugfix-hide-patch-menu
Rémi Verschelde
2020-10-19
Disable code to add patches menu
Ev1lbl0w
2020-10-19
Merge pull request #42558 from Chaosus/vs_curve
Rémi Verschelde
2020-10-19
Merge pull request #42579 from theoway/stylebox_and_control_documentation
Rémi Verschelde
2020-10-19
Merge pull request #42878 from gvaneyck/copy-description-node-replace
Rémi Verschelde
2020-10-18
Merge pull request #42892 from godotengine/revert-42077-MSSAO
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
Fix setting the default texture to shader
Yuri Roubinsky
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Keep 'Editor Description' metadata when changing a Node's type
Gabriel Van Eyck
2020-10-18
Merge pull request #38949 from puchik/ssr-fix-cutoff
Juan Linietsky
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
Rémi Verschelde
2020-10-18
Merge pull request #42826 from reduz/refactor-method-bind
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
Merge pull request #42865 from KoBeWi/disappearing_@s
Rémi Verschelde
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-17
node_3d_editor_plugin.h: Update header guard
Yetizone
2020-10-17
Merge pull request #42867 from aaronfranke/cs_get_str_bytes
Rémi Verschelde
2020-10-17
Document that setting node name will remove @s
Tomasz Chabora
2020-10-17
Add GetStringFromUTF8 and GetStringFromASCII
Aaron Franke
2020-10-16
Add pre-copy barrier to buffer update
John Zulauf
2020-10-16
Add subpass sync support for layout transitions
John Zulauf
2020-10-16
Sync fix for clear texture
John Zulauf
2020-10-16
Sync fix texture_get_data bad barrier param
John Zulauf
2020-10-16
Additional synchronization fixes w/o FORCE_FULL_BARRIER
John Zulauf
2020-10-16
Correct stage masks for storage texture barriers
John Zulauf
2020-10-16
Add barrier for buffer getting
John Zulauf
2020-10-16
Add fragment stage to texture copy/resolve barriers
John Zulauf
2020-10-16
Merge pull request #42679 from Xrayez/ci-sconsflags
Rémi Verschelde
2020-10-16
CI: Refactor build workflows to use `SCONSFLAGS`
Andrii Doroshenko (Xrayez)
2020-10-16
Merge pull request #42845 from umarcor/ci/no-set-env
Rémi Verschelde
2020-10-16
ci: do not use set-env
umarcor
2020-10-15
Merge pull request #42315 from lyuma/command_queue_fix
Rémi Verschelde
2020-10-15
Merge pull request #42837 from Calinou/fix-fog-volumetric-sky
Rémi Verschelde
2020-10-15
Fix "fixed" fog drawing in front of volumetric fog with a sky background
Hugo Locurcio
2020-10-15
Merge pull request #42422 from umarcor/upload-artifacts
Rémi Verschelde
[next]