Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-06 | Add `uint` type support to visual shaders | Yuri Rubinsky | |
2023-01-06 | Merge pull request #70500 from hakro/readd-renderer-options | Rémi Verschelde | |
Bring back the renderer options button on the main editor | |||
2023-01-06 | Merge pull request #70919 from Geometror/test-fastnoise-lite | Rémi Verschelde | |
Add tests for FastNoiseLite/NoiseTexture | |||
2023-01-06 | Merge pull request #70980 from vonagam/fix-array-as-default-parameter | Rémi Verschelde | |
GDScript: Fix array as default value for parameter | |||
2023-01-06 | GDScript: Fix array as default value for parameter | Dmitrii Maganov | |
2023-01-06 | Add tests for FastNoiseLite/NoiseTexture | Hendrik Brucker | |
+ fix some issues with seamless noise generation | |||
2023-01-06 | Merge pull request #70464 from vonagam/unify-assignables | Rémi Verschelde | |
Unify typing of variables, constants and parameters in GDScript | |||
2023-01-06 | Merge pull request #70960 from Maran23/4-x-c#-rect-props | Rémi Verschelde | |
Added Rect (rect_) properties to the c# migration table | |||
2023-01-06 | Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning | Rémi Verschelde | |
`TileAtlasView` Update zoom and panning before emitting signal | |||
2023-01-06 | Merge pull request #70963 from YuriSizov/editor-dead-codes-society | Rémi Verschelde | |
Simplify some editor plugin logic and remove dead code | |||
2023-01-06 | Merge pull request #64253 from heppocogne/Fix-native-enum-release-1 | Rémi Verschelde | |
Register enum type names in release build | |||
2023-01-06 | Merge pull request #70547 from TokageItLab/pingpong-wrap | Rémi Verschelde | |
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process | |||
2023-01-06 | Merge pull request #70675 from ZangEldor/pot-generating-fix | Rémi Verschelde | |
Fix generating POT for multiline messages | |||
2023-01-06 | Unify typing of variables, constants and parameters in GDScript | Dmitrii Maganov | |
2023-01-05 | TileAtlasView Update zoom and panning before emitting signal | kleonc | |
2023-01-05 | Added Rect (rect_) properties to the c# migration table | Marius Hanl | |
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | Fixed issue #70617 : generating POT for multiline message | Eldor Zang | |
Fixed the issue and now each message's line is suceeded by a \n. Fixes #70614 | |||
2023-01-05 | Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show | Rémi Verschelde | |
Remove side effect of the `handles` method | |||
2023-01-05 | Merge pull request #65609 from dalexeev/animated-sprite | Rémi Verschelde | |
`AnimatedSprite{2D,3D}` improvements | |||
2023-01-05 | Merge pull request #70885 from akien-mga/one-copyright-update-to-rule-them-all | Rémi Verschelde | |
One Copyright Update to rule them all | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-05 | Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing | Rémi Verschelde | |
Test joint type on _set for PhysicalBone joints | |||
2023-01-05 | Merge pull request #70933 from fire/empty-organize-graph-node | Rémi Verschelde | |
Update GraphEdit to automatically arrange nodes if nothing is selected | |||
2023-01-05 | Merge pull request #70929 from clayjohn/RD-mobile | Rémi Verschelde | |
Use proper indices for lights, decals, and reflection probes in mobile scene shader | |||
2023-01-05 | Merge pull request #70924 from clayjohn/canvas-bg-bugs | Rémi Verschelde | |
Always try to clear render target before drawing 3D with Canvas BG mode | |||
2023-01-05 | Merge pull request #70838 from reduz/gdscript-vm-optimization | Rémi Verschelde | |
Optimizations for GDScript VM | |||
2023-01-05 | Merge pull request #70795 from KoBeWi/TweenCounted | Rémi Verschelde | |
Improve `RefCounted` support in `Tween` | |||
2023-01-05 | Merge pull request #70909 from TokageItLab/revert-improve-update_tree | Rémi Verschelde | |
Revert improve update tree | |||
2023-01-05 | Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x | Rémi Verschelde | |
Fix NavigationPolygon error msg | |||
2023-01-05 | Merge pull request #70903 from Cretezy/tilemap-pattern-double-click | Rémi Verschelde | |
Fix "Double-click on the TileMap's pattern prints an error" (#70892) | |||
2023-01-05 | Merge pull request #70694 from BastiaanOlij/change_openxr_extensions | Rémi Verschelde | |
Various improvements to OpenXR extension wrappers | |||
2023-01-05 | Merge pull request #70880 from KoBeWi/remotely_useful | Rémi Verschelde | |
Improve remote tree node tooltips | |||
2023-01-05 | Test joint type on _set for PhysicalBone joints | JoJoX | |
2023-01-05 | `AnimatedSprite{2D,3D}` improvements | Danil Alexeev | |
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements. | |||
2023-01-04 | Update graph_edit.cpp to automatically arrange nodes if nothing is selected. | K. S. Ernest (iFire) Lee | |
2023-01-04 | Use proper indices for lights, decals, and reflection probes in mobile scene ↵ | clayjohn | |
shader | |||
2023-01-04 | Remove side effect of the `handles` method | Yaohua Xiong | |
2023-01-04 | Revert "Merge pull request #70696 from Rindbee/propagate-keying-state" | Silc Renew | |
This reverts commit c774b4ce1777d19789bec1cbef100f26c6927777, reversing changes made to ccc609d824802d1d1a20f34bda69ecac75f5a8a1. | |||
2023-01-04 | Merge pull request #70810 from adamscott/cache-gdscript-even-when-error | Rémi Verschelde | |
Cache script when reloading even if there's errors | |||
2023-01-04 | Merge pull request #70867 from bruvzg/ci_vlk | Rémi Verschelde | |
[CI] Use multiple forced unmount attempts for MoltenVK image. | |||
2023-01-04 | Revert "Merge pull request #68498 from Rindbee/improve-update_tree" | Silc Renew | |
This reverts commit d5dc70a47871701fc61804b0b75362f5dcdf0055, reversing changes made to ccbefa1f4316c46eed35912e954fdf0e8c88c01a. | |||
2023-01-03 | Fix "Double-click on the TileMap's pattern prints an error" (#70892) | Charles Crete | |
2023-01-04 | Removed member variables from OpenXRExtensionWrapper | Bastiaan Olij | |
Made extension container in OpenXRAPI static Moved controller meta data into extensions where applicable | |||
2023-01-03 | Always try to clear render target before drawing 3D with Canvas BG mode | clayjohn | |
This is necessary to ensure that we aren't copying garbage data to the 3D renderbuffer | |||
2023-01-03 | Merge pull request #70884 from clayjohn/Depth-prepass | Rémi Verschelde | |
Ignore depth draw optimization when using depth draw alpha prepass | |||
2023-01-03 | Merge pull request #70638 from markusneg/cull-masked-shadows-gd4 | Rémi Verschelde | |
Visual instance layers are regarded during shadow culling | |||
2023-01-03 | Merge pull request #70859 from vonagam/fix-preload-native-type | Rémi Verschelde | |
GDScript: Fix wrong native type for preloaded class | |||
2023-01-03 | Merge pull request #67694 from aaronfranke/its-time | Rémi Verschelde | |
Remove duplicate Month and Weekday enums | |||
2023-01-03 | Ignore depth draw optimization when using depth draw alpha prepass | clayjohn | |
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer |