Age | Commit message (Collapse) | Author |
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Fixed crash during raycast and CCD radius calculation
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Optimized bullet trimesh collision
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Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
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fixes #17624
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instance count > 0. Fixes #12595
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Fix missing texture-download error with OpenGL ES
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Fixed return type for get_stack() function call
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Fix selection of instanced scenes in 3D
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Make expand/collapse all properties menu working
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Make better look for bitmask
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Fixed bullet area vs Trimesh shape overlap
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Fix invalid deref in NativeScript script classes
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Move ParticlesMaterial code to its own resource file
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It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
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Really fix the custom cursor hotspot
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Add check for negative values.
Fixes #21721
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Fix custom cursor hotspot
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Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
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Respect splash fullsize option on GLES2
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Added multi-monitor support for center_window()
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PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
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[Texture Import] Fix invert color
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And don't save physics_material_override if null.
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Fix the project manager window size on hiDPI displays on macOS
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This closes #21525.
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DocData: Fix return type listed as "var" instead of "Variant"
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