Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-18 | Better zeroizing in CryptoKey. | Fabio Alessandrelli | |
Small code clenup (after PoolByteArray change). | |||
2020-06-18 | Merge pull request #39638 from mrushyendra/editor_preview | Rémi Verschelde | |
Fix editor texture preview for certain specific dimensions | |||
2020-06-18 | doc: Fix rebase error from #39589 | Rémi Verschelde | |
2020-06-18 | Merge pull request #39589 from Calinou/doc-csharp-classes | Rémi Verschelde | |
Document Mono-specific classes | |||
2020-06-18 | Fix editor texture preview for certain specific dimensions | Maganty Rushyendra | |
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail. | |||
2020-06-18 | Document Mono-specific classes | Hugo Locurcio | |
This fully documents all Mono-specific classes. | |||
2020-06-18 | Merge pull request #39614 from hinlopen/fix-search-highlight | Rémi Verschelde | |
Search result highlights follow font size | |||
2020-06-18 | Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash | Rémi Verschelde | |
Fix a random crash in the TileSet editor | |||
2020-06-18 | Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-position | Rémi Verschelde | |
Restore previous mouse position when leaving the editor freelook mode | |||
2020-06-17 | Fix a random crash in the TileSet editor | Bojidar Marinov | |
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle. | |||
2020-06-17 | Restore previous mouse position when leaving the editor freelook mode | Hugo Locurcio | |
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076. | |||
2020-06-17 | Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed | Rémi Verschelde | |
GDScript debugger incorrect error line fixed | |||
2020-06-17 | GDScript debugger incorrect error line fixed | Thakee Nathees | |
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number. | |||
2020-06-17 | Merge pull request #39622 from ↵ | Rémi Verschelde | |
akien-mga/docdata-skip-empty-scripting-langs-builtins DocData: Skip language-specific ClassDoc without methods/constants | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-06-17 | Merge pull request #39611 from aaronfranke/t2d-rot-atan2 | Rémi Verschelde | |
Simplify and fix Transform2D get_rotation | |||
2020-06-17 | Simplify Transform2D get_rotation | Aaron Franke | |
2020-06-17 | Search result highlights follow font size | Stijn Hinlopen | |
2020-06-16 | Merge pull request #39598 from mrushyendra/replace_selection | Rémi Verschelde | |
Fix code editor Replace tool to work with 'Selection Only' option | |||
2020-06-16 | Merge pull request #39542 from Ev1lbl0w/feature/kill-pid | Rémi Verschelde | |
Allow Godot to kill its own PID | |||
2020-06-16 | Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering | Rémi Verschelde | |
Expose disable_render_loop property to GDScript | |||
2020-06-16 | Merge pull request #39579 from ↵ | Rémi Verschelde | |
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w | |
2020-06-16 | Fix code editor Replace tool to work with 'Selection Only' option | Maganty Rushyendra | |
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence. | |||
2020-06-16 | Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter | Rémi Verschelde | |
Added shadowed var warning for `for` loop counter | |||
2020-06-16 | Merge pull request #37903 from Xrayez/shape-2d-draw-bind | Rémi Verschelde | |
Bind Shape2D draw method | |||
2020-06-16 | Merge pull request #33148 from Calinou/debug-window-title-suffix | Rémi Verschelde | |
Add a suffix to the window title when running from a debug build | |||
2020-06-16 | Merge pull request #39307 from KoBeWi/move_n_dup | Rémi Verschelde | |
Allow duplicating files when holding Control | |||
2020-06-16 | Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom | Rémi Verschelde | |
Display freelook speed and zoom in units in the 3D editor viewport | |||
2020-06-16 | Merge pull request #36079 from madmiraal/fix-35744 | Rémi Verschelde | |
Normalise p_up_direction vector in move_and_slide() | |||
2020-06-16 | Add a suffix to the window title when running from a debug build | Hugo Locurcio | |
Since projects started from the editor or exported in debug mode run slower than those exported in release mode, this should be clearly presented to the user. This partially addresses #20219. | |||
2020-06-16 | Normalise p_up_direction vector in move_and_slide() and | Marcel Admiraal | |
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle. | |||
2020-06-16 | Display freelook speed and zoom in units in the 3D editor viewport | Hugo Locurcio | |
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays. | |||
2020-06-16 | Merge pull request #39484 from hbina/use_nullptr_in_macros | Rémi Verschelde | |
Check pointers against nullptr. | |||
2020-06-16 | Merge pull request #39572 from Chaosus/fix_vs_4.0 | Rémi Verschelde | |
Use path instead classname to prevent errors for exported visual shaders | |||
2020-06-16 | Merge pull request #39578 from neikeq/visualstudio-support | Rémi Verschelde | |
C#: Add Visual Studio support | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-16 | Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix | Rémi Verschelde | |
GDScript debugger stepping to incorrect line fix | |||
2020-06-16 | Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses | Rémi Verschelde | |
Fix: Ctrl + Click not working for subclasses | |||
2020-06-16 | Merge pull request #38934 from KoBeWi/where_to_setget | Rémi Verschelde | |
Link exposed setters/getters in property descriptions | |||
2020-06-16 | Merge pull request #38917 from bruvzg/in_editor_docs_style | Rémi Verschelde | |
Change in-editor documentation style to match online docs. | |||
2020-06-16 | Change in-editor documentation style to be closer to online docs. | bruvzg | |
2020-06-15 | Merge pull request #39189 from touilleMan/issue-38925 | Rémi Verschelde | |
Unify OS.get_system_time_* and OS.get_unix_time | |||
2020-06-15 | Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename | Rémi Verschelde | |
Change "ParentNode" to "Inherit" in Texture Options | |||
2020-06-15 | Merge pull request #39567 from Ranoller/patch-1 | Rémi Verschelde | |
Fix bad position in Camera2D offset and camera rotation if smothing e… | |||
2020-06-15 | Merge pull request #39570 from madmiraal/ignore-code_blocks-files | Rémi Verschelde | |
Add Code::Blocks files to .gitignore. | |||
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-15 | Check pointers against nullptr. | Hanif Bin Ariffin | |
2020-06-15 | Fix dynamic linking of MSVC Mono with MinGW Godot | Ignacio Etcheverry | |