summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-09-16CollisionPolygon (3D)Juan Linietsky
Workaround for round() on PC.
2014-09-15Camera FixesJuan Linietsky
-=-=-=-=-=-= -Object Picking and orthogonal camera related functions fixed (i hope) -Going to preview mode in the camera shows a frame with the correct game aspect ratio -Changed Camera API and properties a little t make it more straightforward -Fixed bug in shader compiler. -Fixed bug in ShaderGL
2014-09-153D Physics Rework, Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-08-14-Fixed pull request overwrite by mistakeJuan Linietsky
-Forgot to mention that lightmap baking to texture was implemented in latest push.
2014-08-14Little BitsJuan Linietsky
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
2014-08-14Merge pull request #594 from marynate/PR-fix-rdebug-crashreduz
Fixed failed to connect to remote debugger with -rdebug will crash engine
2014-08-14Merge pull request #595 from marynate/PR-fix-view-gridreduz
Fixed #470 View grid toggle in 3d not working
2014-08-14Merge pull request #608 from TheoXD/timeseek_node_seekreduz
Timeseek works like this
2014-08-14Merge pull request #613 from adolson/joystick-demoreduz
added joysticks demo
2014-08-14Merge pull request #617 from adolson/md5-bindingreduz
added String.md5_text() binding
2014-08-14Merge pull request #618 from siriustnt/bug_fixreduz
ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE
2014-08-13ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITEtnt
2014-08-13added String.md5_text() bindingDana Olson
2014-08-06added joysticks demoDana Olson
2014-08-01Fixes from ArielJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-07-15Make sure View Grid state saved with scene statemarynate
2014-07-15Fixed #470 View grid toggle in 3d not workingmarynate
2014-07-15Fixed failed to connect to remote debugger with -rdebug will crash enginemarynate
2014-07-07Timeseek works like thisTheo Hallenius
2014-07-07Polygon2DJuan Linietsky
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
2014-07-062D Animation ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-03Merge pull request #569 from marynate/PR-3d-disabled-buildreduz
Fixed #553: Disable 3D nodes for smaller executable
2014-07-03Fixed #553: Disable 3D nodes for smaller executablemarynate
2014-07-02Merge pull request #504 from marynate/PR-pm-filterreduz
Add project list filter for easy finding projects
2014-07-02Merge pull request #568 from marynate/PR-travis-cireduz
Adding travis ci support
2014-07-02Merge pull request #566 from marynate/PR-fix-scene-tree-dock-set-selectedreduz
Forgot to add SceneTreeDock::set_selected change in last PR
2014-07-02Adding travis ci supportmarynate
2014-07-02Forgot to add SceneTreeDock::set_selected change in last PRmarynate
2014-07-02Merge pull request #564 from marynate/PR-fix-open-subscene-tabreduz
Fixed issue #429: in scene tab, clicking on some instance folder, change all the others views
2014-07-02Fixed Bugs & Joypad in AndroidJuan Linietsky
================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
2014-06-30Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab ↵marynate
changed to script tab
2014-06-30Merge pull request #562 from marynate/PR-fix-internal-res-mod-timereduz
Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows
2014-06-30Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on ↵marynate
windows due to accessing modifiled time of internal resource when editor gaining focus
2014-06-30fixed bug where resource path is properly exportedJuan Linietsky
2014-06-29hoh# On branch masterJuan Linietsky
2014-06-29Bug FixesJuan Linietsky
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
2014-06-29Merge pull request #541 from marynate/PR-fix-uv-xformreduz
Fix FixedMaterial uv xform not working bug
2014-06-29Merge pull request #542 from marynate/PR-fix-resource-name-updatereduz
Fixed resource name not updated when saved in resurce dock
2014-06-29Merge pull request #546 from marynate/PR-fix-pin-project-segfaultreduz
Fix #526 segfault when pinning projects
2014-06-29Merge pull request #549 from Felbo/masterreduz
Fixed mouse motion events with captured mouse mode in OS X
2014-06-29Merge pull request #554 from marynate/PR-fix-platformer-demoreduz
Fix 3d platformer demo texture display black on android devices
2014-06-28Missing name on collada-imported materialsJuan Linietsky
2014-06-28Fix 3d platformer demo texture display black on android devicesmarynate
2014-06-27Misc FixesJuan Linietsky
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-26Fixed mouse motion events with captured mouse mode in OS XJames Emselle
2014-06-26Merge pull request #548 from Felbo/masterreduz
mouse_mode implementation on OS X.
2014-06-26mouse_mode implementation on OS XJames Emselle
2014-06-25Fix pinning project segfaultmarynate