Age | Commit message (Collapse) | Author |
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Add conversion for instance(), set_shader_param() and node path literals
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Add dumb theme item cache to `Control`
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[doc] Use "param" instead of "code" to refer to parameters (8)
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[doc] Use "param" instead of "code" to refer to parameters (7)
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[doc] Use "param" instead of "code" to refer to parameters (6)
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[doc] Use "param" instead of "code" to refer to parameters (5)
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Implement coloring for disabled branches in the shader editor
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Bind uniform buffer locations for lights even when no lights present
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Refactor the export checking logic to improve separation of concerns
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Document GLTFLight and GLTFSpecGloss
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comply with strict webGL drivers
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Fix jumbled error output when using Windows spawn fix
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[doc] Use "param" instead of "code" to refer to parameters (4)
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[doc] Use "param" instead of "code" to refer to parameters #3
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Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
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Improvements to shader editor
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Optimize theme usage in editor log
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[doc] Use "param" instead of "code" to refer to parameters #2
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Change `LineEdit` default secret character from "*" to "•".
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Add missing properties to default theme
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smix8/fix_navigationregion3d_debug_doublerender_4.x
Fix NavigationRegion3D debug mesh rendering twice in Editor
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Clean iOS platform config of long gone macro
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Refix document not showing for gdscript properties in inspector since commit 77d3ac7
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Detect if VRS is supported when creating textures
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This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
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