Age | Commit message (Collapse) | Author |
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multiplayer - remove child on despawn instead of just queue_delete
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Fix the uniform set creation of multimesh with a invalidated buffer
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(cherry picked from commit 021f92a1befcecbf6762df253af63432418a93e6)
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(cherry picked from commit 0997c2de84764c4cfbdf582ab405ac73b1cfad30)
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Synced with gabomdq/SDL_GameControllerDB@b7d126eb71fe9354a2b7cf04085a5fff58ed3815
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
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Properly increase line counter when parsing comments
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Closes #60778.
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Add autocompletion for `AnimatedSprite.play()`
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use physical keys for numpad emulation in the editor
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Fix global AnimationLibrary name validation
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Make editable children use warning color instead of disabled color
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Add keyword completion to shader editor
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Use 4× MSAA for the Advanced Import Options 3D preview
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
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[Net] Fix TCPServer and WSLClient status after "poll" refactoring.
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Note, this keeps the old behaviour of reporting CONNECTION_CONNECTED
while disconnecting.
We should change this before 4.0, but needs further refactoring of the
WebSocket classes.
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