Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-15 | Merge pull request #30590 from clayjohn/particle_life | Rémi Verschelde | |
Added individual particle random lifetime | |||
2019-07-15 | Merge pull request #30563 from NathanWarden/texels_per_unit_doc | Rémi Verschelde | |
Documentation for texels per unit on BakedLightmap. | |||
2019-07-15 | Merge pull request #30583 from hbina/fix_crash_issue_30493 | Rémi Verschelde | |
Fix crashing when changing Node type. | |||
2019-07-15 | Merge pull request #30594 from Anutrix/editor-help-font-fix | Rémi Verschelde | |
Fixed editor_doc properties font alignment bug | |||
2019-07-15 | Completed documentation for BakedLightmap node. | Nathan Warden | |
2019-07-15 | Fixed editor_doc properties font alignment bug | unknown | |
2019-07-15 | Merge pull request #30500 from Chaosus/shader_arrays | Rémi Verschelde | |
Implemented local shader arrays | |||
2019-07-15 | Fix crash when changing Node type | hbina085 | |
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it. Fixes #30493 | |||
2019-07-15 | Implemented local shader arrays | Chaosus | |
2019-07-15 | Merge pull request #30516 from kawa-yoiko/editor-settings-search | Rémi Verschelde | |
Improvements on searching in the settings dialog | |||
2019-07-15 | Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing | Rémi Verschelde | |
Improve 2D RayCast and one-way collision drawing | |||
2019-07-15 | Merge pull request #30540 from Calinou/add-gles2-line-antialiasing | Rémi Verschelde | |
Implement CanvasItem line antialiasing in GLES2 | |||
2019-07-15 | Merge pull request #30591 from Chaosus/shader_missing_texture_overload | Rémi Verschelde | |
Added missed "textureProjLod" shader built-in overload for 3D textures | |||
2019-07-15 | Merge pull request #30581 from KoBeWi/tiled_shorts | Rémi Verschelde | |
Add tilemap editor rotation hotkeys | |||
2019-07-15 | Added missed "textureProjLod" shader built-in overload for 3D textures | Chaosus | |
2019-07-14 | added individual particle random lifetime | clayjohn | |
2019-07-15 | Merge pull request #30569 from Calinou/remove-unused-vulkan-icon | Rémi Verschelde | |
Remove unused Vulkan icon | |||
2019-07-15 | Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way | Rémi Verschelde | |
Fix TextureRegionEditorPlugin popping up even when explicitly hidden | |||
2019-07-15 | Merge pull request #30544 from bojidar-bg/30537-huge-default-values | Rémi Verschelde | |
Fix huge multiline default values being generated | |||
2019-07-15 | Merge pull request #30552 from kawa-yoiko/match-unreachable | Rémi Verschelde | |
Fix unreachable code detection in match statements | |||
2019-07-15 | Merge pull request #30510 from sparkart/master | Rémi Verschelde | |
Fix GraphNode immediately losing focus | |||
2019-07-15 | Merge pull request #30543 from kawa-yoiko/editor-script-typecheck | Rémi Verschelde | |
Fix potential crash caused by type mismatch in Ref | |||
2019-07-15 | Merge pull request #30532 from Chaosus/vs_triplanar | Rémi Verschelde | |
Added triplanar uniform texture node to visual shaders | |||
2019-07-15 | Merge pull request #30589 from Chaosus/vs_boolean_fix | Yuri Roubinsky | |
Better boolean indication in visual shaders | |||
2019-07-15 | Better boolean indication in visual shaders | Chaosus | |
2019-07-14 | Merge pull request #30539 from Chaosus/vs_gles3_marking | Yuri Roubinsky | |
Highlight GLES3 functions in the visual shader member panel | |||
2019-07-14 | Merge pull request #30584 from neikeq/yatta | Ignacio Roldán Etcheverry | |
Mono: Better handling of missing/outdated API assemblies | |||
2019-07-14 | Mono: Better handling of missing/outdated API assemblies | Ignacio Etcheverry | |
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them. If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded. This way the API assemblies will be always loaded successfully. If they are not, it's a bug. Also fixed: - EditorDef was behaving like GlobalDef in GodotTools. - NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time. | |||
2019-07-14 | Add tilemap editor rotation hotkeys | Tomasz Chabora | |
2019-07-13 | Fix GraphNode immediately losing focus | Emmanuel Barroga | |
Closes: #30243 GraphNode immediately loses focus, and gives focus to its parent. This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed. | |||
2019-07-13 | Remove unused Vulkan icon | Hugo Locurcio | |
This icon was likely added to be used in the renderer selection dropdown, but now that the GLES2 and GLES3 icons have been removed in favor of just using text, it'll probably never be used. | |||
2019-07-13 | Fix TextureRegionEditorPlugin popping up even when explicitly hidden | Bojidar Marinov | |
Fixes #27468 | |||
2019-07-13 | Fix unreachable code detection in match statements | Shiqing | |
2019-07-12 | Improve 2D RayCast and one-way collision drawing | Hugo Locurcio | |
- Make RayCast2D gray when it's disabled - Make the one-way collision arrow use the inverted shape debugging color (will result in an orange color by default) - This makes it easier to distinguish it from RayCast2D arrows - Make lines slightly thinner - Make the RayCast2D arrow tip larger - Use anti-aliasing for the RayCast2D and one-way collision lines | |||
2019-07-12 | Fix huge multiline default values being generated | Bojidar Marinov | |
2019-07-12 | Fix potential crash caused by type mismatch in Ref | Shiqing | |
2019-07-12 | Highlight GLES3 functions in the visual shader member panel | Chaosus | |
2019-07-12 | Implement CanvasItem line antialiasing in GLES2 | Hugo Locurcio | |
This is a straight copy-paste of the code from `drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the same restrictions as the GLES3 implementation: it only works on desktop platforms as they use OpenGL instead of OpenGL ES. | |||
2019-07-12 | Fixes and improvements in settings search | Shiqing | |
2019-07-12 | Merge pull request #30466 from Chaosus/vs_boolean_funcs | Rémi Verschelde | |
Added "Is" and "Compare" functions to visual shaders | |||
2019-07-12 | Added "Is" and "Compare" functions to visual shaders | Chaosus | |
2019-07-12 | Added triplanar uniform texture node to visual shaders | Chaosus | |
2019-07-12 | Merge pull request #30341 from Toshiwoz/master | Rémi Verschelde | |
when doing Vector3 slerp it is not necessary to have it normalized. | |||
2019-07-12 | Merge pull request #30517 from kawa-yoiko/modal-freeze | Rémi Verschelde | |
Fix multiple popup freezing | |||
2019-07-12 | Merge pull request #30528 from hbina/make_error_return_explicit | Rémi Verschelde | |
Make the default return value on crash explicitly a bool | |||
2019-07-11 | Make the default return value on crash explicit | hbina085 | |
Noticed that the error condition will return a NULL instead of something more explicit like "false". Should make the code more readable at a glance. | |||
2019-07-11 | Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable | Rémi Verschelde | |
Fix AnimationTree editor messing up parameters when nested | |||
2019-07-11 | Fix AnimationTree editor messing up parameters when nested | Bojidar Marinov | |
Fixes #29436 | |||
2019-07-11 | Merge pull request #30129 from fire/xatlas_update | Rémi Verschelde | |
[WIP] Update xatlas to latest upstream commit (1efe581). |