summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-15Merge pull request #30590 from clayjohn/particle_lifeRémi Verschelde
Added individual particle random lifetime
2019-07-15Merge pull request #30563 from NathanWarden/texels_per_unit_docRémi Verschelde
Documentation for texels per unit on BakedLightmap.
2019-07-15Merge pull request #30583 from hbina/fix_crash_issue_30493Rémi Verschelde
Fix crashing when changing Node type.
2019-07-15Merge pull request #30594 from Anutrix/editor-help-font-fixRémi Verschelde
Fixed editor_doc properties font alignment bug
2019-07-15Completed documentation for BakedLightmap node.Nathan Warden
2019-07-15Fixed editor_doc properties font alignment bugunknown
2019-07-15Merge pull request #30500 from Chaosus/shader_arraysRémi Verschelde
Implemented local shader arrays
2019-07-15Fix crash when changing Node typehbina085
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it. Fixes #30493
2019-07-15Implemented local shader arraysChaosus
2019-07-15Merge pull request #30516 from kawa-yoiko/editor-settings-searchRémi Verschelde
Improvements on searching in the settings dialog
2019-07-15Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawingRémi Verschelde
Improve 2D RayCast and one-way collision drawing
2019-07-15Merge pull request #30540 from Calinou/add-gles2-line-antialiasingRémi Verschelde
Implement CanvasItem line antialiasing in GLES2
2019-07-15Merge pull request #30591 from Chaosus/shader_missing_texture_overloadRémi Verschelde
Added missed "textureProjLod" shader built-in overload for 3D textures
2019-07-15Merge pull request #30581 from KoBeWi/tiled_shortsRémi Verschelde
Add tilemap editor rotation hotkeys
2019-07-15Added missed "textureProjLod" shader built-in overload for 3D texturesChaosus
2019-07-14added individual particle random lifetimeclayjohn
2019-07-15Merge pull request #30569 from Calinou/remove-unused-vulkan-iconRémi Verschelde
Remove unused Vulkan icon
2019-07-15Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-wayRémi Verschelde
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15Merge pull request #30544 from bojidar-bg/30537-huge-default-valuesRémi Verschelde
Fix huge multiline default values being generated
2019-07-15Merge pull request #30552 from kawa-yoiko/match-unreachableRémi Verschelde
Fix unreachable code detection in match statements
2019-07-15Merge pull request #30510 from sparkart/masterRémi Verschelde
Fix GraphNode immediately losing focus
2019-07-15Merge pull request #30543 from kawa-yoiko/editor-script-typecheckRémi Verschelde
Fix potential crash caused by type mismatch in Ref
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
Added triplanar uniform texture node to visual shaders
2019-07-15Merge pull request #30589 from Chaosus/vs_boolean_fixYuri Roubinsky
Better boolean indication in visual shaders
2019-07-15Better boolean indication in visual shadersChaosus
2019-07-14Merge pull request #30539 from Chaosus/vs_gles3_markingYuri Roubinsky
Highlight GLES3 functions in the visual shader member panel
2019-07-14Merge pull request #30584 from neikeq/yattaIgnacio Roldán Etcheverry
Mono: Better handling of missing/outdated API assemblies
2019-07-14Mono: Better handling of missing/outdated API assembliesIgnacio Etcheverry
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them. If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded. This way the API assemblies will be always loaded successfully. If they are not, it's a bug. Also fixed: - EditorDef was behaving like GlobalDef in GodotTools. - NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14Add tilemap editor rotation hotkeysTomasz Chabora
2019-07-13Fix GraphNode immediately losing focusEmmanuel Barroga
Closes: #30243 GraphNode immediately loses focus, and gives focus to its parent. This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13Remove unused Vulkan iconHugo Locurcio
This icon was likely added to be used in the renderer selection dropdown, but now that the GLES2 and GLES3 icons have been removed in favor of just using text, it'll probably never be used.
2019-07-13Fix TextureRegionEditorPlugin popping up even when explicitly hiddenBojidar Marinov
Fixes #27468
2019-07-13Fix unreachable code detection in match statementsShiqing
2019-07-12Improve 2D RayCast and one-way collision drawingHugo Locurcio
- Make RayCast2D gray when it's disabled - Make the one-way collision arrow use the inverted shape debugging color (will result in an orange color by default) - This makes it easier to distinguish it from RayCast2D arrows - Make lines slightly thinner - Make the RayCast2D arrow tip larger - Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12Fix huge multiline default values being generatedBojidar Marinov
2019-07-12Fix potential crash caused by type mismatch in RefShiqing
2019-07-12Highlight GLES3 functions in the visual shader member panelChaosus
2019-07-12Implement CanvasItem line antialiasing in GLES2Hugo Locurcio
This is a straight copy-paste of the code from `drivers/gles3/rasterizer_canvas_gles3.cpp`. It is subject to the same restrictions as the GLES3 implementation: it only works on desktop platforms as they use OpenGL instead of OpenGL ES.
2019-07-12Fixes and improvements in settings searchShiqing
2019-07-12Merge pull request #30466 from Chaosus/vs_boolean_funcsRémi Verschelde
Added "Is" and "Compare" functions to visual shaders
2019-07-12Added "Is" and "Compare" functions to visual shadersChaosus
2019-07-12Added triplanar uniform texture node to visual shadersChaosus
2019-07-12Merge pull request #30341 from Toshiwoz/masterRémi Verschelde
when doing Vector3 slerp it is not necessary to have it normalized.
2019-07-12Merge pull request #30517 from kawa-yoiko/modal-freezeRémi Verschelde
Fix multiple popup freezing
2019-07-12Merge pull request #30528 from hbina/make_error_return_explicitRémi Verschelde
Make the default return value on crash explicitly a bool
2019-07-11Make the default return value on crash explicithbina085
Noticed that the error condition will return a NULL instead of something more explicit like "false". Should make the code more readable at a glance.
2019-07-11Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditableRémi Verschelde
Fix AnimationTree editor messing up parameters when nested
2019-07-11Fix AnimationTree editor messing up parameters when nestedBojidar Marinov
Fixes #29436
2019-07-11Merge pull request #30129 from fire/xatlas_updateRémi Verschelde
[WIP] Update xatlas to latest upstream commit (1efe581).