Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-21 | Add fill method to Arrays and PackedArrays | Matheus Lima Cunha | |
2021-04-21 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 305c364c13d551bb30beb79af2d0c3655861bacb) | |||
2021-04-21 | Merge pull request #47772 from Calinou/doc-engine-editor-hint | Rémi Verschelde | |
Improve the `Engine.editor_hint` property documentation | |||
2021-04-20 | Improve the `Engine.editor_hint` property documentation | Hugo Locurcio | |
2021-04-20 | Merge pull request #48053 from bruvzg/icu_no_except | Rémi Verschelde | |
Re-add "no-exceptions" for export templates builds with ICU. | |||
2021-04-20 | Merge pull request #42770 from madmiraal/fix-26680 | Rémi Verschelde | |
Move collision layer and mask into CollisionObject. | |||
2021-04-20 | Merge pull request #47552 from szymonm-google/validation_layers_android | Rémi Verschelde | |
Validation layers on Android | |||
2021-04-20 | [JS, Android] Re-add "no-exceptions" for export templates builds with ICU. | bruvzg | |
2021-04-20 | Merge pull request #47879 from ↵ | Rémi Verschelde | |
SilverCreekEntertainment/add-uwp-export-project-notifier Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP | |||
2021-04-20 | Merge pull request #47896 from Calinou/videoplayer-stream-position-warning | Rémi Verschelde | |
Print a warning when trying to seek in VideoPlayer | |||
2021-04-20 | Merge pull request #47983 from smix8/doc_animationnodetimeseek | Rémi Verschelde | |
Document AnimationNodeTimeSeek with clarified usage and code example | |||
2021-04-20 | Merge pull request #47976 from RoniPerson/patch-4 | Rémi Verschelde | |
changed description of `merge_polygons` | |||
2021-04-20 | Merge pull request #47953 from Calinou/doc-astar-thread-safety | Rémi Verschelde | |
Document `AStar.get_point_path()` not being thread-safe | |||
2021-04-20 | Merge pull request #48048 from kleonc/project_settings_add_property_type_fix | Rémi Verschelde | |
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values | |||
2021-04-20 | ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ↵ | kleonc | |
Variant::Type enum values. | |||
2021-04-20 | Merge pull request #47345 from nekomatata/heightmap-draw-triangles | Rémi Verschelde | |
Draw triangles for HeightMapShape debug collision | |||
2021-04-20 | Merge pull request #47347 from nekomatata/heightmap-support | Rémi Verschelde | |
Heightmap collision shape support in Godot Physics | |||
2021-04-20 | Merge pull request #47956 from vnen/gdscript-double-stack | Rémi Verschelde | |
GDScript: Use special stack space for temporaries to reduce type changes | |||
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-20 | Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0 | Rémi Verschelde | |
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio | |||
2021-04-20 | Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github | Rémi Verschelde | |
Add a menu action to open C++ source on GitHub in the editor debugger | |||
2021-04-19 | Merge pull request #47343 from reduz/editor-import-multithreaded | Rémi Verschelde | |
Use multiple threads to import resources. | |||
2021-04-19 | Use multiple threads to import. | Juan Linietsky | |
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy. | |||
2021-04-19 | Add a menu action to open C++ source on GitHub in the editor debugger | Hugo Locurcio | |
This helps user find back the source code where the error/warning was emitted from. | |||
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-19 | Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix | Rémi Verschelde | |
2021-04-19 | Merge pull request #48002 from Geometror/update-meshoptimizer | Rémi Verschelde | |
update meshoptimizer to version 0.16 | |||
2021-04-18 | Put physics override parameters in their own group and document that areas ↵ | Lightning_A | |
can be used to influence audio | |||
2021-04-18 | Merge pull request #47980 from reduz/split-particle-shader-entry-points | Rémi Verschelde | |
Split particle shader entry points | |||
2021-04-18 | update meshoptimizer to 0.16 | Hendrik Brucker | |
2021-04-18 | Merge pull request #47917 from akien-mga/squish-decompress-only | Rémi Verschelde | |
Import: Cleanup and optimize etcpak compression method | |||
2021-04-18 | Merge pull request #47982 from Chaosus/vs_fix_skymode | Rémi Verschelde | |
Fix `sky` visual shader mode after last rename | |||
2021-04-18 | Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions | Rémi Verschelde | |
Print suggestions when requesting a nonexistent InputMap action | |||
2021-04-18 | Merge pull request #47987 from madmiraal/fix-46754 | Rémi Verschelde | |
Avoid creating joy_names map entries when using Map operator[] | |||
2021-04-18 | Print suggestions when requesting a nonexistent InputMap action | Hugo Locurcio | |
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com> | |||
2021-04-17 | Document AnimationNodeTimeSeek with clarified usage and code example | smix8 | |
Document AnimationNodeTimeSeek with clarified usage and code example | |||
2021-04-17 | Avoid creating joy_names map entries when using Map operator[] | Marcel Admiraal | |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | |
2021-04-17 | Split particle shader entry points | reduz | |
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame. | |||
2021-04-17 | instance-scene: make parent as edited_scene if no parent selected. | Bhuvan Vemula | |
2021-04-17 | changed description of `merge_polygons` | RoniPerson | |
Clarified that the `merge_polygons` method can produce multiple holes. | |||
2021-04-17 | Merge pull request #47069 from Calinou/html5-editor-welcome-dialog | Fabio Alessandrelli | |
Add a welcome dialog to the HTML5 editor | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-17 | Merge pull request #47969 from neikeq/issue-47898-4.0 | Rémi Verschelde | |
[master] C#: Fix `double` casting in wasm m2n trampolines | |||
2021-04-17 | C#: Fix `double` casting in wasm m2n trampolines | Ignacio Roldán Etcheverry | |
The trampolines were casting double to `size_t` (likely a copy-paste mistake), so the value was getting truncated. | |||
2021-04-16 | Merge pull request #47710 from Calinou/project-manager-add-about-dialog | Rémi Verschelde | |
Add the About dialog to the project manager | |||
2021-04-16 | Add the About dialog to the project manager | Hugo Locurcio | |
The About button is located in the bottom-right corner of the project manager. This allows removing the copyright notice from the window title (which looked a bit ugly in comparison to other applications). | |||
2021-04-16 | Import: Cleanup and optimize etcpak compression method | Rémi Verschelde | |
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image. | |||
2021-04-16 | Remove return value type adjust of builtin method calls | George Marques | |
Make calls faster with the caveat that the caller needs to make sure that the return value type is already correct. |