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2015-06-07Merge pull request #2029 from est31/rawarrayJuan Linietsky
Add String.to_utf8() and String.to_ascii()
2015-06-07Merge pull request #2023 from TheJosh/dae-exporter-assimpJuan Linietsky
Fix Blender DAE exporter - files are unreadable by Assimp
2015-06-07Merge pull request #2017 from Razzlegames/multitouch_fix_1908Juan Linietsky
Additional Fix for Multi-touch release problem
2015-06-07Merge pull request #2007 from Krzycho666/masterJuan Linietsky
Fixed ui_accept problem
2015-06-07Merge pull request #1977 from choikwa/masterJuan Linietsky
fix typo error in Color::invert, fixes #1967
2015-06-07Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
Calculate gravity based on distance from body to gravity point
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-06-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: demos/2d/motion/engine.cfg
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-06-04Merge pull request #2030 from romulox-x/iosScreenSizepunto-
ios screen resolution
2015-06-03improved calculation of screen resolution on iosromulox_x
2015-06-04Add String.to_utf8() and String.to_ascii()est31
2015-06-02 Fix DAE exporter - files unreadable by AssimpJosh Heidenreich
Colours came though as 3x component instead of 4x component. Index of refraction was in the wrong place.
2015-06-01small fixesJuan Linietsky
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
2015-05-31Additional Fix for Multi-touch release problemKyle Luce
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908
2015-05-31mesh previewreduz
2015-05-31Merge pull request #2 from okamstudio/masterKevin Choi
pull
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-29Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵krzycho
event and pull it.
2015-05-28Inline get_color_at_offset(). Delete unnecessary check.Biliogadafr
2015-05-27-fix bug in animation editorJuan Linietsky
-fix crash bug in physics motion, closes #1993
2015-05-27added conversion from int, string to colorJuan Linietsky
fixes #1971
2015-05-26Add get_color_at_offset(). Ensure correct points order.Biliogadafr
2015-05-26Merge pull request #1966 from romulox-x/iosServicesAdditionspunto-
Improved iOS Game Center functions
2015-05-26oops, previous commit was not workingJuan Linietsky
it is working now
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-25opening data.pczAriel Manzur
2015-05-25fixed support for zip packagesAriel Manzur
2015-05-25Merge pull request #1 from okamstudio/masterKevin Choi
improved animation editor
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-24fix typo error in Color::invertchoikwa
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-05-23added response event for game center overlay closingromulox_x
2015-05-23added data to descriptions dictionary that was missing. Made the elements ↵romulox_x
that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x
the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-22Merge pull request #1963 from akien-mga/masterJuan Linietsky
Fix building release target with debug symbols
2015-05-22Fix building release target with debug symbolsRémi Verschelde
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781.
2015-05-21version bump to stableJuan Linietsky
2015-05-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-05-20Merge pull request #1951 from akien-mga/masterJuan Linietsky
Add input mapping GUI demo
2015-05-20Add input mapping GUI demoRémi Verschelde
2015-05-19fixes on sample importingJuan Linietsky
2015-05-19more fixesJuan Linietsky
fix ctrl-a for some cases, mentioned in #1704 fix toggling visibility not updating, fixes #1923
2015-05-19fixed latin separation in label, broke it? for cjkJuan Linietsky
changed non-separatable character detection so latin works properly. This is probably incorrect. If you speak chinese, korean or japanese, please help me fix it. closes #1935
2015-05-19more fixesJuan Linietsky
-only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
2015-05-18fix a crash situation when starting a thread and other small fixesJuan Linietsky