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2022-07-03Android: Refactor Custom Build options in export presetRémi Verschelde
Instead of reusing the custom_template/ prefix which is actually only used for the prebuilt APK workflow, we add a new custom_build/ prefix. This is a slight compat breakage (users will have to redo their config) but enables us to group the Min SDK and Target SDK options where they make sense, and avoid reusing the previously hardcoded Target SDK 30 from Godot 3.4. Those two options are now strings instead of integers so that we can keep them empty by default, and show their default value using a placeholder. So some validation has been added to make sure they are proper ints. The upper bound on Target SDK was also removed as it's a common use case to use it to try to target newer released SDKs. But we warn the user that this wasn't validated by us. The export info dialog is now exclusive so that when it doesn't auto-close, i.e. when it errors, you don't close it by mistake by clicking outside. Fixes #62465.
2022-07-01Merge pull request #62603 from Calinou/gi-remove-debug-printRémi Verschelde
2022-07-01Merge pull request #62600 from Calinou/decal-fade-no-negative-valuesRémi Verschelde
2022-07-01Remove debugging print following GI reorganizationHugo Locurcio
2022-07-01Merge pull request #62595 from python273/patch-1Rémi Verschelde
2022-07-01Clamp Decal's upper/lower fade to positive valuesHugo Locurcio
Negative easing values result in broken rendering.
2022-07-01Merge pull request #62439 from timothyqiu/str-formatRémi Verschelde
2022-07-01Stretch image on resize in asset description dialogKirill
2022-07-01Merge pull request #62594 from KoBeWi/docs_be_like-I'm_backRémi Verschelde
2022-07-01Restore and improve some ParticlesMaterial docskobewi
2022-07-01Merge pull request #62589 from KoBeWi/custom_threadsRémi Verschelde
2022-07-01Handle custom Callables in Thread.start()kobewi
2022-07-01Merge pull request #62587 from bruvzg/fix_m1_buildRémi Verschelde
2022-07-01Merge pull request #59089 from KoBeWi/I_am_rootRémi Verschelde
Add `root_subfolder` to FileDialog
2022-07-01Add arch flag to assembler to fix build on ARM64 macOS / iOS.bruvzg
2022-07-01Merge pull request #62551 from akien-mga/x11-check-fullscreenRémi Verschelde
Properly check for fullscreen toggle made through the Window Manager
2022-07-01Merge pull request #62477 from lyuma/packedbytearrayRémi Verschelde
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-06-30Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.Lyuma
2022-07-01Merge pull request #62573 from KoBeWi/🥶Rémi Verschelde
2022-07-01Fix find_next_valid_focus() freezekobewi
2022-06-30Merge pull request #62540 from MinusKube/debugger-array-crashRémi Verschelde
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30Merge pull request #62567 from voylin/Print_Rich_fix_terminal_onlyRémi Verschelde
Fixing print_rich() which only displays correctly in terminal - Fixes #62560
2022-07-01Fixing Print_rich which only displays correctly in terminalVoylin
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-06-30Merge pull request #62563 from RandomShaper/robust_binding_rw_determinationRémi Verschelde
Use a more robust method of determining writability of bindings
2022-06-30Use a more robust method of determining writability of bindingsPedro J. Estébanez
2022-06-30Merge pull request #62555 from akien-mga/error-fallback-to-fprintfRémi Verschelde
2022-06-30Merge pull request #62557 from KoBeWi/find_next_valid_freezeRémi Verschelde
2022-06-30Add editor properties for Callable and SignalMinusKube
2022-06-30Add serialization for RID and SignalMinusKube
2022-06-30Fix find_next_valid_focus() freezekobewi
2022-06-30Errors: Fallback to `fprintf` if `OS` singleton doesn't existRémi Verschelde
Otherwise we would crash if something prints an error before init or after destruction of the `OS` singleton which handles printing/logging.
2022-06-30Merge pull request #61867 from Bromeon/refactor/property-infoRémi Verschelde
2022-06-30Merge pull request #61096 from leogeier/expose-adding-resource-loaders-saversRémi Verschelde
2022-06-30Merge pull request #62550 from Bromeon/bugfix/cli-version-okRémi Verschelde
2022-06-30Command line arguments '--version' and '--help' return exit code 0 instead ↵Jan Haller
of 255 Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.
2022-06-30Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usageRémi Verschelde
Mention mipmap and memory usage in the texture editor preview
2022-06-30Properly check for fullscreen toggle made through the Window ManagerWilson E. Alvarez
Fixes #40007. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-30Merge pull request #62542 from TechnoPorg/remove-scene-tree-dependencyRémi Verschelde
2022-06-30Merge pull request #62531 from Faless/fix/4.x_assetlib_is_availableRémi Verschelde
2022-06-29Remove SceneTree dependency from LocalDebuggerTechnoPorg
Core classes should not have dependencies on scene classes.
2022-06-30Merge pull request #62538 from Calinou/movie-writer-split-pngwavRémi Verschelde
Split MovieWriterPNGWAV into its own file
2022-06-30[AssetLib] Fix crash in Web editor.Fabio Alessandrelli
Add EditorAssetLibrary::is_available which always returns false in the Web editor and use it in EditorNode for detection.
2022-06-30Merge pull request #62511 from Chaosus/fix_doc_title_propertyRémi Verschelde
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-30Merge pull request #62527 from smix8/navigation_agent_property_groupsRémi Verschelde
Group NavigationAgent properties
2022-06-30Split MovieWriterPNGWAV into its own fileHugo Locurcio
This makes its organization consistent with MovieWriterMJPEG.
2022-06-29Exposes methods for adding and removing ResourceFormatLoaders and -Savers in ↵leogeier
the ClassDB
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
Add Path2D/3D debug options
2022-06-29GDExtension: reuse code with constructor PropertyInfo(const ↵Jan Haller
GDNativePropertyInfo&)
2022-06-29Group NavigationAgent propertiessmix8
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-29Mention mipmap and memory usage in the texture editor previewHugo Locurcio
This is important to quickly determine if a texture is using unexpectedly high amounts of memory, or to troubleshoot why mipmap sampling modes have no effect on it. - Improve readability by increasing outline size and reducing font size to match the rest of the editor UI.