summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-01-05Improve the logic to compile for Android by automatically detecting and ↵Fredia Huya-Kouadio
setting up the Android NDK if needed.
2021-01-05Merge pull request #44299 from Chaosus/fix_win32_warningRémi Verschelde
Fixed warning at window closing (WIN32)
2021-01-05Merge pull request #44154 from dsnopek/webxr-masterRémi Verschelde
Add WebXR support (for Godot 4.0)
2021-01-04Add support for WebXRDavid Snopek
2021-01-04Merge pull request #44921 from jdbener/remove_double_listRémi Verschelde
Remove Unnecessary Double List
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
SSAO renames and move push constant binding
2021-01-04Remove Unnecessary Double ListJoshua Dahl
_OS::print_resources_by_type had two of the exact same list, one of which was never used.
2021-01-04Merge pull request #44914 from swarnimarun/master-visualscript-refactorRémi Verschelde
Fix doc for the VisualScript class after #39649 PR
2021-01-05Fix doc for the VisualScript class.Swarnim Arun
2021-01-04Merge pull request #39649 from swarnimarun/master-visualscript-refactorRémi Verschelde
Visual Script Refactor
2021-01-04Merge pull request #44911 from akien-mga/doc-syncRémi Verschelde
doc: Sync classref with current source
2021-01-04Merge pull request #44910 from Geometror/fix-normal-mapRémi Verschelde
fix inconsistent normal map shader variable naming which stopped normal maps from working
2021-01-04Merge pull request #44906 from ↵Rémi Verschelde
EricEzaM/PR/popup-menu-fix-not-matching-button-size Fixed PopupMenu not matching parent MenuButton/OptionButton width
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-04fix inconsistent normal map shader variable namingHendrik Brucker
2021-01-04Merge pull request #44905 from EricEzaM/PR/popup-menu-item-highlight-fixRémi Verschelde
Fixed hover highlight style rect of items being cut off.
2021-01-04Merge pull request #44907 from qarmin/fix_leak_gradientRémi Verschelde
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04Fix Leak with Gradient in Node3DEditorViewportRafał Mikrut
2021-01-04Fixed PopupMenu not matching parent MenuButton/OptionButton widthEric M
2021-01-04Merge pull request #44330 from Hurakano/fixesRémi Verschelde
Texture import 'streamed' property should be bool
2021-01-04Fixed hover highlight style rect of items being cut off.Eric M
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework.
2021-01-04Merge pull request #44530 from clayjohn/VULKAN-framebuffer-errorRémi Verschelde
Use basic uniform set for depth prepass
2021-01-04Merge pull request #44899 from qarmin/remove_memory_leak_canvas_groupRémi Verschelde
Remove memory leak in Canvas Group
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-03Remove memory leak in Canvas GroupRafał Mikrut
2021-01-03Merge pull request #42779 from volzhs/editor-file-dialogRémi Verschelde
Enhance editor file dialog
2021-01-02Merge pull request #42188 from ↵Rémi Verschelde
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02Merge pull request #44868 from Muller-Castro/typo-correctionRémi Verschelde
Typo correction
2021-01-02Enhance editor file dialogvolzhs
1. show valid directory path when opening editor file dialog 2. keep file name when changing path by entering path 3. add first extension in filter automatically if not given 4. remove directory in recent list if it's not valid anymore
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵Eoin O'Neill
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-02Typo correctionMuller-Castro
simple typo correction
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names
2021-01-01Merge pull request #44839 from qarmin/fix_crash_tile_mapRémi Verschelde
Do not iterate over map when removing its values
2021-01-01Merge pull request #44817 from Calinou/doc-file-logging-desktop-overrideRémi Verschelde
Document the desktop-only file logging setting override
2021-01-01Merge pull request #44848 from mrushyendra/disconnect_err_msgRémi Verschelde
Issue correct error when disconnecting nonexistent connection with a valid signal
2021-01-01Merge pull request #44645 from m4gr3d/update_apk_signing_logicRémi Verschelde
Update the logic to sign prebuilt Godot Android apks
2021-01-01Merge pull request #44865 from RandomShaper/fix_reset_anim_crashRémi Verschelde
Fix crash related to reset animation
2021-01-01Update the logic to sign prebuilt Godot Android apks.Fredia Huya-Kouadio
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK. The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary. Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-defineRémi Verschelde
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01Fix crash related to reset animationPedro J. Estébanez
2021-01-01Use `static const int` instead of `#define` for OpenSimplexNoise octavesHugo Locurcio
This closes #44860.
2021-01-01Merge pull request #44859 from akien-mga/hello-2021Rémi Verschelde
Update copyright statements to 2021
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2021-01-01Refactoring Visual ScriptSwarnim Arun
* for bloat from hacks for default function * for ease of development nodes becoming detached from functions
2021-01-01Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fixRémi Verschelde
Fix tooltip position in main embedded window
2021-01-01Merge pull request #44836 from Chaosus/win32_fix_fullscreenYuri Roubinsky
Fix window restoring after fullscreen again
2021-01-01Fixed warning at project startup (WIN32)Yuri Roubinsky
2021-01-01Issue more precise error when disconnecting a nonexistent connectionMaganty Rushyendra
Checks whether the signal exists when issuing an error message when disconnecting a nonexistent connection. Also prints the callable name.
2020-12-31Merge pull request #44703 from madmiraal/fix-44510Rémi Verschelde
Add signal to inform joint that body has exited tree
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal