Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-25 | Return error when decompressing empty PoolByteArray | Paweł Fertyk | |
2021-05-25 | Merge pull request #48837 from Soupstraw/shader-pi | Rémi Verschelde | |
Added constants PI, TAU and E to the shader language | |||
2021-05-25 | Merge pull request #49068 from pycbouh/i-broke-inspector | Rémi Verschelde | |
Make `EditorFileDialog` only created on demand in `EditorResourcePicker` | |||
2021-05-25 | Merge pull request #49069 from RandomShaper/android_data_backup | Rémi Verschelde | |
Allow basic user data backup on Android | |||
2021-05-25 | Merge pull request #48422 from szymonm-google/android_orientation_fix | Rémi Verschelde | |
Fixed changing screen orientation on Android | |||
2021-05-25 | Allow basic user data backup on Android | Pedro J. Estébanez | |
2021-05-25 | Merge pull request #49064 from RandomShaper/default_config_xcode | Rémi Verschelde | |
Set schemes' build config to debug/release in iOS Xcode export | |||
2021-05-25 | Make EditorFileDialog only created on demand in EditorResourcePicker | Yuri Sizov | |
2021-05-25 | Merge pull request #49061 from madmiraal/rename-len-length | Rémi Verschelde | |
Rename File::get_len() get_length() | |||
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Merge pull request #48931 from groud/add_some_tiles_editors_settings | Rémi Verschelde | |
Add TileMap grid editor settings. | |||
2021-05-25 | Merge pull request #48933 from Chaosus/shader_array_params | Rémi Verschelde | |
Allow shader arrays to be passed as parameters and return value in functions | |||
2021-05-25 | Merge pull request #48955 from Calinou/editor-tweak-property-hints | Rémi Verschelde | |
Tweak dozens of editor property hints for consistency | |||
2021-05-25 | Merge pull request #49046 from Calinou/editor-icons-trail-meshes | Rémi Verschelde | |
Add editor icons for RibbonTrailMesh and TubeTrailMesh | |||
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger | |
2021-05-25 | Set schemes' build config to debug/release in iOS Xcode export | Pedro J. Estébanez | |
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-05-24 | Fixed screen orientation on Android | Szymon Majewski | |
2021-05-24 | Add editor icons for RibbonTrailMesh and TubeTrailMesh | Hugo Locurcio | |
2021-05-24 | Merge pull request #48939 from Calinou/screen-orientation-use-enum | Rémi Verschelde | |
Use an enum to represent screen orientation in the Project Settings | |||
2021-05-24 | Merge pull request #49037 from vnen/fix-callable-freed-crash | Rémi Verschelde | |
2021-05-24 | Make Callable not crash on call when the object has been freed | George Marques | |
Also add a GDScript test for this case. | |||
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-24 | GDScript: Fix error handler for tests | George Marques | |
This changes the error message to be more clear on the output files and also fixes an issue with the relative path of the offending file that was not trimmed correctly. | |||
2021-05-24 | Use an enum to represent screen orientation in the Project Settings | Hugo Locurcio | |
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape"). | |||
2021-05-24 | Merge pull request #49034 from madmiraal/fix-doc-2177 | Rémi Verschelde | |
Unexpose methods and property for binding children to Bones in Skeleton3D | |||
2021-05-24 | Merge pull request #49033 from groud/fix_deprecated_no | Rémi Verschelde | |
Fixes deprecated=no compilation option | |||
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal | |
2021-05-24 | Fixes deprecated=no compilation option | Gilles Roudière | |
2021-05-24 | Merge pull request #49025 from Chaosus/fix_vs | Yuri Roubinsky | |
2021-05-24 | Merge pull request #49023 from akien-mga/fix-OS-get_unix_time_from_datetime | Rémi Verschelde | |
OS: Better validation of invalid input for get_unix_time_from_datetime | |||
2021-05-24 | Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 | Rémi Verschelde | |
2021-05-24 | OS: Better validation of invalid input for get_unix_time_from_datetime | Rémi Verschelde | |
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022. | |||
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |
2021-05-24 | Merge pull request #48894 from reduz/gpu-particles-2d-2 | Rémi Verschelde | |
Support for 2D particles to collide against SDF | |||
2021-05-24 | Merge pull request #47791 from Chaosus/fix_doc_theme | Rémi Verschelde | |
Fix doc theme not changing when its changed via settings | |||
2021-05-24 | Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo | Rémi Verschelde | |
Fixes non-atomary action of dragging resources on visual shader graph | |||
2021-05-24 | Merge pull request #48829 from Chaosus/vs_comment_node_fixes | Rémi Verschelde | |
Prevents VisualShaderNodeComment from overlapping its content | |||
2021-05-24 | Add GDNative Framework loading and export support. | bruvzg | |
2021-05-24 | Merge pull request #49016 from bruvzg/macos_on_top_40 | Rémi Verschelde | |
[macOS] Allow "on top" windows to enter full-screen mode. | |||
2021-05-24 | Merge pull request #49013 from zaevi/fix-zip-close | Rémi Verschelde | |
Fix duplicate close file when deconstructing ZipArchive | |||
2021-05-24 | [macOS] Allow "on top" windows to enter full-screen mode. | bruvzg | |
2021-05-24 | Fix duplicate close files when deconstructing ZipArchive | Zae | |
2021-05-23 | Merge pull request #49000 from KoBeWi/iCoords | Rémi Verschelde | |
Change frame_coords to Vector2i | |||
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Merge pull request #48980 from amoriqbal/patch-1 | Rémi Verschelde | |
Mouse pointer reappears at same spot | |||
2021-05-23 | Merge pull request #48991 from KoBeWi/deferred_again | Rémi Verschelde | |
Reset Shader Editor scroll when changing shader |