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2020-01-24Fix wrong guideline values shown during draggingTan Wang Leng
Suppose that the user wants to use some guidelines in 2D mode. The user has enabled "Use Pixel Snap", and configured the "Grid Step" to 1px. On some zoom levels, when dragging the guidelines step by step, some offsets shows the wrong value. The offsets that are wrong vary - it is affected by the zoom level, so some zoom levels do not display this problem. For example, a user may see this while dragging the guideline: 0px 1px 1px 3px 4px 5px 5px 7px 8px whereby 2px and 6px are missing. This is due to a floating-point error. The values are printed as (truncated) integers, but they are actually decimals, so they were actually 1.9999 and 5.9999 for the missing cases. Let's fix that by rounding up the values before printing them to get rid of the errors. This fixes #35010.
2020-01-24makerst: Escape reST markup after enumsRémi Verschelde
Fixes #35501.
2020-01-24Merge pull request #35495 from ↵Rémi Verschelde
ericrybick/35373-softbodies-love-to-occupy-center-stage Fix Softbody always spawns from world center [gles2]
2020-01-24Fix Softbody always spawns from world center [gles2]Eric Rybicki
Fixes #35373
2020-01-24Merge pull request #35494 from timothyqiu/ani-track-leakRémi Verschelde
Fixes leak in Animation Track editor
2020-01-24Fixes leak in Animation Track editorHaoyu Qiu
2020-01-23i18n: Sync translations with WeblateRémi Verschelde
2020-01-23Merge pull request #35491 from neikeq/issue-35450Rémi Verschelde
Mono/C#: Lighten up unsafe reference checks
2020-01-23Merge pull request #35470 from Chaosus/vs_docsRémi Verschelde
Docs for some nodes in visual shader
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removalRémi Verschelde
Remove unnecessary extra spaces before comments in code examples.
2020-01-23Mono/C#: Lighten up unsafe reference checksIgnacio Etcheverry
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
2020-01-23Remove unnecessary extra spaces before comments in code examples.Michael Alexsander
2020-01-23Merge pull request #35480 from YeldhamDev/doc_parenthesis_removalRémi Verschelde
Remove unnecessary parenthesis from code examples
2020-01-23Merge pull request #35478 from neikeq/issue-32260Rémi Verschelde
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23Remove unnecessary parenthesis from code examplesMichael Alexsander
2020-01-23Merge pull request #35476 from clayjohn/GLES3-scene-crashRémi Verschelde
Fix recently introduced crash in viewport size
2020-01-23Mono/C#: Add setting to include I18N assemblies in the exported gameIgnacio Etcheverry
2020-01-23Merge pull request #35473 from neikeq/default-to-net47Rémi Verschelde
Mono/C#: Default to net47 for new projects
2020-01-23Fix recently introduced crash in viewport sizeclayjohn
2020-01-23Merge pull request #35472 from neikeq/issue-35448Ignacio Roldán Etcheverry
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23Merge pull request #35471 from YeldhamDev/tileset_shape_updateRémi Verschelde
Fix TileSet shape data not updating when being set via code
2020-01-23Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checksIgnacio Etcheverry
2020-01-23Mono/C#: Default to net47 for new projectsIgnacio Etcheverry
2020-01-23Fix TileSet shape data not updating when being set via codeMichael Alexsander
2020-01-23Merge pull request #35458 from clayjohn/DOCS-misc2Rémi Verschelde
Finish documenting CSG* and *probes classes
2020-01-23Merge pull request #35460 from ↵Rémi Verschelde
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped
2020-01-23Finish documenting CSG* and *probesclayjohn
2020-01-23Merge pull request #35465 from akien-mga/doc-various-fixesRémi Verschelde
doc: Misc updates for AnimationNode* and others
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2020-01-23Merge pull request #35463 from Chaosus/shader_gles2_completionRémi Verschelde
Hides high-level functions from GLES2 shader autocompletion
2020-01-23Hides high-level functions from GLES2 shader autocompletionYuri Roubinsky
2020-01-23Merge pull request #35360 from Chaosus/restrict_uint_gles2Rémi Verschelde
Disallow uint/uvec usage on GLES2 platform
2020-01-23Merge pull request #35461 from Chaosus/vs_hide_definputRémi Verschelde
Hide "default_input_values" property in visual shader nodes.
2020-01-23Hide "default_input_values" property in VisualShaderNode.Yuri Roubinsky
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
Fixes #35409
2020-01-23Merge pull request #35438 from MadEqua/virtual-keyboard-line-editRémi Verschelde
Android virtual keyboard respecting LineEdit max length.
2020-01-23Merge pull request #35455 from timothyqiu/scrollbarsRémi Verschelde
Fixes scrollbar positions on HiDPI display
2020-01-23Merge pull request #35454 from Calinou/os-execute-default-blockingRémi Verschelde
Make `OS.execute()` blocking by default if not specified
2020-01-23Merge pull request #35444 from RandomShaper/fix_link_bsdRémi Verschelde
Fix error with linkers other than GNU ld
2020-01-23Android virtual keyboard respecting LineEdit max length.Bruno Lourenço
2020-01-23Fixes scrollbar positions on HiDPI displayHaoyu Qiu
* TextureRegion editor * Ploygon2D UV editor
2020-01-23Make `OS.execute()` blocking by default if not specifiedHugo Locurcio
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion.
2020-01-22Merge pull request #35452 from nekomatata/tween-start-failRémi Verschelde
Fixed Tween::start() with pending updates
2020-01-22Fix error with linkers other than GNU ldPedro J. Estébanez
2020-01-22Fixed Tween::start() with pending updatesPouleyKetchoupp
Start was canceled instead of deferred in case of an update in progress. Fixes #35441
2020-01-22Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBendRémi Verschelde
ALSA MIDI: Pitch bend and System Common messages
2020-01-22Merge pull request #35449 from bojidar-bg/35439-scenetree-settingsRémi Verschelde
Add settings from SceneTree in the documentation
2020-01-22Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22ALSA MIDI driver:Ovnuniarchos
Pith bend message now has correct size (was 2 bytes instead of 3). Recognized (but not implemented) 0xF? messages. SysEx messages will be reocognized as such, but their contents will be ignored.