Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-24 | Fix wrong guideline values shown during dragging | Tan Wang Leng | |
Suppose that the user wants to use some guidelines in 2D mode. The user has enabled "Use Pixel Snap", and configured the "Grid Step" to 1px. On some zoom levels, when dragging the guidelines step by step, some offsets shows the wrong value. The offsets that are wrong vary - it is affected by the zoom level, so some zoom levels do not display this problem. For example, a user may see this while dragging the guideline: 0px 1px 1px 3px 4px 5px 5px 7px 8px whereby 2px and 6px are missing. This is due to a floating-point error. The values are printed as (truncated) integers, but they are actually decimals, so they were actually 1.9999 and 5.9999 for the missing cases. Let's fix that by rounding up the values before printing them to get rid of the errors. This fixes #35010. | |||
2020-01-24 | makerst: Escape reST markup after enums | Rémi Verschelde | |
Fixes #35501. | |||
2020-01-24 | Merge pull request #35495 from ↵ | Rémi Verschelde | |
ericrybick/35373-softbodies-love-to-occupy-center-stage Fix Softbody always spawns from world center [gles2] | |||
2020-01-24 | Fix Softbody always spawns from world center [gles2] | Eric Rybicki | |
Fixes #35373 | |||
2020-01-24 | Merge pull request #35494 from timothyqiu/ani-track-leak | Rémi Verschelde | |
Fixes leak in Animation Track editor | |||
2020-01-24 | Fixes leak in Animation Track editor | Haoyu Qiu | |
2020-01-23 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2020-01-23 | Merge pull request #35491 from neikeq/issue-35450 | Rémi Verschelde | |
Mono/C#: Lighten up unsafe reference checks | |||
2020-01-23 | Merge pull request #35470 from Chaosus/vs_docs | Rémi Verschelde | |
Docs for some nodes in visual shader | |||
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal | Rémi Verschelde | |
Remove unnecessary extra spaces before comments in code examples. | |||
2020-01-23 | Mono/C#: Lighten up unsafe reference checks | Ignacio Etcheverry | |
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one. | |||
2020-01-23 | Remove unnecessary extra spaces before comments in code examples. | Michael Alexsander | |
2020-01-23 | Merge pull request #35480 from YeldhamDev/doc_parenthesis_removal | Rémi Verschelde | |
Remove unnecessary parenthesis from code examples | |||
2020-01-23 | Merge pull request #35478 from neikeq/issue-32260 | Rémi Verschelde | |
Mono/C#: Add setting to include I18N assemblies in the exported game | |||
2020-01-23 | Remove unnecessary parenthesis from code examples | Michael Alexsander | |
2020-01-23 | Merge pull request #35476 from clayjohn/GLES3-scene-crash | Rémi Verschelde | |
Fix recently introduced crash in viewport size | |||
2020-01-23 | Mono/C#: Add setting to include I18N assemblies in the exported game | Ignacio Etcheverry | |
2020-01-23 | Merge pull request #35473 from neikeq/default-to-net47 | Rémi Verschelde | |
Mono/C#: Default to net47 for new projects | |||
2020-01-23 | Fix recently introduced crash in viewport size | clayjohn | |
2020-01-23 | Merge pull request #35472 from neikeq/issue-35448 | Ignacio Roldán Etcheverry | |
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | |||
2020-01-23 | Merge pull request #35471 from YeldhamDev/tileset_shape_update | Rémi Verschelde | |
Fix TileSet shape data not updating when being set via code | |||
2020-01-23 | Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | Ignacio Etcheverry | |
2020-01-23 | Mono/C#: Default to net47 for new projects | Ignacio Etcheverry | |
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander | |
2020-01-23 | Merge pull request #35458 from clayjohn/DOCS-misc2 | Rémi Verschelde | |
Finish documenting CSG* and *probes classes | |||
2020-01-23 | Merge pull request #35460 from ↵ | Rémi Verschelde | |
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped | |||
2020-01-23 | Finish documenting CSG* and *probes | clayjohn | |
2020-01-23 | Merge pull request #35465 from akien-mga/doc-various-fixes | Rémi Verschelde | |
doc: Misc updates for AnimationNode* and others | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-23 | Merge pull request #35463 from Chaosus/shader_gles2_completion | Rémi Verschelde | |
Hides high-level functions from GLES2 shader autocompletion | |||
2020-01-23 | Hides high-level functions from GLES2 shader autocompletion | Yuri Roubinsky | |
2020-01-23 | Merge pull request #35360 from Chaosus/restrict_uint_gles2 | Rémi Verschelde | |
Disallow uint/uvec usage on GLES2 platform | |||
2020-01-23 | Merge pull request #35461 from Chaosus/vs_hide_definput | Rémi Verschelde | |
Hide "default_input_values" property in visual shader nodes. | |||
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky | |
2020-01-23 | Fix bone pose override not being reset when IK animation is stopped | Eric Rybicki | |
Fixes #35409 | |||
2020-01-23 | Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit | Rémi Verschelde | |
Android virtual keyboard respecting LineEdit max length. | |||
2020-01-23 | Merge pull request #35455 from timothyqiu/scrollbars | Rémi Verschelde | |
Fixes scrollbar positions on HiDPI display | |||
2020-01-23 | Merge pull request #35454 from Calinou/os-execute-default-blocking | Rémi Verschelde | |
Make `OS.execute()` blocking by default if not specified | |||
2020-01-23 | Merge pull request #35444 from RandomShaper/fix_link_bsd | Rémi Verschelde | |
Fix error with linkers other than GNU ld | |||
2020-01-23 | Android virtual keyboard respecting LineEdit max length. | Bruno Lourenço | |
2020-01-23 | Fixes scrollbar positions on HiDPI display | Haoyu Qiu | |
* TextureRegion editor * Ploygon2D UV editor | |||
2020-01-23 | Make `OS.execute()` blocking by default if not specified | Hugo Locurcio | |
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion. | |||
2020-01-22 | Merge pull request #35452 from nekomatata/tween-start-fail | Rémi Verschelde | |
Fixed Tween::start() with pending updates | |||
2020-01-22 | Fix error with linkers other than GNU ld | Pedro J. Estébanez | |
2020-01-22 | Fixed Tween::start() with pending updates | PouleyKetchoupp | |
Start was canceled instead of deferred in case of an update in progress. Fixes #35441 | |||
2020-01-22 | Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBend | Rémi Verschelde | |
ALSA MIDI: Pitch bend and System Common messages | |||
2020-01-22 | Merge pull request #35449 from bojidar-bg/35439-scenetree-settings | Rémi Verschelde | |
Add settings from SceneTree in the documentation | |||
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde | |
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues | |||
2020-01-22 | ALSA MIDI driver: | Ovnuniarchos | |
Pith bend message now has correct size (was 2 bytes instead of 3). Recognized (but not implemented) 0xF? messages. SysEx messages will be reocognized as such, but their contents will be ignored. |