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2022-02-12Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparencyRémi Verschelde
2022-02-12Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-messageRémi Verschelde
2022-02-12Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgbRémi Verschelde
2022-02-12Merge pull request #57980 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-12Merge pull request #57994 from jmb462/polygon2d-handlesRémi Verschelde
2022-02-12Merge pull request #57703 from lawnjelly/float_literals_math_funcsRémi Verschelde
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-widthFabio Alessandrelli
Tweak logo max width on the web editor
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Merge pull request #56966 from Calinou/web-editor-allow-any-orientationFabio Alessandrelli
Allow using the web editor on any device orientation
2022-02-12Rename Hdr as Srgb texture import option to be lowercaseHugo Locurcio
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters.
2022-02-12Improve documentation for `GeometryInstance3D.transparency`Hugo Locurcio
2022-02-11Fix SelfList::remove error when animating Sprite3DIgor Kordiukiewicz
2022-02-11Hide Polygon2D lines and handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11Merge pull request #57984 from jmb462/collisionshape_handlesRémi Verschelde
2022-02-11Merge pull request #57938 from jordigcs/negative-refresh-rate-fallbackRémi Verschelde
2022-02-11Merge pull request #57982 from trollodel/fix_disabled_visualscriptRémi Verschelde
2022-02-11Merge pull request #57969 from fazil47/csg-export-fbx-fixRémi Verschelde
2022-02-11Fix editor compile error when VisualScript is disabledtrollodel
2022-02-11Hide CollisionShape2D handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11spirv-reflect: Update to latest commit, adds SPIRV 1.6 supportRémi Verschelde
2022-02-11vulkan: Update volk, headers and glslang to 1.3.204Rémi Verschelde
2022-02-11RendererRD: Remove binding specifier for push constantsRémi Verschelde
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11CSG Meshes can be exported as glTFFazil Babu
2022-02-11Merge pull request #57979 from akien-mga/revert-57948-vulkan-1.3Rémi Verschelde
2022-02-11Revert "vulkan: Update volk, headers and glslang to 1.3.204"Rémi Verschelde
This reverts commit d233908fb6c02f96f13de8b627510a5149bfecc3.
2022-02-11Revert "spirv-reflect: Update to latest commit, adds SPIRV 1.6 support"Rémi Verschelde
This reverts commit 912c2062e6ce38b2aaff6b87920ef4d2ef307555.
2022-02-11Merge pull request #57973 from pycbouh/editor-remove-theme-typeRémi Verschelde
2022-02-11Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0jordi
2022-02-11Add an explicit way to remove a theme typeYuri Sizov
2022-02-11Merge pull request #57972 from BimDav/fix_has_setting4Rémi Verschelde
2022-02-11Merge pull request #57948 from akien-mga/vulkan-1.3.204Rémi Verschelde
2022-02-11Merge pull request #57968 from reduz/variant-ref-assignment-fixRémi Verschelde
2022-02-11Merge pull request #57917 from raulsntos/csharp-signal-documentationIgnacio Roldán Etcheverry
Support signals in C# generated documentation
2022-02-11has_setting now correctly returns true when the setting is present due to a ↵BimDav
feature tag
2022-02-11Merge pull request #57963 from bruvzg/rtl_vis_charsRémi Verschelde
2022-02-11Fix Variant Ref<> assignment.reduz
-Creating from object pointer via funcptr API was missing reference initialization. -Supersedes https://github.com/godotengine/godot-cpp/pull/662 -Fixes several crashes in GDExtension
2022-02-11[RTL / Label] Reorganize property order to ensure "visible_characters" / ↵bruvzg
"percent_visible" are set after the "text".
2022-02-11Merge pull request #57919 from mbrlabs/region-select-fixesJFonS
Fixed issues with 3D region-select in the editor
2022-02-11Merge pull request #57888 from dusakus/depanoramize-spot-projectorRémi Verschelde
remove normal_to_panorama from spotlight projector
2022-02-11Merge pull request #57961 from bruvzg/fix_win_drap_dropRémi Verschelde
[Windows] Fix drag-and-drop.
2022-02-11Fixed issues with 3D region-select in the editorMarcus Brummer
2022-02-11Merge pull request #57944 from Calinou/doc-audiostreamplayer-area-maskRémi Verschelde
Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
2022-02-11[Windows] Fix drag-and-drop.bruvzg
2022-02-11Merge pull request #57946 from Razoric480/raz/fix_track_selectRémi Verschelde
Fix selecting keys in Animation Track Editor
2022-02-11Merge pull request #57934 from Faless/js/4.x_fetch_credsRémi Verschelde
2022-02-11spirv-reflect: Update to latest commit, adds SPIRV 1.6 supportRémi Verschelde
2022-02-10Fix selecting keys in Track EditFrancois Belair
2022-02-10vulkan: Update volk, headers and glslang to 1.3.204Rémi Verschelde
2022-02-10Improve the `AudioStreamPlayer2D/3D.area_mask` documentationHugo Locurcio
The documentation was stating that the area mask affects where sounds can be heard, which is not true. Instead, the area mask affects audio bus redirection. Thanks to Azedaxen on the Godot forums for providing this description :)