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Tweak logo max width on the web editor
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Allow using the web editor on any device orientation
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Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
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This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
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This reverts commit d233908fb6c02f96f13de8b627510a5149bfecc3.
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This reverts commit 912c2062e6ce38b2aaff6b87920ef4d2ef307555.
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Support signals in C# generated documentation
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feature tag
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-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
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"percent_visible" are set after the "text".
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Fixed issues with 3D region-select in the editor
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remove normal_to_panorama from spotlight projector
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[Windows] Fix drag-and-drop.
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Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
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Fix selecting keys in Animation Track Editor
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The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.
Thanks to Azedaxen on the Godot forums for providing this description :)
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