Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-27 | Merge pull request #26257 from kaadmy/procedural_sky_sun_energy | Rémi Verschelde | |
Use sun energy for ProceduralSky generation | |||
2019-02-27 | Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks | Rémi Verschelde | |
docs: Elaborate AnimationPlayer manual advancing | |||
2019-02-27 | Elaborate AnimationPlayer manual advancing | Michael Pobega | |
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points. | |||
2019-02-27 | Merge pull request #26287 from JFonS/fix_25992 | Rémi Verschelde | |
Use item_shadow_mask for LightOccluder2D culling | |||
2019-02-27 | Merge pull request #26361 from nuke-makes-games/patch-2 | Rémi Verschelde | |
Update ScrollContainer description to be less ambiguous. | |||
2019-02-27 | Update ScrollContainer description to be less ambiguous. | nuke | |
2019-02-27 | -Fix problem of order of import plugins, closes #26340 | Juan Linietsky | |
-Ensure resource previewer does not start until first import is done | |||
2019-02-27 | Merge pull request #26352 from bojidar-bg/21633-progress-stylebox | Rémi Verschelde | |
Fix minimum size of ProgressBar-s | |||
2019-02-27 | Make sure restoring opened scenes happens after scanning is done. | Juan Linietsky | |
2019-02-27 | Fix minimum size of ProgressBar-s | Bojidar Marinov | |
Was a leftover from 0a1c1c660fc6aa0689816e85f2b6791c225c6d63. Fixes #21633. | |||
2019-02-27 | Merge pull request #26328 from ivanarh/master | Rémi Verschelde | |
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. | |||
2019-02-27 | Fixed issue where descriptor is left hanging, which causes file locked on ↵ | Juan Linietsky | |
Windows, closes #26342 | |||
2019-02-27 | Android: Fixed problems with memory leaks due to absent ↵ | Ivan Ponomarev | |
ReleaseStringUTFChars calls. | |||
2019-02-27 | Merge pull request #26330 from ↵ | Rémi Verschelde | |
AlmostBearded/tileseteditor_multiplecollisionshapes Allow Creation of Multiple Collision Shapes for Tiles | |||
2019-02-27 | Merge pull request #26334 from rcorre/fix_multimesh_docs | Rémi Verschelde | |
Clarify how to use MultiMesh.set_instance_color. | |||
2019-02-27 | Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format | Rémi Verschelde | |
Fix -Wsuggest-attribute=format warnings. | |||
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-27 | Fix -Wsuggest-attribute=format warnings. | marxin | |
2019-02-26 | If resources on disk have subresources and they are edited, also save the ↵ | Juan Linietsky | |
resource on ctrl-s | |||
2019-02-26 | Clarify how to use MultiMesh.set_instance_color. | Ryan Roden-Corrent | |
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements. | |||
2019-02-26 | Ensure implicit conversions for scalar constants work in shaders, closes #26239 | Juan Linietsky | |
2019-02-27 | Merge pull request #26333 from neikeq/ayaya | Ignacio Etcheverry | |
Mono: Some editor usability improvements | |||
2019-02-27 | Mono: Some editor usability improvements | Ignacio Etcheverry | |
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu. - Add "Build solution" button to the top right corner. Makes it more visible and quicker to access. - Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item. | |||
2019-02-27 | Remove problematic VS Code hint path on Windows | Ignacio Etcheverry | |
2019-02-27 | Merge pull request #26331 from hpvb/fix-26284 | Hein-Pieter van Braam | |
Don't crash on previewing an AtlasTexture without a region | |||
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | |
2019-02-27 | Merge pull request #26316 from marxin/fix-26100-Wextra-warning | Hein-Pieter van Braam | |
Fix #26100 by casting to integer. | |||
2019-02-27 | Merge pull request #26304 from bojidar-bg/26066-fix-exported-poolarray | Rémi Verschelde | |
Fix GDScript exports having the wrong type of default value by converting it | |||
2019-02-26 | Remove references to OES24, which is incompatible with many devices. | Juan Linietsky | |
2019-02-26 | Allow Creation of Multiple Collision Shapes for Tiles #24003 | Peter Oberrauner | |
2019-02-26 | Clarify that ETC is required for GLES2. | Juan Linietsky | |
2019-02-26 | -Properly handle missing ETC support on export | Juan Linietsky | |
-Added ability for resource importers to save metadata -Added ability for resource importers to validate depending on project settings | |||
2019-02-26 | Merge pull request #26312 from ericrybick/master | Rémi Verschelde | |
Fix "No loader found for resource: res://" spam when NativeScript script_class_name is not empty. | |||
2019-02-26 | Merge pull request #26314 from jahd2602/export-icon-dpi-fix | Rémi Verschelde | |
Resize native run button according to editor scale. | |||
2019-02-26 | Fix #26100 by casting to integer. | marxin | |
2019-02-26 | Merge pull request #26313 from ivanarh/master | Rémi Verschelde | |
iOS: Fixed possible crash in applicationDidReceiveMemoryWarning | |||
2019-02-26 | Fix "No loader found for resource: res://" spam when NativeScript ↵ | Eric Rybicki | |
script_class_name is not empty. fixes #26275 | |||
2019-02-26 | Resize native run button according to editor scale. | Jairo Honorio | |
2019-02-26 | Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: ↵ | Ivan Ponomarev | |
event loop may be null when it's called. | |||
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-26 | Fix GDScript exports having the wrong type of default value by converting it | Bojidar Marinov | |
Also, initialize elements of PoolArrays when resizing them in the editor. Fixes #26066. | |||
2019-02-26 | Remove setting that caused is_inside_tree() errors on doppler tracking enabled. | Juan Linietsky | |
2019-02-26 | Merge pull request #26294 from WindyDarian/fix_saturate_in_visual_shader | Rémi Verschelde | |
Fix saturate ScalarFunc in Visual Shader | |||
2019-02-26 | Merge pull request #26290 from groud/move_setting_to_layout | Rémi Verschelde | |
Move the FileSystem dock layout properties to the per-project layout file | |||
2019-02-26 | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde | |
Fix orthographic shadow color when using GLES2 | |||
2019-02-25 | Fix saturate ScalarFunc in Visual Shader | Windy Darian | |
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ``` | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-25 | Move the FileSystem dock layout properties to the per-project layout file | Gilles Roudiere | |