Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-23 | Merge pull request #32273 from Calinou/humanize-size-fix-i18n | Rémi Verschelde | |
Fix i18n in `String::humanize_size()` | |||
2019-09-23 | Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas | Rémi Verschelde | |
Throw error when canvas background is used without sample buffer | |||
2019-09-23 | Merge pull request #31172 from creikey/add-array-slicing | Rémi Verschelde | |
Add array slice method | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-23 | Merge pull request #32198 from starryalley/fix_audio_buffer | Rémi Verschelde | |
Fix VideostreamGDNative audio buffer handling | |||
2019-09-23 | Merge pull request #32238 from Paulb23/reset_array_dict_crash | Rémi Verschelde | |
Fix crash when reverting an exported array / dict to NULL | |||
2019-09-23 | Merge pull request #32232 from Paulb23/issue_32070_goto_doc_when_selecting | Rémi Verschelde | |
Fixed going to doc reference while selecting text | |||
2019-09-23 | Merge pull request #32266 from Calinou/project-manager-autofocus-search | Rémi Verschelde | |
Focus the project manager's search box automatically on startup | |||
2019-09-23 | Merge pull request #32258 from Calinou/improve-debugger-shortcut-ux | Rémi Verschelde | |
Improve the debugger shortcut UX | |||
2019-09-23 | Merge pull request #32213 from marstaik/skin_support | Rémi Verschelde | |
GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support | |||
2019-09-23 | Fix i18n in `String::humanize_size()` | Hugo Locurcio | |
Calls to `RTR()` must be added to each string so the PO file generator can pick them up. | |||
2019-09-23 | Merge pull request #32271 from losinggeneration/build_cvtt_with_system_squish | Rémi Verschelde | |
Allow building cvtt with system squish | |||
2019-09-23 | Allow building cvtt with system squish | Harley Laue | |
It looks like the SCsub for cvtt was copied from squish and it left the `if env['build_squish']:` line intact. This means that using `scons builtin_squish=no modules/cvtt` would fail and overal builds would also fail because they'd fail to find `ConvectionKernels.h` | |||
2019-09-23 | Merge pull request #32054 from puthre/variant_ref_optim | Rémi Verschelde | |
Optimized variant reference function. | |||
2019-09-23 | Merge pull request #32074 from KoBeWi/ninja_reload | Rémi Verschelde | |
Preserve folding when sub-scene is changed | |||
2019-09-23 | Merge pull request #32055 from qarmin/some_code_fixes | Rémi Verschelde | |
Changed some code found by Clang Tidy and Coverity | |||
2019-09-23 | Merge pull request #32048 from YeldhamDev/lineedit_right_icon_fix | Rémi Verschelde | |
Expose LineEdit's 'right_icon' and fix icon size | |||
2019-09-23 | Merge pull request #32036 from Calinou/improve-soft-body-editor-icon | Rémi Verschelde | |
Improve the SoftBody node editor icon | |||
2019-09-23 | Merge pull request #32043 from guilhermefelipecgs/fuzzy_help_search | Rémi Verschelde | |
Adds fuzzy search for help search dialog | |||
2019-09-23 | Merge pull request #32040 from Calinou/editor-help-shift-find-previous | Rémi Verschelde | |
Find the previous match in the editor help when pressing Shift + Enter | |||
2019-09-23 | Merge pull request #32035 from YeldhamDev/new_icons | Rémi Verschelde | |
Add some missing icons | |||
2019-09-23 | Merge pull request #32032 from nekomatata/encrypted-file-get-path | Rémi Verschelde | |
Implemented get_path() & get_path_absolute() for FileAccessEncrypted | |||
2019-09-23 | Merge pull request #32027 from lupoDharkael/group-order | Rémi Verschelde | |
Preserve group order in scene files | |||
2019-09-23 | Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip | Rémi Verschelde | |
Display audio buses' current volume in a tooltip when hovering slider | |||
2019-09-23 | Merge pull request #32011 from Calinou/editor-easing-property-drag | Rémi Verschelde | |
Make editor inspector easing lines use the accent color when dragged | |||
2019-09-23 | Merge pull request #32010 from puthre/fix_undo_animation_bezier | Rémi Verschelde | |
Animation Bezier Editor : fix double inserts on undo | |||
2019-09-23 | Merge pull request #32003 from codecustard/fix_optionbutton_not_selecting | Rémi Verschelde | |
Fixes OptionButton Not Updating Current Selection | |||
2019-09-23 | Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop | Rémi Verschelde | |
Add ability to reorder animation frames via drag and drop | |||
2019-09-23 | Merge pull request #32007 from nekomatata/sprite-frames-editor-delete | Rémi Verschelde | |
SpriteFramesEditor improvements around deleting animations | |||
2019-09-23 | Merge pull request #32049 from codecustard/fix_remoteview_navto_inspected | Rémi Verschelde | |
Fix Remote Tree Navigate to Inspected | |||
2019-09-23 | Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui | Rémi Verschelde | |
Input actions can be reordered by drag and drop. | |||
2019-09-23 | Focus the project manager's search box automatically on startup | Hugo Locurcio | |
This allows the user to search projects as soon as the project manager opens, without having to click on the search field first. | |||
2019-09-22 | GLTF: Fixed some issues with skin groups joining incorrectly and removed ↵ | Marios Staikopoulos | |
unused code - Skin groups now merge more cleanly together - Skins whose highest nodes are siblings of another skin now get merged also - Skin nodes who have children of another skin now also fuse together - Removed the re-rooting of IBM code, as it is no longer needed with the Skin system | |||
2019-09-22 | Merge pull request #30852 from swarnimarun/vs_tools_script | Rémi Verschelde | |
Tool Mode for Visualscript | |||
2019-09-22 | Merge pull request #29895 from ptrojahn/menukey | Rémi Verschelde | |
Support menu key in TextEdit and LineEdit controls | |||
2019-09-22 | Merge pull request #32248 from cagdasc/android-export-activity-start-fix | Rémi Verschelde | |
Fix Android Launcher Activity | |||
2019-09-22 | Merge pull request #32247 from KoBeWi/the_new_order | Rémi Verschelde | |
Perform reparent if position changes | |||
2019-09-22 | Merge pull request #32235 from Calinou/improve-network-profiler-ui | Rémi Verschelde | |
Improve the network profiler UI | |||
2019-09-22 | Merge pull request #32259 from NeoSpark314/fix_stereo_cubemap_gles2 | Rémi Verschelde | |
fix gles2 broken panorama sky on oculus quest | |||
2019-09-22 | Merge pull request #32252 from lawnjelly/skin-fix | Rémi Verschelde | |
Fix GLES2 skinning where VERTEX_TEXTURE not supported | |||
2019-09-22 | Improve the debugger shortcut UX | Hugo Locurcio | |
- Display the shortcut in the button tooltips by defining the shortcut on the buttons as well. - Swap "Step Over" and "Step Into" in the Debug menu to match the button order in the Debugger bottom panel. | |||
2019-09-22 | fix gles2 broken panorama sky on oculus quest | Holger Dammertz | |
This fixes an issue that was fixed for gles3 in #31419 but not applied to gles2. The fix consists of using a constant scale for cube_normal of -1.0 instead of -1000000. It results in broken panorama rendering on the oculus quest (see https://github.com/GodotVR/godot_oculus_mobile/issues/29) | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-22 | Fix GLES2 skinning where VERTEX_TEXTURE not supported | lawnjelly | |
Although the backup USE_SKELETON_SOFTWARE skinning path is currently used when float texture is not supported, the default skinning path still fails when float texture is supported but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0, i.e. the device cannot read from texture during vertex shader. This PR adds the logic to activate the SKELETON_SOFTWARE path if either of these cases occur, preventing crashes on devices which have this combination of features. | |||
2019-09-22 | Fix starting intent problem | Cagdas | |
2019-09-22 | Perform reparent if position changes | Tomasz Chabora | |
2019-09-22 | Support menu key in TextEdit and LineEdit controls | Paul Trojahn | |
Related to #15542 | |||
2019-09-21 | More GLTF Fixes | Marios Staikopoulos | |
1: Depth draw mode set for transparent materials (iFire) 2: Skeletons - Bone names now unique and seperate from scene names - Due to mixture of fake joints and joints, new bone sanitizing for names added - Fixed an issue where some disjoint skins were not being joined due to a logic error - Deterministic and Depth-first bone creation order 3: Skins - Removed duplicate skins when possible 4: Animations - Fixed invalid morph target names | |||
2019-09-21 | Expose LineEdit's 'right_icon' and fix icon size | Michael Alexsander Silva Dias | |
2019-09-21 | GLTF Importer - Add more Index types and const-ed up the code | Marios Staikopoulos | |