Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-24 | Merge pull request #16957 from akien-mga/version-macros | Rémi Verschelde | |
Refactor version macros and fix related bugs | |||
2018-02-23 | Merge pull request #16920 from neikeq/mono-project-export | Rémi Verschelde | |
Mono project export | |||
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-23 | Merge pull request #16929 from Calinou/add-changelog | Rémi Verschelde | |
Add a project changelog | |||
2018-02-22 | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | |
eventually make it possible to in the future. | |||
2018-02-22 | server: Add support for statically linking libgcc and libstdc++ | Rémi Verschelde | |
2018-02-22 | i18n: Sync translation templates with 3.0 source | Rémi Verschelde | |
Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c) | |||
2018-02-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2018-02-22 | Add a project changelog | Hugo Locurcio | |
2018-02-22 | Merge pull request #16924 from Noshyaar/anim | Rémi Verschelde | |
AnimationEditor: fix time indicator offset | |||
2018-02-22 | AnimationEditor: fix time indicator offset | Poommetee Ketson | |
2018-02-22 | EditorExport: Allow export plugins to add shared libraries | Ignacio Etcheverry | |
2018-02-22 | Mono: Add project export plugin | Ignacio Etcheverry | |
2018-02-22 | Merge pull request #16914 from bruvzg/missing_return_error | Rémi Verschelde | |
[Build] Abort compilation on missing return values (CGG/clang) | |||
2018-02-22 | Merge pull request #16916 from Noshyaar/color | Rémi Verschelde | |
Color:fix setting V switch S to old V value | |||
2018-02-22 | Color:fix setting V switch S to old V value | Poommetee Ketson | |
2018-02-22 | Abort compilation on missing return values (CGG/clang) | bruvzg | |
2018-02-22 | Merge pull request #16915 from sudoio/master | Poommetee Ketson | |
Insert proper copy icon to debugger | |||
2018-02-22 | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | |
Fix builtin script cannot open from debug stacks | |||
2018-02-22 | Insert proper copy icon to debugger | Artem Varaksa | |
2018-02-22 | Merge pull request #16913 from BastiaanOlij/vehicle_docs | Rémi Verschelde | |
Added documentation for VehicleBody | |||
2018-02-22 | Merge pull request #16909 from djrm/pr_visual_improvements | Rémi Verschelde | |
Icons update | |||
2018-02-22 | Skeleton2D: Fix missing return value in comparator | Rémi Verschelde | |
2018-02-22 | Added documentation for VehicleBody | BastiaanOlij | |
2018-02-21 | Icons update | Daniel J. Ramirez | |
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||
2018-02-21 | Update warning about C# support | Rémi Verschelde | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Merge pull request #16890 from Chaosus/ctrlsnap | Rémi Verschelde | |
Enable snapping in 3D when control key pressed | |||
2018-02-21 | Enable snapping when control key pressed | Chaosus | |
2018-02-21 | Merge pull request #16889 from maksloboda/filedialog-button-text | Rémi Verschelde | |
Fixed disappearing text on filedialog buttons | |||
2018-02-21 | Fixed disappearing text on filedialog buttons | Max | |
2018-02-21 | Merge pull request #16881 from fzwoch/gltf_embedded | Rémi Verschelde | |
gltf: improve embedded data discovery | |||
2018-02-21 | Fix builtin script cannot open from debug stacks | geequlim | |
2018-02-21 | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16882 from GodotExplorer/debugger-improvement-1 | Rémi Verschelde | |
Small improvements for the debugger | |||
2018-02-21 | Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled | Rémi Verschelde | |
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode | |||
2018-02-21 | Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fix | Ignacio Etcheverry | |
[mono] fix signals parameter retrieval | |||
2018-02-21 | [mono] fix signals parameter retrieval | Paul Joannon | |
2018-02-21 | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | |
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | |||
2018-02-21 | gltf: improve embedded data discovery | Florian Zwoch | |
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | |||
2018-02-21 | Merge pull request #16756 from willnationsdev/shifted-rect-sprite | Rémi Verschelde | |
Simplify detection of Sprite clicks | |||
2018-02-21 | Merge pull request #16865 from Faless/uwp_mbedtls_fixes | Rémi Verschelde | |
Fix mbedTLS and websocket module for UWP | |||
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-21 | Merge pull request #16878 from KidRigger/master | Rémi Verschelde | |
Godot now allows built-in irrespective of the filepath. | |||
2018-02-21 | Godot now allows built-in irrespective of the filepath. | Anish | |
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 | |||
2018-02-21 | Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug | Rémi Verschelde | |
Fix Automatic switch to viewport when playing a scene | |||
2018-02-21 | Merge pull request #16869 from YeldhamDev/remote_relationship_lines | Rémi Verschelde | |
Fixed Remote Tree not drawing relationship lines unless the setting is changed | |||
2018-02-21 | Fix loading project.binary from PCK file | Rémi Verschelde | |
Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too. |