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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-22
Merge pull request #64711 from YeldhamDev/itemlist_scroll_fix
Rémi Verschelde
2022-08-22
Merge pull request #64642 from aaronfranke/mesh-cleanup
Rémi Verschelde
2022-08-22
Merge pull request #64618 from bruvzg/fix_menu_min_size
Rémi Verschelde
2022-08-22
Merge pull request #63602 from TokageItLab/cubic-interp-time
Rémi Verschelde
2022-08-22
Merge pull request #63486 from TokageItLab/init-poses
Rémi Verschelde
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-22
Merge pull request #64462 from and3rson/convert3to4-fix-connect-args
Rémi Verschelde
2022-08-22
Merge pull request #64553 from RedMser/fix-property-validation-refactor
Rémi Verschelde
2022-08-22
Merge pull request #57297 from rafallus/orthogonal_index
Rémi Verschelde
2022-08-22
Merge pull request #64496 from KoBeWi/proxXxies
Yuri Sizov
2022-08-22
Merge pull request #64694 from Mickeon/fix-settings-function
Yuri Sizov
2022-08-22
Merge pull request #37168 from theoway/ChangeNodeTypeDialog
Yuri Sizov
2022-08-22
Merge pull request #64670 from Mickeon/fix-label-visibile-percent
Yuri Sizov
2022-08-22
Use false as default for use_proxies argument
kobewi
2022-08-22
Merge pull request #54549 from KoBeWi/fastcells
Yuri Sizov
2022-08-22
Merge pull request #64385 from paulloz/raycast-collider-rid
Rémi Verschelde
2022-08-22
Clamp Label's `percent_visible` properly between 0 and 1.0
Micky
2022-08-22
Merge pull request #64089 from neikeq/dotnet6
Rémi Verschelde
2022-08-22
Merge pull request #64656 from Erveon/patch-1
Yuri Rubinsky
2022-08-22
Expose the collider RID in Raycast nodes
Paul Joannon
2022-08-22
C#: Add module README
Ignacio Roldán Etcheverry
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Remove IL post-processor build dependency
Ignacio Roldán Etcheverry
2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Refactor Array & Dictionary interface implementations
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
CI: Setup .NET Sdk to fix CI and build C# code as well
Ignacio Roldán Etcheverry
2022-08-22
Fix detection of .NET Sdk from snap and allow higher versions
Ignacio Roldán Etcheverry
2022-08-22
C#: Fallback to `dotnet --info` to determine .NET RID
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
Ignacio Roldán Etcheverry
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