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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-25
GDScript: Allow constant expressions in annotations
Danil Alexeev
2023-01-25
Make TileMap toolbar a FlowContainer
Gilles Roudière
2023-01-25
Merge pull request #71120 from jordigcs/ternary
George Marques
2023-01-25
Fix array of token names in the shader parser
Yuri Rubinsky
2023-01-25
Add more sections to Button and BaseButton
VolTer
2023-01-25
Fix crash when switching to a different node from AnimationTree
SaracenOne
2023-01-25
Merge pull request #71349 from vonagam/disallow-infer-on-weak
Rémi Verschelde
2023-01-25
Merge pull request #72037 from bruvzg/google_ime
Rémi Verschelde
2023-01-25
Merge pull request #72032 from bruvzg/remove_super
Rémi Verschelde
2023-01-25
Merge pull request #71983 from vmedea/push-customfx
Rémi Verschelde
2023-01-25
[Windows] Fix candidate window position with some third party IME engines.
bruvzg
2023-01-25
Remove unused SUPER_L/R constants.
bruvzg
2023-01-25
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
Rémi Verschelde
2023-01-25
Merge pull request #65419 from SaracenOne/tileset_read_only
Rémi Verschelde
2023-01-25
Merge pull request #72029 from bruvzg/x11_keycode
Rémi Verschelde
2023-01-25
[X11] Fix incorrect keycodes from non-QWERTY layouts.
bruvzg
2023-01-25
Merge pull request #72025 from bruvzg/x11_ime_focus_bg
Rémi Verschelde
2023-01-25
Merge pull request #72019 from bruvzg/ci_pkgs
Rémi Verschelde
2023-01-25
Merge pull request #72020 from vmedea/tile-editor-thread-fix
Rémi Verschelde
2023-01-25
Merge pull request #71685 from groud/gesture_into_viewpanner
Rémi Verschelde
2023-01-25
[X11] Make IME focus window input only.
bruvzg
2023-01-25
Add indicator for state machine transition fade progress and position of stat...
SaracenOne
2023-01-25
Add read-only mode to tileset editor.
SaracenOne
2023-01-25
Fix: use the right tile_set in TilesEditorPlugin::_thread
mara
2023-01-25
[CI] Remove packages that are no longer necessary.
bruvzg
2023-01-25
Merge pull request #72018 from bruvzg/x11_ime_loop
Rémi Verschelde
2023-01-25
[X11] Prevent IME activation from entering infinite loop.
bruvzg
2023-01-25
Merge pull request #72017 from bruvzg/win_touc_no_reset
Rémi Verschelde
2023-01-25
Merge pull request #71904 from Chaosus/vs_custom_nodes
Rémi Verschelde
2023-01-25
Merge pull request #72011 from SaracenOne/inherited_scene_fix
Rémi Verschelde
2023-01-25
Merge pull request #72004 from Riteo/xkb-really-common
Rémi Verschelde
2023-01-25
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
Rémi Verschelde
2023-01-25
Merge pull request #71948 from dsnopek/webxr-godot4-world-scale
Rémi Verschelde
2023-01-25
Merge pull request #71142 from aaronfranke/never-duplicate-script
Rémi Verschelde
2023-01-25
Merge pull request #71982 from Sauermann/fix-heightmap-docu
Rémi Verschelde
2023-01-25
Merge pull request #66313 from KoBeWi/connecting_methodically
Rémi Verschelde
2023-01-25
Merge pull request #71963 from dalexeev/clarify-script-level-annotation-error
Rémi Verschelde
2023-01-25
Merge pull request #71330 from Geometror/richtextlabel-fit-content
Rémi Verschelde
2023-01-25
Merge pull request #71858 from reduz/disable-stream-import-loop-by-default
Rémi Verschelde
2023-01-25
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
Rémi Verschelde
2023-01-25
Merge pull request #71968 from bruvzg/def_keys_no_label
Rémi Verschelde
2023-01-25
[Windows] Fix ToUnicodeEx resetting some dead key states.
bruvzg
2023-01-25
Fix path for unsaved inherited scenes.
SaracenOne
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
Move xkbcommon dynamic loading code into generic linuxbsd folder
Riteo
2023-01-25
GDScript: Fix marking of line with unsafe property access as unsafe
Dmitrii Maganov
2023-01-25
Merge pull request #70290 from aaronfranke/tree-signal
Yuri Sizov
2023-01-24
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Aaron Franke
2023-01-24
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
Improve clarity of Tree's activated/double-clicked signals
Aaron Franke
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