Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-18 | Use difference in position to check whether motion in Bullet is too close | Marcel Admiraal | |
to zero. | |||
2020-07-15 | Merge pull request #40416 from Calinou/doc-file-data-paths | Rémi Verschelde | |
Mention the Data paths documentation in the File class | |||
2020-07-15 | Merge pull request #40391 from RevoluPowered/add_macos_and_linux_github_actions | Rémi Verschelde | |
added MacOS and Linux to GitHub Actions | |||
2020-07-15 | Mention the Data paths documentation in the File class | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3799. | |||
2020-07-15 | Merge pull request #40414 from rcorre/get-mesh-arrays-doc | Rémi Verschelde | |
Clarify how to convert PrimitiveMesh to ArrayMesh. | |||
2020-07-15 | added MacOS and Linux to GitHub Actions | Gordon MacPherson | |
2020-07-15 | Merge pull request #40412 from Calinou/doc-string-c-unescape | Rémi Verschelde | |
Document which escape sequences are supported by `String.c_unescape()` | |||
2020-07-15 | Clarify how to convert PrimitiveMesh to ArrayMesh. | Ryan Roden-Corrent | |
It took me a bit to figure this out, as I was initially doing something more complicated like this before I realized I just had to pass get_mesh_arrays directly to add_surface_from_arrays. ``` var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays() arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) ``` | |||
2020-07-15 | Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call | Rémi Verschelde | |
Mention C# gotchas in Object's dynamic call/set/connect methods | |||
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40376 from hinlopen/quick-open-improvements | Rémi Verschelde | |
Improve quick open performance and behaviour | |||
2020-07-15 | Document which escape sequences are supported by `String.c_unescape()` | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/38716. | |||
2020-07-15 | Merge pull request #40380 from Calinou/doc-vehiclebody-limitations | Rémi Verschelde | |
Document VehicleBody3D and VehicleWheel3D limitations | |||
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-15 | Merge pull request #40386 from ↵ | Rémi Verschelde | |
touilleMan/correct-Reference-is_reference-api.json Correct is_reference attribute in api.json for Reference class | |||
2020-07-15 | Merge pull request #40383 from ↵ | Rémi Verschelde | |
touilleMan/correct-RichTextLabel.custom_effects-property-type Correct RichTextLabel.custom_effects property type metadata | |||
2020-07-15 | Merge pull request #40387 from thebestnom/Android-Fix-Display-Server | Rémi Verschelde | |
Android: fix display server always alerting no Vulkan support | |||
2020-07-15 | Merge pull request #40392 from ↵ | Rémi Verschelde | |
touilleMan/missing-has_default_value-signals-api_json Add missing has_default_value field for signals in api.json | |||
2020-07-15 | Merge pull request #40389 from Chaosus/fix_shader | Yuri Roubinsky | |
Fix some incorrect conversions which lead to crash in shaders | |||
2020-07-14 | Add missing has_default_value field for signals in api.json | Emmanuel Leblond | |
2020-07-14 | Fix some incorrect conversions which lead to crash in shaders | Yuri Roubinsky | |
2020-07-14 | Merge pull request #40298 from Calinou/optimize-ios-splash | Rémi Verschelde | |
Optimize the default iOS splash images | |||
2020-07-14 | Merge pull request #40377 from reduz/fix-default-kb3d-safe-margin | Rémi Verschelde | |
Properly pass safe margin on initialization. | |||
2020-07-14 | Android: fix display server always alerting no Vulkan support | thebestnom | |
2020-07-14 | Correct is_reference attribute in api.json for Reference class | Emmanuel Leblond | |
2020-07-14 | Merge pull request #40379 from bruvzg/macos_11_window_size | Rémi Verschelde | |
[macOS] Fix window size on macOS Big Sur, use top-left corner as resize origin. | |||
2020-07-14 | Correct RichTextLabel.custom_effects property type metadata | Emmanuel Leblond | |
2020-07-14 | Mention C# gotchas in Object's dynamic call/set/connect methods | Hugo Locurcio | |
This closes #34015. | |||
2020-07-14 | Merge pull request #40315 from Calinou/project-manager-disable-file-logging | Rémi Verschelde | |
Disable file logging for the project manager | |||
2020-07-14 | Merge pull request #40375 from Paulb23/fix_visual_shader_clearing_color_regions | Rémi Verschelde | |
Fixed visual shader editor not clearing colour regions | |||
2020-07-14 | Merge pull request #40374 from Faless/udp/server_abstraction | Rémi Verschelde | |
UDPServer uses single socket, abstract clients. | |||
2020-07-14 | Merge pull request #40372 from akien-mga/close-those-po-or-files | Rémi Verschelde | |
PO loader: Fix unclosed files and error messages | |||
2020-07-14 | Merge pull request #40371 from rcorre/warning-fix | Rémi Verschelde | |
Show gdscript warning in LSP without duplication. | |||
2020-07-14 | Merge pull request #40367 from akien-mga/scons-disable-werror | Rémi Verschelde | |
SCons: Do not enable werror=yes by default | |||
2020-07-14 | Document VehicleBody3D and VehicleWheel3D limitations | Hugo Locurcio | |
These classes have dozens of open bugs and missing features which may not be fixed anytime soon. It's probably better to document it upfront at this point. | |||
2020-07-14 | Properly pass safe margin on initialization. | Juan Linietsky | |
Fixes jitter. | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Fixed visual shader editor not clearing colour regions | Paulb23 | |
2020-07-14 | Merge pull request #40327 from pkdawson/patch-1 | Rémi Verschelde | |
Avoid overflow when calculating visible_cells | |||
2020-07-14 | Reorganize ENet pactches. | Fabio Alessandrelli | |
2020-07-14 | Funnel refuse_new_connections to Godot ENet. | Fabio Alessandrelli | |
2020-07-14 | Document updated UDPServer interface. | Fabio Alessandrelli | |
2020-07-14 | UDPServer handles PacketPeerUDP-client association | Fabio Alessandrelli | |
UDPServer now uses a single socket which is shared with the PacketPeerUDP it creates and has a new `poll` function to read incoming packets on that socket and delivers them to the appropriate peer. PacketPeerUDP created this way never reads from the socket, but are allowed to write on it using sendto. This is needed because Windows (unlike Linux/BSD) does not support packet routing when multiple sockets are bound on the same address/port. | |||
2020-07-14 | [macOS] Fix window size on macOS Big Sur (title bar height is no longer same ↵ | bruvzg | |
as menu height), use top-left corner as resize origin instead of bottom-left. | |||
2020-07-14 | Improve quick open performance and update some behaviour | Stijn Hinlopen | |
- Cache possible files and icons at popup - Sort files with heapsort instead of selection sort - Always scroll back to top (selection) upon refresh - Scoring function: fix second case and remove expensive similarity computation for insignificant results. - Only show a max amount of files (currently set at 300) | |||
2020-07-14 | PO loader: Fix unclosed files and error messages | Rémi Verschelde | |
Trying to get `f->get_path()` after deleting `f` was not super clever :) Fixes #40324. | |||
2020-07-14 | Include gdscript warning name in LSP message. | Ryan Roden-Corrent | |
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor. | |||
2020-07-14 | Revert "Include gdscript warning name in the warning message." | Ryan Roden-Corrent | |
This reverts commit de3ad3b30ecb8de1aa112df7d61630102f077b5b. | |||
2020-07-14 | Disable file logging for the project manager | Hugo Locurcio | |
Due to `user://` returning the current working directory when no project is open, this caused logs to be written to `$HOME` most of the time. This closes #40305. |