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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-02-22
Merge pull request #73715 from clayjohn/HDR-import
Rémi Verschelde
2023-02-22
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-r...
Rémi Verschelde
2023-02-22
Merge pull request #73776 from vnen/addon-load-script-without-cache
Rémi Verschelde
2023-02-22
Revert "Fix visible_lines calculation"
Rémi Verschelde
2023-02-22
Warn users when using non existing --export flag, replaced by --export-release
Rémi Verschelde
2023-02-22
Remove CVTT upstream changes to packing unpacking of BC6H formats
clayjohn
2023-02-22
Disable incompatible rendering methods in the project manager
Hugo Locurcio
2023-02-22
Load script for addons without cache
George Marques
2023-02-22
Fix ownership bug on ancestor nodes when scene is reimported.
SaracenOne
2023-02-22
Use multiple threads to import HDR images
clayjohn
2023-02-22
Merge pull request #73761 from dalexeev/doc-gds-is-instance-of
Rémi Verschelde
2023-02-22
Merge pull request #73764 from bruvzg/tts_callable
Rémi Verschelde
2023-02-22
Document `@GDScript.is_instance_of` method
Danil Alexeev
2023-02-22
[Linux TTS] Use Callable instead of registering methods.
bruvzg
2023-02-22
Merge pull request #73753 from bruvzg/ios_fix_project
Rémi Verschelde
2023-02-22
Merge pull request #73750 from bruvzg/brace
Rémi Verschelde
2023-02-22
Merge pull request #73736 from helviett/fix_visible_lines_calculation
Rémi Verschelde
2023-02-22
Merge pull request #73748 from bruvzg/ed_filters
Rémi Verschelde
2023-02-22
Merge pull request #73744 from bruvzg/mainw_init_flags
Rémi Verschelde
2023-02-22
[iOS] Fix Xcode project file list.
bruvzg
2023-02-22
Fix X11 QUOTELEFT / SECTION physical key mapping.
bruvzg
2023-02-22
[Input] Use BRACKET_ instead of BRACE_ for physical keys.
bruvzg
2023-02-22
Fix visible_lines calculation
helviett
2023-02-22
Add some missing EditorFileDialog methods and properties.
bruvzg
2023-02-22
Merge pull request #73708 from davicr/output_font_setting_fix
Rémi Verschelde
2023-02-22
Merge pull request #73587 from YuriSizov/rtl-the-underliner
Rémi Verschelde
2023-02-22
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Rémi Verschelde
2023-02-22
Merge pull request #73740 from bruvzg/win_codesign
Rémi Verschelde
2023-02-22
Merge pull request #73733 from BastiaanOlij/fix_texture_array_in_binds
Rémi Verschelde
2023-02-22
Merge pull request #73726 from KoBeWi/parenting_problems
Rémi Verschelde
2023-02-22
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-i...
Rémi Verschelde
2023-02-22
Merge pull request #73714 from KoBeWi/tireset
Rémi Verschelde
2023-02-22
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
Rémi Verschelde
2023-02-22
[Windows] Take initial flags into account when creating main window.
bruvzg
2023-02-22
Fix `SpriteFrames` data loss on 3-to-4 conversion
Danil Alexeev
2023-02-22
Enable granular control of touchscreen related settings
Fredia Huya-Kouadio
2023-02-22
[Windows Export] Pass password only when using PKCS12 file, fix executable na...
bruvzg
2023-02-22
Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-22
Fix Polygon3DEditor parenting errors
kobewi
2023-02-22
Implement automatic rename for project
Gordon MacPherson
2023-02-21
Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadata
Rémi Verschelde
2023-02-21
Merge pull request #73709 from vonagam/fix-error-message-unfound-type
Rémi Verschelde
2023-02-21
Merge pull request #73705 from anvilfolk/doublewoopsie
Rémi Verschelde
2023-02-21
Merge pull request #73704 from KoBeWi/script_origami
Rémi Verschelde
2023-02-21
Merge pull request #73689 from vnen/gdscript-fix-inheritance-native-class
Rémi Verschelde
2023-02-21
Merge pull request #73684 from bitsawer/fix_fileaccess_last_open_error
Rémi Verschelde
2023-02-21
Fix reset_state() in TileSet
kobewi
2023-02-21
GDScript: Fix error message for unfound type
Dmitrii Maganov
2023-02-21
Add Output font size in Theme regeneration conditions
Davi
2023-02-21
Added check for null objects in gdscript typed assign.
ocean (they/them)
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