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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-21
properly flip sky when rendering reflection probes
clayjohn
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Merge pull request #36400 from reduz/variant-string-name
Rémi Verschelde
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Merge pull request #36393 from reduz/callable-method-pointer
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Merge pull request #36415 from reduz/skeleton-skin-named
Rémi Verschelde
2020-02-21
Created the callable_mp macro, for signals to call method pointers directly.
Juan Linietsky
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
Merge pull request #36244 from Faless/debugger/big_refactor_squash
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
Merge pull request #36413 from akien-mga/travis-homebrew-update
Rémi Verschelde
2020-02-21
Travis: Force updating homebrew on macOS
Rémi Verschelde
2020-02-20
Merge pull request #35864 from ofrank123/master
Rémi Verschelde
2020-02-20
Merge pull request #36380 from akien-mga/scons-std-c11-c++14
Rémi Verschelde
2020-02-20
Migrating language server from Websockets to raw TCP
of9
2020-02-20
SCons: Explicitly define our C (C11) and C++ (C++14) standards
Rémi Verschelde
2020-02-20
Merge pull request #36368 from reduz/variant-rework
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Merge pull request #36371 from Calinou/doc-improve-panoramasky
Rémi Verschelde
2020-02-20
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Rémi Verschelde
2020-02-20
Merge pull request #36347 from Janglee123/persistence-view-mode-for-new-scene
Rémi Verschelde
2020-02-20
Merge pull request #36375 from Xrayez/pimpmaps-typos
Rémi Verschelde
2020-02-20
Merge pull request #36376 from timothyqiu/fix-load-image-crash
Rémi Verschelde
2020-02-20
Fixes crash when loading StreamTexture from file
Haoyu Qiu
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-19
Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy
Rémi Verschelde
2020-02-19
Improve the PanoramaSky class documentation
Hugo Locurcio
2020-02-20
Remove unused driver/dummy/audio_driver_dummy.h
Twarit
2020-02-19
Make orthogonal view mode persistent in new scene
janglee
2020-02-19
Merge pull request #36359 from vnen/variant-reference-fix
Rémi Verschelde
2020-02-19
Merge pull request #36357 from MateoMiccino/rendering_vulkan_vertexdescriptio...
Rémi Verschelde
2020-02-19
Merge pull request #36358 from vnen/gdscript-variant-ref-fix
Rémi Verschelde
2020-02-19
Fix Ref(Variant) constructor to properly check the object type
George Marques
2020-02-19
rendering_vulkan: VertexDescriptionKey equal comparator was checking only the...
Mateo Dev .59
2020-02-19
Merge pull request #36350 from akien-mga/travis-fix-clang-format-stable
Rémi Verschelde
2020-02-19
Merge pull request #36349 from Faless/net/reuse_addr_again_on_posix
Rémi Verschelde
2020-02-19
GDScript: Remove self static reference and create one on calls
George Marques
2020-02-19
Revert "ClassDB: Workaround double-free for GDScript"
George Marques
2020-02-19
Merge pull request #36338 from MateoMiccino/master
Rémi Verschelde
2020-02-19
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
Rémi Verschelde
2020-02-19
Travis: Fix clang-format on non-master branches
Rémi Verschelde
2020-02-19
i18n: Sync translations with Weblate
Rémi Verschelde
2020-02-19
Fix set_reuse_address on non-Windows platforms.
Fabio Alessandrelli
2020-02-19
doc: Sync classref with current source
Rémi Verschelde
2020-02-19
glslang: Remove unused revision.template
Mateo Dev .59
2020-02-19
Merge pull request #33736 from madmiraal/update-appveyor
Rémi Verschelde
2020-02-19
Update .appveyor.yml.
Marcel Admiraal
2020-02-18
Decrease the script editor's default split width to 70
Hugo Locurcio
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