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2015-12-31force thread model to single-safe when running editor, fixes #2387Juan Linietsky
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky
2015-12-31-fix range limit issue in Particles2D, closes #2411Juan Linietsky
2015-12-31suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-31-Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky
2015-12-31-Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky
-It is now finally possible to parse back a variant from text!
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-30Merge pull request #3170 from leezh/subclass_segfault_fixRémi Verschelde
added missing onready allocation for subclasses
2015-12-30added missing null checkZher Huei Lee
for p_func inside _parse_function
2015-12-30added missing onready allocation for subclassesZher Huei Lee
Fixes #3158
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz
2015-12-29removed wron return types, fixes #2483reduz
removed console, which was obsolete and unused sine long long ago
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29remove an extra linereduz
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz
2015-12-29removed some printsreduz
2015-12-29-forgot a check for tools enabled, closes #3166reduz
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz
2015-12-29-fixed bug with some indent blocks not properly checked, fixes #2570reduz
-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz
2015-12-29make it easy to edit popupmenus, fixes #2595reduz
2015-12-29-Allow negative texture scale in TextureButton, fixes #2956reduz
2015-12-29-property change object's rotation pivot on children of scaled CanvasLayer, ↵reduz
fixes #2599
2015-12-28do not allow editing of tilemap if it's invisible, fixes #2601reduz
2015-12-28-renamed function get_relative_transform() to ↵reduz
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member ↵reduz
variables until _ready() is run.
2015-12-28Merge pull request #3150 from Ovnuniarchos/DocSexyBodies2DRémi Verschelde
2D Physics bodies documented.
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads
2015-12-28PhysicsBody2D and descendants documented.Ovnuniarchos
2015-12-28-Added proper code completion for singletonsreduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz
Closes #2670
2015-12-28Merge pull request #3146 from akien-mga/pr-argument-namesRémi Verschelde
Add missing argument names in GDScript bindings + related fixes
2015-12-28Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-28-fixed rich text label fill alignment, always works nowreduz
-made also sure it doesn't crash, fixes #2688
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
Copy-paste mistake from the setter most likely.
2015-12-28Style fix for rounded_values methods in RangeRémi Verschelde
2015-12-27Sync doc with current sourceRémi Verschelde
2015-12-26Merge pull request #3140 from neikeq/fix_refresh_iconJuan Linietsky
Add reload icon to FileDialog's default theme
2015-12-26fixes crash/deadlock when video is paused and unpaused, might affect audio ↵Ariel Manzur
sync tho