Age | Commit message (Collapse) | Author |
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-It is now finally possible to parse back a variant from text!
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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added missing onready allocation for subclasses
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for p_func inside _parse_function
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Fixes #3158
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removed console, which was obsolete and unused sine long long ago
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-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like
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fixes #2599
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get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
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variables until _ready() is run.
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2D Physics bodies documented.
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change order of autoloads
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Closes #2670
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Add missing argument names in GDScript bindings + related fixes
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-made also sure it doesn't crash, fixes #2688
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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Copy-paste mistake from the setter most likely.
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Add reload icon to FileDialog's default theme
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sync tho
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