Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-27 | Do not auto add default script and country codes to the locale. | bruvzg | |
2022-10-26 | Merge pull request #67905 from alfredbaudisch/vs-operand-aliases-dev | Clay John | |
Add math operators to Visual Shader node names for easier and simpler searching | |||
2022-10-26 | Add math operators to Visual Shader node names | Alfred Reinold Baudisch | |
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663 | |||
2022-10-25 | Merge pull request #67431 from Chaosus/vs_fix_nodes_code | Yuri Rubinsky | |
2022-10-25 | Merge pull request #67098 from Calinou/doc-light-no-scale | Max Hilbrunner | |
Document (Omni/Spot)Light3D ignoring Node3D's `scale` property | |||
2022-10-25 | Merge pull request #67833 from Calinou/doc-animation | Max Hilbrunner | |
Document the Animation class | |||
2022-10-25 | Merge pull request #67843 from Calinou/doc-csgshape3d | Max Hilbrunner | |
Document `collision_priority` in the CSGShape3D class | |||
2022-10-25 | Merge pull request #67841 from Calinou/doc-basematerial3d | Max Hilbrunner | |
Document the BaseMaterial3D class | |||
2022-10-25 | Merge pull request #67858 from TechnoPorg/fix-upnp-docs | Max Hilbrunner | |
Fix Thread usage in UPNP docs. | |||
2022-10-25 | Merge pull request #67768 from Calinou/doc-debanding | Max Hilbrunner | |
Document debanding only affecting 3D rendering by default | |||
2022-10-25 | Merge pull request #67848 from Calinou/doc-canvastexture | Max Hilbrunner | |
Document the CanvasTexture class | |||
2022-10-25 | Merge pull request #67823 from Chaosus/fix_image_crash | Yuri Rubinsky | |
2022-10-24 | Fix Thread usage in UPNP docs. | TechnoPorg | |
The threading API has changed between Godot 3 and Godot 4. See https://github.com/godotengine/godot-proposals/issues/4691. | |||
2022-10-24 | Document the CanvasTexture class | Hugo Locurcio | |
2022-10-24 | Merge pull request #67541 from RandomShaper/refactor_subgroup_ads | Clay John | |
Let the RD driver itself expose subgroup caps | |||
2022-10-24 | Document (Omni/Spot)Light3D ignoring Node3D's `scale` property | Hugo Locurcio | |
2022-10-24 | Document `collision_priority` in the CSGShape3D class | Hugo Locurcio | |
2022-10-24 | Document the BaseMaterial3D class | Hugo Locurcio | |
This makes the class 100% documented again. | |||
2022-10-24 | Document the Animation class | Hugo Locurcio | |
2022-10-24 | Document debanding only affecting 3D rendering by default | Hugo Locurcio | |
2022-10-24 | Fix crash when calling `fill` method on an empty `Image` | Yuri Rubinsky | |
2022-10-23 | Merge pull request #67390 from groud/more_conservative_terrain_painting | Clay John | |
Make terrain painting not change neighbors centers bits | |||
2022-10-23 | Merge pull request #67513 from ↵ | Clay John | |
Calinou/editor-light2d-fix-shadow-filter-smooth-visibility Fix Light2D Shadow Filter Smooth property being visible with filter None | |||
2022-10-23 | Merge pull request #67566 from Sauermann/fix-code-simplifications | Clay John | |
Code simplifications | |||
2022-10-23 | Merge pull request #65334 from dsnopek/opengl-multiview | Clay John | |
[opengl] Add multiview to the opengl3 driver | |||
2022-10-23 | Merge pull request #67647 from Cykyrios/fix-rigidbody3d-inertia | Clay John | |
Fix RigidBody3D inertia calculation | |||
2022-10-23 | Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main | Fredia Huya-Kouadio | |
Add double_tap attribute to InputEventScreenTouch | |||
2022-10-23 | Merge pull request #67764 from keptsecret/implement-mesh-surface-update-x-region | Max Hilbrunner | |
Implemented mesh_surface_update_x_region functions | |||
2022-10-23 | Merge pull request #67677 from rsubtil/doc_popupmenu | Max Hilbrunner | |
Document PopupMenu "id_pressed" behavior | |||
2022-10-23 | Merge pull request #67780 from kdada/fix-multiplayer-sync-time | Fabio Alessandrelli | |
Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0 | |||
2022-10-23 | Merge pull request #67655 from MewPurPur/remove-dupe-registrations | Yuri Rubinsky | |
2022-10-23 | Fix MultiplayerSynchronizer::update_outbound_sync_time when ↵ | Wei Guo | |
replication_interval is not 0 | |||
2022-10-23 | Merge pull request #67766 from raulsntos/dotnet-generated | Ignacio Roldán Etcheverry | |
Use `.generated` suffix for generated C# code | |||
2022-10-22 | Use `.generated` suffix for generated C# code | Raul Santos | |
Use the `.generated` suffix instead of `_Generated` so .NET marks C# file generated by Godot source generators as generated code. | |||
2022-10-22 | implemented mesh_surface_update_x functions | keptsecret | |
2022-10-22 | Merge pull request #67718 from Mickeon/doc-peeves-the-constant-burden | Max Hilbrunner | |
Tweak `@GlobalScope` constants documentation overall | |||
2022-10-22 | Merge pull request #67737 from smix8/navigation_tilemap_doc_fix_4.x | Max Hilbrunner | |
Fix class doc for TileMap navigation visibility mode | |||
2022-10-22 | Add double_tap attribute to InputEventScreenTouch | Fredia Huya-Kouadio | |
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events. | |||
2022-10-21 | Add multiview to the opengl3 driver | David Snopek | |
2022-10-21 | Merge pull request #67620 from Riteo/default-opaque-composition | Clay John | |
Use opaque composition if transparency is disabled | |||
2022-10-22 | Fix class doc for TileMap navigation visibility mode | smix8 | |
fix small copy&paste error | |||
2022-10-21 | Merge pull request #67426 from MrBlockers/blurry-texture-preview | Clay John | |
Make texture preview filter setting content aware | |||
2022-10-21 | Merge pull request #67546 from clayjohn/DS-msg | Clay John | |
Update the DisplayServer video driver error message to be more accurate and friendly | |||
2022-10-22 | Merge pull request #67725 from TokageItLab/add-tuts-link-retarget | Max Hilbrunner | |
Add a tutorial link to `BoneMap` and `SkeletonProfile` | |||
2022-10-22 | Add a tutorial link to Retarget Classes | Silc Renew | |
2022-10-21 | Tweak `@GlobalScope` constants documentation overall | Micky | |
General: - Replace most type names with strong references (such as "integer" to "[int]"); - Made the writing style closer to how the rest of the documentation is formatted. - Use uppercase Inspector when referring to the Inspector dock. - Describe missing MethodFlags, Variant.Type constants. Key: - Add " key." to the `KEY_0` to `KEY_9` constants; - Reword some MouseButton constants; - In a programming context, it's kind of odd hearing about the plural of "mouse". Error: - Reword OK constant to flow better, use `printerr()` over `print()`; - Describe where `ERR_HELP` is used by the engine; - Point to the Github Issues Page in ERR_BUG. PropertyHint: - Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused; - Mention that PROPERTY_HINT_PASSWORD allows a placeholder string. - Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX. PropertyUsageFlags: - Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY. | |||
2022-10-21 | Merge pull request #67636 from groud/fix_localize_path | Max Hilbrunner | |
Fix localize_path with custom protocol identifiers | |||
2022-10-21 | Merge pull request #67072 from Mickeon/uh-oh-stinky | Max Hilbrunner | |
Rewrite most of Resource's documentation | |||
2022-10-21 | Merge pull request #67254 from TechnoPorg/doc-projection-class | Max Hilbrunner | |
Fully document the Projection class. | |||
2022-10-21 | Merge pull request #67648 from Calinou/doc-cylindershape3d-bugs | Max Hilbrunner | |
Document known issues with CylinderShape3D |