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2022-08-30Merge pull request #65039 from Mickeon/rename-treeitem-tooltipRémi Verschelde
2022-08-30Merge pull request #65075 from RandomShaper/hooks_wt_winRémi Verschelde
2022-08-30Merge pull request #64410 from MewPurPur/rename-notification-instancedRémi Verschelde
2022-08-30Make Git hooks work on worktrees on WindowsPedro J. Estébanez
2022-08-30Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-30Merge pull request #64969 from MatthewZelriche/X11FullscreenRémi Verschelde
2022-08-30Merge pull request #65060 from Atlinx/feat/65059_fix-doc-errorRémi Verschelde
2022-08-30Merge pull request #64396 from qarmin/add_line_length_optionsRémi Verschelde
2022-08-30Merge pull request #65052 from MewPurPur/fix-number-highlighting-followupRémi Verschelde
2022-08-30Merge pull request #65053 from YuriSizov/editor-bones-but-no-meatRémi Verschelde
Properly handle theme changes in the Skeleton3DEditor
2022-08-30Merge pull request #64977 from aaronfranke/gltfRémi Verschelde
Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30Merge pull request #64494 from kleonc/scene-dock-change-many-node-unique-namesRémi Verschelde
`SceneTreeDock` Allow/fix toggling unique name in owner for all selected nodes
2022-08-30Merge pull request #61883 from ↵Rémi Verschelde
Calinou/material-tweak-default-alpha-scissor-threshold Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30Merge pull request #65040 from Calinou/doc-3d-particles-colorRémi Verschelde
Document 3D particle color properties requiring vertex color as albedo
2022-08-30Merge pull request #45764 from ↵Rémi Verschelde
gongpha/update-animation-tree-editor-when-selected Update all AnimationTree's editors when editing
2022-08-30Merge pull request #65044 from YuriSizov/editor-fix-theme-n-stuffRémi Verschelde
Fix some editor theme regressions
2022-08-30Merge pull request #64883 from RandomShaper/vk_swapchain_sizingRémi Verschelde
Let platforms override the sizing of Vulkan swapchain and window
2022-08-29Fix fullscreen on X11.MatthewZelriche
Attempts to set a Godot window to fullscreen prior to the window being mapped would silently fail. This commit uses _window_fullscreen_check to test if a window had been set to fullscreen while unmapped, and if so, resets it to fullscreen once the window has been successfully mapped. Fixes #54065
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Add missing parameters for signal in docsAtlinx
2022-08-29Speedup conversion and add option to set maximum line length to prevent freezesRafał Mikrut
2022-08-29Follow-up fixes to number highlightingVolTer
2022-08-29Properly handle theme changes in the Skeleton3DEditorYuri Sizov
2022-08-30Update all AnimationTree's editors when editingKongfa Waroros
2022-08-29`SceneTreeDock` Toggling unique name in owner for all selected nodeskleonc
2022-08-29Merge pull request #65049 from paulloz/dotnet/win10-exportIgnacio Roldán Etcheverry
C#: Fix .NET export template compilation on Windows
2022-08-29Merge pull request #65046 from ↵Ignacio Roldán Etcheverry
neikeq/dotnet-fix-exported-game-uninitialized-callbacks C#: Fix exported game crash because of uninitialized callbacks
2022-08-29Merge pull request #64987 from raulsntos/dotnet/linux-exportIgnacio Roldán Etcheverry
Fix .NET exporting in Linux
2022-08-29Fix .NET export template compilation on Windows 10Paul Joannon
2022-08-29C#: Fix exported game crash because of uninitialized callbacksIgnacio Roldán Etcheverry
This was a regression from 2c180f62d985194060f1a8d2070c130081177c90, where I forgot to update the source generator.
2022-08-29Fix some editor theme regressionsYuri Sizov
2022-08-29Document 3D particle color properties requiring vertex color as albedoHugo Locurcio
2022-08-29Merge pull request #65036 from KoBeWi/import_on_dietRémi Verschelde
2022-08-29Merge pull request #65003 from MewPurPur/fix-number-coloringRémi Verschelde
2022-08-29Merge pull request #57234 from rafallus/doc/collision_obj_mouse_functionsRémi Verschelde
2022-08-29Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debuggingRémi Verschelde
2022-08-29Improve documentation for BaseMaterial3D's alpha scissor thresholdHugo Locurcio
2022-08-29Fix Import dock being too widekobewi
2022-08-29Expose input interaction virtual functions in CollisionObjectrafallus
2022-08-29Merge pull request #64119 from YuriSizov/theme-init-databaseRémi Verschelde
2022-08-29Merge pull request #63938 from FlashViper/patch-2Yuri Sizov
Modified descriptions of 'command' and 'meta'
2022-08-29Merge pull request #65023 from Faless/js/4.x_is_webRémi Verschelde
2022-08-29Drop obsolete resource usage debug methods from OS classRémi Verschelde
These methods exist since the dawn of (open source) Godot and have hardly been updated over time, so they barely work and I'm fairly sure nobody is using them. (See #46505 for details.) While some of the functionality they aimed to provide might be useful for optimization work and introspection, this should likely be redesigned from scratch with a cleaner and more modern interface (e.g. exposed via the Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29InputEventWithModifiers: Improve docs of 'command' and 'meta'FlashViper
Ported forward from 3.x
2022-08-29Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-keyRémi Verschelde
2022-08-29Merge pull request #65025 from akien-mga/revert-62846Rémi Verschelde
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-29Fix number highlightingVolTer
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵Rémi Verschelde
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`).