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2018-09-17Merge pull request #22113 from char0xff/editor_interfaceRémi Verschelde
Update EditorInterface.xml
2018-09-17Merge pull request #22119 from char0xff/doc_configRémi Verschelde
Fix mistake in ConfigFile.xml
2018-09-17Merge pull request #22165 from DualMatrix/atan2_plain_wrongRémi Verschelde
Fixed argument names having wrong order for atan2
2018-09-17Merge pull request #22168 from Calinou/travis-build-release-modeRémi Verschelde
Build non-editor targets in release mode on Travis CI
2018-09-17Merge pull request #22162 from cbscribe/kcc_classrefRémi Verschelde
[DOCS] Classref additions and consistency fixes
2018-09-17Merge pull request #22142 from avencherus/doc-changeRémi Verschelde
Small documentation clarification added to CanvasItem.
2018-09-17Build some targets in release and release_debug mode on Travis CIHugo Locurcio
This makes sure the release code path is tested in CI builds. This closes #22147.
2018-09-17Merge pull request #22157 from muiroc/fix_cast_crashRémi Verschelde
Add null check in godot result callback
2018-09-17Merge pull request #22161 from eska014/html5-seticonRémi Verschelde
Implement OS::set_icon in HTML5 platform
2018-09-17Merge pull request #22134 from elasota/natvisRémi Verschelde
Add Visual Studio debug visualizer
2018-09-17Initial version of VS natvis fileelasota
2018-09-16Fixed argument names being swapped for atan2DualMatrix
The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong.
2018-09-16Implement OS::set_icon in HTML5 platformLeon Krause
2018-09-16Small documentation clarification added to CanvasItem.Jared
2018-09-16Merge pull request #22146 from KoderaSoftwareUnlimited/fix-22143Rémi Verschelde
Fix #22143
2018-09-16[DOCS] Classref additions and consistency fixesChris Bradfield
2018-09-16test for depreciacion warnings only on debug buildsMariusz Chwalba
Fix adherence to clang-format rules
2018-09-16Add null check in godot result callbackmuiroc
2018-09-16Merge pull request #22133 from YeldhamDev/all_oks_shall_be_banishedRémi Verschelde
Remove unnecessary "OK"s text settings
2018-09-15Remove unnecessary "OK"s text settingsMichael Alexsander Silva Dias
2018-09-16Merge pull request #22117 from Paulb23/colour_theme_crash_issue_21715Rémi Verschelde
Fix crash on colour theme change, issue 21715
2018-09-16Merge pull request #22095 from KellyThomas/transform-interpolatewithRémi Verschelde
[Mono] Transform - add InterpolateWith()
2018-09-16Merge pull request #22111 from Chaosus/unificationRémi Verschelde
Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16Merge pull request #22066 from Faless/bundle_certsRémi Verschelde
Bundle SSL certs with the templates
2018-09-15Merge pull request #22120 from Faless/fix_http_clientFabio Alessandrelli
Fix HTTPClient _get_http_data bug after #21976.
2018-09-15Fix HTTPClient _get_http_data bug after #21976.Fabio Alessandrelli
2018-09-15Fix mistake in ConfigFile.xmlchar0xff
2018-09-15Fix crash on colour theme change, issue 21715Paulb23
2018-09-15Update EditorInterface.xmlchar0xff
2018-09-15Few unifications between canvas_item and spatial editorsChaosus
2018-09-15Merge pull request #22069 from scayze/fix_reload_scriptsRémi Verschelde
Fix scripts not reloading when edited externally
2018-09-15Allow system certs file to be used by Editor.Fabio Alessandrelli
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib.
2018-09-15Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shapeRémi Verschelde
Some fixes to mouse's cursor and shape
2018-09-15Bundle SSL certs with the templates.Fabio Alessandrelli
If this is undesired it can be avoided by specifying builtin_certs=no . Bundled SSL certs will be used unless you specify an override in: Project Settings -> SSL -> Certificates .
2018-09-15[Mono] implement Transform.InterpolateWith()Kelly Thomas
2018-09-15doc: Sync classref with current sourceRémi Verschelde
2018-09-15Merge pull request #22090 from godotengine/break-the-chains-of-scrollbarRémi Verschelde
Rename ScrollBar's drag_slave to drag_node
2018-09-15Merge pull request #22087 from Faless/master_of_puppetsRémi Verschelde
Deprecate slave keyword in favor of puppet.
2018-09-15Merge pull request #22092 from akien-mga/video-toggle-regressionRémi Verschelde
Fix video toggle UX issue
2018-09-15Add GDScript slave keyword deprecation warning.Fabio Alessandrelli
2018-09-15Fix video toggle UX issueRémi Verschelde
It was still functional but showing duplicate entries and thus "GLES2" for both GLES2 and GLES3 choices. Fixes #22089.
2018-09-15Rename ScrollBar's drag_slave to drag_nodeRémi Verschelde
2018-09-15Clearly deprecate sync too in favor of remotesync.Fabio Alessandrelli
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
2018-09-15Rename slave keyword to puppetFabio Alessandrelli
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
2018-09-14Merge pull request #22081 from akien-mga/canvasitem-zoom-equalRémi Verschelde
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
2018-09-14Merge pull request #22080 from YeldhamDev/expose_get_top_modal_stackRémi Verschelde
Expose "get_modal_stack_top()" to GDScript
2018-09-14Merge pull request #22078 from akien-mga/boot_bg_colorRémi Verschelde
Make boot splash background color always configurable
2018-09-14Set default CanvasItemEditor zoom shortcut to KEY_EQUALRémi Verschelde
At least on en_US QWERTY (and various QWERTY-derived variants) and fr_FR AZERTY, "+" is an indirect key obtained by pressing "Shift" + "=", so using "=" in the binding makes it easier to access. It doesn't work this way on other layouts like de_DE QWERTZ though, but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting the same for consistency. Fixes #22067.
2018-09-14Expose "get_modal_stack_top()" to GDScriptMichael Alexsander Silva Dias
2018-09-14Make boot splash background color always configurableRémi Verschelde
This also means that you can keep the default Godot splash and set your own custom background color. Fixes #22076.