Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Merge pull request #71806 from ↵ | Rémi Verschelde | |
EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency Fix 3D editor Perspective/Ortho shortcut inconsistency | |||
2023-01-21 | Merge pull request #71797 from reduz/cleanup-shader-parameter-remap | Rémi Verschelde | |
Clean up shader parameter remap | |||
2023-01-21 | Merge pull request #71707 from peastman/scale | Rémi Verschelde | |
Collision detection supports uniform scaling | |||
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-21 | Fix 3D editor Perspective/Ortho shortcut inconsistency | Eric M | |
2023-01-21 | Clean up shader parameter remap | Juan Linietsky | |
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version. | |||
2023-01-21 | Merge pull request #63667 from AntonioDell/bugfix/63549 | Rémi Verschelde | |
fix(editor): Remove some MeshLibrary editor updates | |||
2023-01-21 | Merge pull request #68002 from dogboydog/csharp_build_exit_code | Rémi Verschelde | |
Exit editor with non-zero return code if --build-solutions fails | |||
2023-01-21 | Merge pull request #71730 from reduz/fix-altgr-stuck | Rémi Verschelde | |
Fix AltGR getting stuck on Windows right Alt-Tab | |||
2023-01-21 | Merge pull request #71683 from reduz/fast-script-class-inheritance-check | Rémi Verschelde | |
Implement a quick script inheritance check | |||
2023-01-21 | Merge pull request #71396 from reduz/fix-broken-userdir | Rémi Verschelde | |
Fix cases of broken user:// paths. | |||
2023-01-21 | Merge pull request #71390 from reduz/fix-json-as-resource | Rémi Verschelde | |
Fixes to JSON as resource | |||
2023-01-21 | Merge pull request #71345 from reduz/support-metadata-multi-node-edit | Rémi Verschelde | |
Support metadata in MultiNodeEdit | |||
2023-01-21 | Merge pull request #71220 from reduz/prevent-opening-windows-console-files | Rémi Verschelde | |
Prevent opening Windows console files | |||
2023-01-21 | Merge pull request #71021 from reduz/prevent-physics-callback-removal | Rémi Verschelde | |
Error when removing a physics node during a physics callback | |||
2023-01-21 | Merge pull request #71798 from reduz/fix-editor-redraw | Rémi Verschelde | |
Fix constant editor redraw after shortcut | |||
2023-01-21 | Fix constant editor redraw after shortcut | Juan Linietsky | |
Introduced by me by mistake on #71328. Fixes #71652. | |||
2023-01-21 | Merge pull request #71781 from awardell/lsp_update_exports | Rémi Verschelde | |
call update_exports from LSP didSave function | |||
2023-01-21 | Merge pull request #71790 from TokageItLab/fix-atreee-transition-max | Rémi Verschelde | |
Fix maximum limit of AnimationNodeTransition input count in the inspector | |||
2023-01-21 | Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint | Rémi Verschelde | |
Fix typo in hint when using removed built-in textures | |||
2023-01-21 | Merge pull request #71776 from clayjohn/PointLight2D-indices | Rémi Verschelde | |
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer | |||
2023-01-21 | Fix max limit of AnimationNodeTransition input count in the inspector | Silc Renew | |
2023-01-20 | Fix type in hint when using removed built-in textures | PrecisionRender | |
2023-01-20 | call update_exports from LSP didSave function | Adam Wardell | |
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave | |||
2023-01-20 | Stop incrementing light_count once max number of lights are reached in 2D ↵ | clayjohn | |
canvas renderer | |||
2023-01-21 | Merge pull request #71772 from clayjohn/GLES3-li | Rémi Verschelde | |
Assign light indices after sorting in OpenGL renderer | |||
2023-01-20 | Assign light indices after sorting in OpenGL renderer | clayjohn | |
This ensures that the light indices sent to the shader actually match where the light is saved | |||
2023-01-20 | Merge pull request #70913 from ↵ | Rémi Verschelde | |
Maran23/4-x-some-more-missing-properties-to-godot-converter Added more missing properties/methods to the Godot converter | |||
2023-01-20 | Merge pull request #71646 from Vilcrow/android-export-genname-check | Rémi Verschelde | |
[Android export] Added validation of the project name when using $genname in the 'Unique Name' field. | |||
2023-01-20 | Merge pull request #71752 from vnen/no-gdc-export | Rémi Verschelde | |
Remove references to compiled GDScript in export | |||
2023-01-20 | Merge pull request #71753 from Maran23/4-x-input-map-converter | Rémi Verschelde | |
Add InputMap conversion to Project Converter | |||
2023-01-20 | Merge pull request #71766 from LinuxUserGD/LinuxUserGD/master | Rémi Verschelde | |
Exclude atomic lib under FreeBSD using LLVM [4.x] | |||
2023-01-20 | Merge pull request #71709 from clayjohn/decals-lights-sorting | Rémi Verschelde | |
Sort decals and lights based on camera origin | |||
2023-01-20 | Merge pull request #71705 from clayjohn/RD-surface-free | Rémi Verschelde | |
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer | |||
2023-01-20 | Merge pull request #71764 from clayjohn/texture-binding | Rémi Verschelde | |
Decrement texture_binding count when using screen textures | |||
2023-01-20 | Merge pull request #71760 from Chaosus/vs_proximity_range | Clay John | |
Fix code generation for ProximityRange node in visual shader | |||
2023-01-20 | Add more missing properties/methods to the converter. | Marius Hanl | |
icon_align -> icon_alignment rect_min_size -> custom_minimum_size get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled() _unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent) And C# equivalents | |||
2023-01-20 | Exclude atomic lib under FreeBSD using LLVM | robfram | |
2023-01-20 | Decrement texture_binding count when using screen textures | clayjohn | |
2023-01-20 | Fix code generation for ProximityRange node in visual shader | Yuri Rubinsky | |
2023-01-20 | Add mutex when adding geometry instances to the dirty list in the Forward ↵ | clayjohn | |
Clustered renderer | |||
2023-01-20 | Add InputMap conversion | Marius Hanl | |
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project. This includes: - alt -> alt_pressed - shift -> shift_pressed - control -> ctrl_pressed - meta -> meta_pressed - scancode -> keycode - physical_scancode -> physical_keycode - doubleclick -> double_click | |||
2023-01-20 | Remove references to compiled GDScript in export | George Marques | |
This feature was removed from GDScript so it should not be present on the interface nor in the saved export presets. | |||
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-20 | [Android export] Added validation of the project name when using $genname in ↵ | S.V.I. Vilcrow | |
the 'Unique Name' field. | |||
2023-01-20 | Merge pull request #71738 from akien-mga/remove-array-dict-propertyedit | Rémi Verschelde | |
Remove unused obsolete Array/DictionaryPropertyEdit | |||
2023-01-20 | Merge pull request #71728 from akien-mga/doc-preserve-mono-settings | Rémi Verschelde | |
doc: Define dummy Mono settings to keep them in doctool | |||
2023-01-20 | Merge pull request #70305 from Maran23/4-x-new-op-grouping | Rémi Verschelde | |
Group all 'New XXX...' operations in a 'New...' sub menu in the file system dock context menu | |||
2023-01-20 | Remove unused obsolete Array/DictionaryPropertyEdit | Rémi Verschelde | |
This were long superseded by EditorPropertyArray/Dictionary. |