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2019-03-16Make bottom panel only try to hide editors when they're visibleMichael Alexsander Silva Dias
2019-03-15Merge pull request #27056 from guzzard/masterRémi Verschelde
Ignore default ccls cache folder and compile commands json file
2019-03-14Ignore default ccls cache folder and compile commands jsoMartin Wallin
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-13Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-stateRémi Verschelde
Be more tolerant about under-defined spatial viewport state
2019-03-13Merge pull request #27000 from clayjohn/multimesh_docRémi Verschelde
[DOC] Linked various tutorials in the classref
2019-03-13Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editorRémi Verschelde
C#: Update exports only in the editor
2019-03-13Bump version to 3.2-devRémi Verschelde
No rest for the wicked.
2019-03-13Bump version to 3.1-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
2019-03-13Add some more features to changelogRémi Verschelde
2019-03-13C#: Update exports only in the editorIgnacio Etcheverry
2019-03-12linked tutorials in the classrefclayjohn
2019-03-12Mono: Update welcome message with current stateRémi Verschelde
2019-03-12Merge pull request #26974 from Calinou/update-changelogRémi Verschelde
Update changelog with recent additions
2019-03-12Update changelog with recent additionsHugo Locurcio
2019-03-12doc: Sync classref with current sourceRémi Verschelde
2019-03-12i18n: Sync translations with WeblateRémi Verschelde
2019-03-12Merge pull request #26969 from merumelu/audiostreamsample-save-crashRémi Verschelde
AudioStreamSample: Don't crash when writing to file fails
2019-03-12Merge pull request #26962 from ibrahn/small-x11setcontext-fixRémi Verschelde
fix for access after free in OS_X11::set_context.
2019-03-12Merge pull request #26943 from akien-mga/gles2-unsupported-float-typesRémi Verschelde
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12AudioStreamSample: Don't crash when writing to file failsmerumelu
2019-03-12fix for access after free in OS_X11::set_context.Ibrahn Sahir
2019-03-12Merge pull request #26957 from nekomatata/vs-natvis-fixRémi Verschelde
Fixed & improved Visual Studio custom debugger visualization
2019-03-12Don't crash when the saved editor state contains fewer viewports than ↵Sebastian Hartte
currently supported.
2019-03-12GLES2: Convert unsupported float texture types to 8-bit typesRémi Verschelde
2019-03-12Fixed & improved Visual Studio custom debugger visualizationPouleyKetchoupp
2019-03-12Merge pull request #26941 from JFonS/add_gizmos_priorityRémi Verschelde
Add priority to gizmos and fix small issues
2019-03-12Add priority to gizmos and fix small issuesJFonS
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos.
2019-03-12GLES2: Fix comments in previous commit that broke rendering (!)Rémi Verschelde
Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release.
2019-03-11Merge pull request #26936 from akien-mga/gles2-revert-texture2DLodEXTRémi Verschelde
GLES2: Revert wrong extension checks from #26928 and #26932
2019-03-11GLES2: Add comments around EXT_shader_texture_lod checkRémi Verschelde
To avoid reintroducing bugs as I did in #26928 and #26932. texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11Revert "GLES2: Ensure extension checks for texture2DLod"Rémi Verschelde
This reverts commit f5f565e3e49eecde9ed3b05913747a50d54b7357.
2019-03-11Revert "GLES2: Fix regression on texture2DLod extension checks"Rémi Verschelde
This reverts commit 8c2d38152fbf41ca9c8a8f9b381b8d271f7f54d3.
2019-03-11Merge pull request #26932 from akien-mga/gles2-fix-extensions-checkRémi Verschelde
GLES2: Fix regression on texture2DLod extension checks
2019-03-11GLES2: Fix regression on texture2DLod extension checksRémi Verschelde
These can't be done after any non-preprocessor token.
2019-03-11Merge pull request #26928 from akien-mga/gles2-texture2DLod-ext-checkRémi Verschelde
GLES2: Ensure extension checks for texture2DLod
2019-03-11Enable seamless cubemap only if extension is present.Juan Linietsky
2019-03-11GLES2: Ensure extension checks for texture2DLodRémi Verschelde
In canvas.glsl and scene.glsl, we were using texel2DFetch from stdlib.glsl, which uses texture2DLod. In both cases, the stdlib.glsl include came before the define of texture2DLod. Might fix issues for drivers that don't support GL_EXT_shader_texture_lod.
2019-03-11Merge pull request #26921 from akien-mga/html5-etc-gles2-fallbackRémi Verschelde
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11Undo #25557 (was not right anyway), fixes #26258Juan Linietsky
2019-03-11HTML5: Fix ETC export for GLES2 fallback on mobileRémi Verschelde
2019-03-11Merge pull request #26901 from KidRigger/anim_crashRémi Verschelde
Prevents a Null Reference in deleting Animations.
2019-03-11Merge pull request #26898 from clayjohn/radiance_map_gles2Rémi Verschelde
Increase size of radiance map in gles2
2019-03-11Merge pull request #26911 from KidRigger/pr-fixRémi Verschelde
Fixes segfault on opening incompatible files in GDNative videodecoder.
2019-03-11Prevents a Null Reference in deleting Animations.Anish
A null Animation would cause a crash by accessing restricted memory. Solved by checking if the animation track is null before using the animation. Fixes: #26829
2019-03-11Fixes segfault on opening incompatible files.Anish
If a file cannot be opened by the plugin connected, the engine would crash. This has been fixed by quitting the open_file() method early.
2019-03-10increase size of radiance map in gles2clayjohn
2019-03-10Merge pull request #26874 from neikeq/issue-26731Ignacio Roldán Etcheverry
Mono: Some assembly referencing changes and cleanup
2019-03-10Mono: Some assembly referencing changes and cleanupIgnacio Etcheverry
Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10Merge pull request #26867 from bojidar-bg/26816-graphnode-titleRémi Verschelde
Fix cursor going to start while editing GraphNode's title