Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-27 | GDScript: Support `%` in shorthand for `get_node` | George Marques | |
The `%` is used in scene unique nodes. Now `%` can also be used instead of `$` for the shorthand, besides being allowed generally anywhere in the path as the prefix for a node name. | |||
2022-05-24 | Merge pull request #61361 from snailrhymer/remove-anim-config-warning | Rémi Verschelde | |
2022-05-24 | Merge pull request #61365 from ↵ | Rémi Verschelde | |
Calinou/textmesh-improve-decomposition-error-message | |||
2022-05-24 | Tweak TextMesh decomposition error message to mention self-intersecting lines | Hugo Locurcio | |
2022-05-24 | Remove configuration warning from AnimationPlayer | SnailRhymer | |
Remove warning about animations in different libraries having the same name, since shared names are fine. Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library. | |||
2022-05-24 | Merge pull request #61342 from reduz/reorganize-region-rect-editor | Juan Linietsky | |
Reorganize Region Rect Editor | |||
2022-05-24 | Merge pull request #60061 from monkeyman192/allow_treeitem_visible | Rémi Verschelde | |
Allow TreeItem nodes to toggle visibility | |||
2022-05-24 | Merge pull request #61106 from snailrhymer/animation-library-fixes | Rémi Verschelde | |
Fix errors and improve UX relating to new animation libraries | |||
2022-05-24 | Merge pull request #47665 from trollodel/tree_more_buttons_signals | Rémi Verschelde | |
2022-05-24 | Reorganize Region Rect Editor | reduz | |
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others. | |||
2022-05-24 | Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties | Rémi Verschelde | |
Add properties to disable top/bottom cap generation in CylinderMesh | |||
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde | |
Rename `hint_albedo`, `hint_white/black` in shaders | |||
2022-05-24 | Merge pull request #61345 from vnen/gdscript-lambda-issues | Rémi Verschelde | |
GDScript: A few fixes for lambda issues | |||
2022-05-24 | Merge pull request #61256 from reduz/callable-mp-static | Rémi Verschelde | |
Add callable_mp_static | |||
2022-05-23 | GDScript: Fix lambda captures in default argument values | George Marques | |
2022-05-23 | GDScript: Fix `if` after lambda being seen as ternary | George Marques | |
2022-05-24 | Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color | Rémi Verschelde | |
2022-05-24 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 10414fa8936836fbb790a76ad8046a7350ea20c8) | |||
2022-05-24 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd) | |||
2022-05-23 | Merge pull request #61333 from m4gr3d/fix_restart_logic_main | Rémi Verschelde | |
2022-05-23 | Merge pull request #61311 from trollodel/fix_joint3d_warning_crash | Rémi Verschelde | |
2022-05-23 | Fix the logic to restart the Godot application | Fredia Huya-Kouadio | |
2022-05-23 | Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss | Rémi Verschelde | |
2022-05-23 | Merge pull request #61330 from madmiraal/android-duplicate-register | Rémi Verschelde | |
Remove duplicate Android sensor listener registrations | |||
2022-05-23 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. | |||
2022-05-23 | Merge pull request #61326 from akien-mga/thorvg-latest | Rémi Verschelde | |
2022-05-23 | Remove duplicate Android sensor listener registrations | Marcel Admiraal | |
2022-05-23 | thorvg: Sync a couple fixes from upstream | Rémi Verschelde | |
We're still formally tracking v0.8.1, those fixes don't impact the library features. I didn't bother documenting them with patches as they will likely soon make their way to either a v0.8.2 or v0.9.0. | |||
2022-05-23 | Merge pull request #61327 from bruvzg/text_mesh_non_visual | Rémi Verschelde | |
2022-05-23 | Merge pull request #61310 from marxin/gcc13-fix-vhacd | Rémi Verschelde | |
2022-05-23 | [TextMesh] Do not generate meshes for non-visual glyphs. | bruvzg | |
2022-05-23 | Merge pull request #61226 from Chaosus/shader_fix_keyword_completion | Rémi Verschelde | |
2022-05-23 | Merge pull request #61321 from bruvzg/lbl3d_theme_font_chk_4x | Rémi Verschelde | |
2022-05-23 | Fix building VHACD with GCC 13. | Martin Liska | |
Fixes the following error: thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type 46 | ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0); | ^~~~~~~~ Note the upstream version of the third party library is not affected. | |||
2022-05-23 | GDScript: Do not allow standalone lambdas | George Marques | |
They cannot be accessed in this case, so an error is shown to avoid misleading the uses, especially in case of named lambdas. | |||
2022-05-23 | [Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ↵ | bruvzg | |
materials. | |||
2022-05-23 | Merge pull request #61314 from Chaosus/vs_fix_conversion_bug | Rémi Verschelde | |
Fix connection of subports after uniform->constant conversion in visual shader | |||
2022-05-23 | Merge pull request #61303 from Calinou/occlusion-culling-fix-typo | Rémi Verschelde | |
Fix typo in occlusion culling warning method name | |||
2022-05-23 | Merge pull request #61297 from reduz/improve-synchronizer-usability | Rémi Verschelde | |
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability | |||
2022-05-23 | Merge pull request #61312 from bruvzg/hb_430 | Rémi Verschelde | |
HarfBuzz: Update to version 4.3.0 | |||
2022-05-23 | Improve MultiplayerSynchronizer editor usability | reduz | |
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired. | |||
2022-05-23 | Fix connection of subports after uniform->constant conversion in vshader | Yuri Rubinsky | |
2022-05-23 | Fix Joint3D and Joint2D warning causing a crash | trollodel | |
2022-05-23 | HarfBuzz: Update to version 4.3.0 | bruvzg | |
2022-05-23 | Increase saturation of accent color on the Gray editor theme preset | Hugo Locurcio | |
This also renames the Gray editor theme preset to use US spelling. | |||
2022-05-23 | Merge pull request #61283 from bruvzg/text_mesh_cubic | Rémi Verschelde | |
[TextMesh] Fix cubic Bezier arc processing. | |||
2022-05-23 | Fix typo in occlusion culling warning method name | Hugo Locurcio | |
2022-05-23 | Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius | Rémi Verschelde | |
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh | |||
2022-05-22 | Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable | Rémi Verschelde | |
2022-05-22 | Merge pull request #61282 from kleonc/inspector_array_reorder_crash_fix | Rémi Verschelde | |
`EditorPropertyArray` Fix crash when drag-reordering array elements in the inspector |