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2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-27Merge pull request #72170 from Chaosus/astar_fixYuri Rubinsky
2023-01-27Merge pull request #62123 from holgac/bugfix-62097Rémi Verschelde
Fix infinite loop in animation compress
2023-01-27Merge pull request #72173 from groud/warn_autotile_conversionRémi Verschelde
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27Merge pull request #72111 from raulsntos/method-info-metadataRémi Verschelde
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27Merge pull request #71522 from zoeesilcock/docs/more-info-on-global-menuRémi Verschelde
More info on global menu usage
2023-01-27Merge pull request #72171 from KoBeWi/editor_censorshipRémi Verschelde
Fix filtering editor nodes in Create Dialog
2023-01-27Merge pull request #72148 from ↵Rémi Verschelde
smix8/tileset_navigationlayers_bitmask_helpers_4.x Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27Merge pull request #72129 from groud/unclamp_texture_originRémi Verschelde
Rename texture_offset and unclamp it
2023-01-27Merge pull request #72168 from RandomShaper/sensible_lock_returnRémi Verschelde
Booleanize various sync primitives' wait & locking methods
2023-01-27Enchance the performance of AStar by using a LocalVector(2)Yuri Rubinsky
2023-01-27Warn that autotiles from 3.x cannot be converted automatically to 4.xGilles Roudière
2023-01-27Add a note about the parameter that global menu callbacks requireZoee Silcock
2023-01-27Fix filtering editor nodes in Create Dialogkobewi
2023-01-27Add missing classref changes after #62942Rémi Verschelde
2023-01-27Merge pull request #62499 from fire/gltf-binary-img-compressionRémi Verschelde
Handle gltf binary images
2023-01-27Merge pull request #72162 from lyuma/skeleton_renameRémi Verschelde
Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27Add TileSet helper functions to set/get navigation layer valuessmix8
Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27Booleanize various sync primitives' wait & locking methodsPedro J. Estébanez
2023-01-27Rename texture_offset and unclamp itGilles Roudière
2023-01-27Handle gltf binaryK. S. Ernest (iFire) Lee
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-guiRémi Verschelde
Fix SubViewportContainer processing Events before other Control-Nodes
2023-01-27Merge pull request #71943 from paulloz/debugger/better-errors-printingRémi Verschelde
Better error display in debugger panel
2023-01-27Merge pull request #72167 from dalexeev/line-text-edit-context-menuRémi Verschelde
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27Merge pull request #71907 from TokageItLab/change-animated-sprite-apiRémi Verschelde
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27Merge pull request #72102 from Riteo/keymapx11-scope-goodnessRémi Verschelde
Put KeyMappingX11 stuff inside its own scope
2023-01-27Merge pull request #72149 from MinusKube/rich_text_visible_chars_bugRémi Verschelde
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27Merge pull request #72165 from bruvzg/ssh_non_interactiveRémi Verschelde
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.
2023-01-27Merge pull request #72164 from daviirodrig/fix-sshRémi Verschelde
Fix split allow empty string in SSH export plugin
2023-01-27Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fixRémi Verschelde
Avoid nested skeletons, and handle skinned meshes with children.
2023-01-27Merge pull request #67783 from EricEzaM/67715-input-event-action-as-textRémi Verschelde
Make InputEventAction as_text() return the text of the first valid event for the action.
2023-01-27Merge pull request #71845 from vonagam/fix-read-onlyRémi Verschelde
GDScript: Fix test for read-only state of constants
2023-01-27Merge pull request #72166 from TokageItLab/method-breakRémi Verschelde
Fix AnimationTree MethodTrack discards all process
2023-01-27Merge pull request #69547 from raulsntos/dotnet/pascal-caseRémi Verschelde
C#: Renames to follow .NET naming conventions
2023-01-27Better error display in debugger panelPaul Joannon
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**.
2023-01-27Fix AnimationTree MethodTrack discards all processSilc Renew
2023-01-27[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.bruvzg
2023-01-27Fix `LineEdit` and `TextEdit` context menus not customizableDanil Alexeev
2023-01-27Fix split allow empty string in SSH export plugindaviirodrig
2023-01-26Make BoneAttachment3D and Skeleton3D names consistent.Lyuma
BoneAttachment3D nodes are now named as their bone name. Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6 Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes. This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26Avoid nested skeletons, and handle skinned meshes with children.Lyuma
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones. In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node. Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references. This change will break existing imported scenes with bone attachments and more than one skeleton. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-01-27GDScript: Fix test for read-only state of constantsDmitrii Maganov
2023-01-27C#: Rename `Object` to `GodotObject`Raul Santos
2023-01-27C#: Renames to follow .NET naming conventionsRaul Santos
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27Fix char offset calculation when processing RichTextLabel line cachesMinusKube
2023-01-27C#: Add global namespace to grouping property infoRaul Santos
2023-01-27Merge pull request #71427 from ↵Rémi Verschelde
Calinou/spinbox-custom-arrow-step-add-property-hint Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27Merge pull request #71874 from KoBeWi/relesetcRémi Verschelde
Reselect signal after tree update
2023-01-27Merge pull request #71825 from RedworkDE/net6-roll-forwardRémi Verschelde
C#: Allow use of .NET 7
2023-01-27Merge pull request #71356 from raulsntos/dotnet/getRémi Verschelde
C#: Lookup signals and methods in Get method