Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | |
2023-01-27 | Merge pull request #72170 from Chaosus/astar_fix | Yuri Rubinsky | |
2023-01-27 | Merge pull request #62123 from holgac/bugfix-62097 | Rémi Verschelde | |
Fix infinite loop in animation compress | |||
2023-01-27 | Merge pull request #72173 from groud/warn_autotile_conversion | Rémi Verschelde | |
Warn that autotiles from 3.x cannot be converted automatically to 4.x | |||
2023-01-27 | Merge pull request #72111 from raulsntos/method-info-metadata | Rémi Verschelde | |
Add `GodotTypeInfo::Metadata` to `MethodInfo` | |||
2023-01-27 | Merge pull request #71522 from zoeesilcock/docs/more-info-on-global-menu | Rémi Verschelde | |
More info on global menu usage | |||
2023-01-27 | Merge pull request #72171 from KoBeWi/editor_censorship | Rémi Verschelde | |
Fix filtering editor nodes in Create Dialog | |||
2023-01-27 | Merge pull request #72148 from ↵ | Rémi Verschelde | |
smix8/tileset_navigationlayers_bitmask_helpers_4.x Add TileSet helper functions to set/get navigation layer bitmask values | |||
2023-01-27 | Merge pull request #72129 from groud/unclamp_texture_origin | Rémi Verschelde | |
Rename texture_offset and unclamp it | |||
2023-01-27 | Merge pull request #72168 from RandomShaper/sensible_lock_return | Rémi Verschelde | |
Booleanize various sync primitives' wait & locking methods | |||
2023-01-27 | Enchance the performance of AStar by using a LocalVector(2) | Yuri Rubinsky | |
2023-01-27 | Warn that autotiles from 3.x cannot be converted automatically to 4.x | Gilles Roudière | |
2023-01-27 | Add a note about the parameter that global menu callbacks require | Zoee Silcock | |
2023-01-27 | Fix filtering editor nodes in Create Dialog | kobewi | |
2023-01-27 | Add missing classref changes after #62942 | Rémi Verschelde | |
2023-01-27 | Merge pull request #62499 from fire/gltf-binary-img-compression | Rémi Verschelde | |
Handle gltf binary images | |||
2023-01-27 | Merge pull request #72162 from lyuma/skeleton_rename | Rémi Verschelde | |
Make BoneAttachment3D and Skeleton3D names consistent. | |||
2023-01-27 | Add TileSet helper functions to set/get navigation layer values | smix8 | |
Adds helper functions to TileSet to set / get navigation layers bitmask values. | |||
2023-01-27 | Booleanize various sync primitives' wait & locking methods | Pedro J. Estébanez | |
2023-01-27 | Rename texture_offset and unclamp it | Gilles Roudière | |
2023-01-27 | Handle gltf binary | K. S. Ernest (iFire) Lee | |
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use. | |||
2023-01-27 | Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui | Rémi Verschelde | |
Fix SubViewportContainer processing Events before other Control-Nodes | |||
2023-01-27 | Merge pull request #71943 from paulloz/debugger/better-errors-printing | Rémi Verschelde | |
Better error display in debugger panel | |||
2023-01-27 | Merge pull request #72167 from dalexeev/line-text-edit-context-menu | Rémi Verschelde | |
Fix `LineEdit` and `TextEdit` context menus not customizable | |||
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-27 | Merge pull request #72102 from Riteo/keymapx11-scope-goodness | Rémi Verschelde | |
Put KeyMappingX11 stuff inside its own scope | |||
2023-01-27 | Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug | Rémi Verschelde | |
Fix char offset calculation when processing RichTextLabel line caches | |||
2023-01-27 | Merge pull request #72165 from bruvzg/ssh_non_interactive | Rémi Verschelde | |
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. | |||
2023-01-27 | Merge pull request #72164 from daviirodrig/fix-ssh | Rémi Verschelde | |
Fix split allow empty string in SSH export plugin | |||
2023-01-27 | Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix | Rémi Verschelde | |
Avoid nested skeletons, and handle skinned meshes with children. | |||
2023-01-27 | Merge pull request #67783 from EricEzaM/67715-input-event-action-as-text | Rémi Verschelde | |
Make InputEventAction as_text() return the text of the first valid event for the action. | |||
2023-01-27 | Merge pull request #71845 from vonagam/fix-read-only | Rémi Verschelde | |
GDScript: Fix test for read-only state of constants | |||
2023-01-27 | Merge pull request #72166 from TokageItLab/method-break | Rémi Verschelde | |
Fix AnimationTree MethodTrack discards all process | |||
2023-01-27 | Merge pull request #69547 from raulsntos/dotnet/pascal-case | Rémi Verschelde | |
C#: Renames to follow .NET naming conventions | |||
2023-01-27 | Better error display in debugger panel | Paul Joannon | |
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**. | |||
2023-01-27 | Fix AnimationTree MethodTrack discards all process | Silc Renew | |
2023-01-27 | [SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. | bruvzg | |
2023-01-27 | Fix `LineEdit` and `TextEdit` context menus not customizable | Danil Alexeev | |
2023-01-27 | Fix split allow empty string in SSH export plugin | daviirodrig | |
2023-01-26 | Make BoneAttachment3D and Skeleton3D names consistent. | Lyuma | |
BoneAttachment3D nodes are now named as their bone name. Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6 Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes. This change will break existing imported scenes with more than one skeleton and/or bone attachments. | |||
2023-01-26 | Avoid nested skeletons, and handle skinned meshes with children. | Lyuma | |
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones. In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node. Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references. This change will break existing imported scenes with bone attachments and more than one skeleton. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2023-01-27 | GDScript: Fix test for read-only state of constants | Dmitrii Maganov | |
2023-01-27 | C#: Rename `Object` to `GodotObject` | Raul Santos | |
2023-01-27 | C#: Renames to follow .NET naming conventions | Raul Santos | |
Renamed C# types and members to use PascalCase and follow .NET naming conventions. | |||
2023-01-27 | Fix char offset calculation when processing RichTextLabel line caches | MinusKube | |
2023-01-27 | C#: Add global namespace to grouping property info | Raul Santos | |
2023-01-27 | Merge pull request #71427 from ↵ | Rémi Verschelde | |
Calinou/spinbox-custom-arrow-step-add-property-hint Add a property hint for SpinBox's `custom_arrow_step` property | |||
2023-01-27 | Merge pull request #71874 from KoBeWi/relesetc | Rémi Verschelde | |
Reselect signal after tree update | |||
2023-01-27 | Merge pull request #71825 from RedworkDE/net6-roll-forward | Rémi Verschelde | |
C#: Allow use of .NET 7 | |||
2023-01-27 | Merge pull request #71356 from raulsntos/dotnet/get | Rémi Verschelde | |
C#: Lookup signals and methods in Get method |