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2021-12-27Document new behavior of shader `DEPTH_TEXTURE` in the Vulkan rendererHugo Locurcio
2021-12-24Merge pull request #56210 from 1ace/vk-engine-versionRémi Verschelde
drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24drivers/vulkan: limit pEngineName to only the engine name, without its versionEric Engestrom
It's supposed to be something stable that can be used to identify the engine (using an equality check), so having the version number in there defeats the purpose. While at it, there is no need to prefix it with a second `"GodotEngine"`, nor to copy the static C string into a C++ string to then extract a C string from it :)
2021-12-23Merge pull request #56202 from 1ace/vk-engine-versionRémi Verschelde
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23drivers/vulkan: set the engineVersion to Godot's versionEric Engestrom
2021-12-23Merge pull request #56183 from raulsntos/fix-56180Ignacio Roldán Etcheverry
Fix `KeyValuePairAt` memory leak
2021-12-23Fix `KeyValuePairAt` memory leakRaul Santos
2021-12-23Merge pull request #55636 from bruvzg/vis_char_modesRémi Verschelde
Add different "visible characters" behavior modes.
2021-12-22Merge pull request #56165 from timothyqiu/escape-fixRémi Verschelde
2021-12-23Fix `make_rst.py` missing escape in front of some linksHaoyu Qiu
2021-12-22Merge pull request #56131 from Chaosus/shader_refactor_render_modesRémi Verschelde
2021-12-22Merge pull request #55793 from aaronfranke/ios64Rémi Verschelde
2021-12-22Remove build system code for 32-bit iOSAaron Franke
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-21Merge pull request #56043 from Zylann/mesh_old_conversion_messageRémi Verschelde
2021-12-21Added resource path to message about old mesh format conversionMarc Gilleron
2021-12-21Merge pull request #56127 from akien-mga/doc-makerst-lang-headingsRémi Verschelde
2021-12-21i18n: Add `--lang` option to `make_rst.py` to write translated headingsRémi Verschelde
Add a few missing headings to the translation templates.
2021-12-21i18n: Sync classref translations with 3.x branch (3.5-beta)Rémi Verschelde
This is the new base branch for the classref translations to prepare them for the 3.5 release. This means that the 3.4 class ref translations will likely no longer get updates, as we can't easily maintain two slightly different branches on Weblate. (cherry picked from commit aac4e3614975303330a7e2aa719b7a05ae8333e5)
2021-12-21i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit eb4816ee130f3258849febecb44b8d013bf346a1)
2021-12-21i18n: Remove line numbers from classref PO filesRémi Verschelde
It's useful context for translators but it generates very spammy diffs whenever a line is added or removed, changing the comments for hundreds or thousands of msgids needlessly. We still have the file names so it's relatively easy to search in file to find the location of the source string. (cherry picked from commit dbfe36728ed32ee93bd200678534733c89dc3150)
2021-12-21i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 0fe94ee6e55e1231df5e80c20e58e7f2d73adde8)
2021-12-21Merge pull request #55761 from KoBeWi/alt_hackRémi Verschelde
2021-12-21Merge pull request #56119 from timothyqiu/make-rstRémi Verschelde
2021-12-21Merge pull request #56028 from ↵Rémi Verschelde
madmiraal/revert-55978-fix-switch-controller-event-spam
2021-12-21Merge pull request #55823 from KoBeWi/optional_buttonRémi Verschelde
2021-12-21Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shapeRémi Verschelde
2021-12-21Update `make_rst.py` for non-latin textsHaoyu Qiu
2021-12-21Merge pull request #56111 from kleonc/editor-atlas-packer-zero-height-fixRémi Verschelde
2021-12-21Merge pull request #56106 from Calinou/print-fps-vsync-modeRémi Verschelde
2021-12-21Merge pull request #56105 from zaevi/fix_tooltip_trRémi Verschelde
2021-12-21Merge pull request #56098 from Faless/mbedtls/2.16.12Rémi Verschelde
2021-12-21Implement property array for OptionButtonkobewi
2021-12-20EditorAtlasPacker Fix incorrectly deducing zero height in some caseskleonc
2021-12-20Print requested V-Sync mode when Print Fps is enabledHugo Locurcio
This can be used to diagnose why the printed FPS is locked to the monitor refresh rate.
2021-12-21Fix BaseButton's localization for tooltip with shortcutZae
2021-12-20Fix wrong ColorPicker shape with GradientEditjmb462
2021-12-20Bump mbedtls to 2.16.12Fabio Alessandrelli
Remove upstreamed patches. Re-apply padlock and uwp patches. NOTE: We could replace our padloack patch with mbedtls 3452.
2021-12-20Merge pull request #56048 from Faless/headless/os_featuresRémi Verschelde
2021-12-20Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-masterRémi Verschelde
2021-12-20Merge pull request #56071 from great90/masterRémi Verschelde
2021-12-20[Headless] Workaround texture load failure.Fabio Alessandrelli
Some assets are loaded based on OS/server feature detection, namely textures (but potentially others). The ResourceImporter will fail to load a texture if the OS reports not supporting it. The OS, in turn, checks texture format support via the RenderingServer. This commit makes the dummy rasterizer report known texture formats as supported (although unused), so that scenes can be correctly loaded when they include references to imported textures.
2021-12-19Fix variable name 'max_size' to 'min_size' in aabbgreat90
2021-12-18Merge pull request #55918 from BastiaanOlij/fix_win_opengl_destroy_crashRémi Verschelde
Fix incorrect destroy of OpenGL driver if using Vulkan on Windows
2021-12-18Merge pull request #56046 from timothyqiu/map-patternRémi Verschelde
Fix crash when executing `TileMap.map_pattern`
2021-12-18Merge pull request #56041 from Zylann/null_checks2Rémi Verschelde
Fix crash if font fails loading when generating a preview
2021-12-18Fix crash when executing `TileMap.map_pattern`Haoyu Qiu
Validates the input reference.
2021-12-18Fix crash if font fails loading when generating a previewMarc Gilleron
Historical crash log: ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf. at: (core\io\resource_loader.cpp:213) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649) ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:206)
2021-12-18Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵Bastiaan Olij
preventing crash issues.
2021-12-17Sync detect_prime_x11.cpp formatting changes from 3.x branchWilson E. Alvarez