Age | Commit message (Collapse) | Author |
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Workaround for GodotView touches being called from UIWindow on different UIView input
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to AUTOWRAP_WORD_SMART to match 3.x behavior.
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This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
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get_viewport()->gui_get_focus_owner()
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Expand description for warp_mouse_position method
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translation detection by the OS.
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HTTPClientJavaScript already supports non-blocking requests.
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Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.2/NEWS
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akien-mga/editorhelp-tooltip-set-fit_content_height
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This reverts #51619 and fixes the issue properly, as well as enabling
`fit_content_height` which is necessary following #57304.
Fixes #57174.
Also adds a placeholder for property and signal tooltips with no description,
factoring the code while at it.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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Verify custom HTTP headers, fix off by one error
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DOCS: Object.set() does nothing on type mismatch
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Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation
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Improve performance of the font change.
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without invalidating line break points, justification points, or recreating shaped text buffer.
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Fix `mouse_over` not dropped when mouse leaves window
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Closes #57153
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Fix high CPU usage on MacOS by reverting the polling for Network
debugging to match 144hz refresh rate.
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Clarify documentation for Rect2/Rect2i's `has_no_area()`
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