Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-01 | Add texture reading code to OpenGL3 renderer for web and mobile | clayjohn | |
This allows using texture_2d_get on all platforms which is needed for the get_image function This commit also fixes some OpenGL warnings on the Web platform that came from attempting to map a buffer with zero length | |||
2022-11-01 | Merge pull request #68089 from alfredbaudisch/remove-secondary-carets | Rémi Verschelde | |
Shortcut and Bind to Remove Secondary Carets | |||
2022-11-01 | Merge pull request #68100 from timothyqiu/regex-offset | Rémi Verschelde | |
Clarify offset parameter behavior in RegEx methods | |||
2022-11-01 | Merge pull request #62418 from Calinou/movie-maker-warn-on-low-disk-space | Rémi Verschelde | |
Warn if available disk space is low when Movie Maker mode is enabled | |||
2022-11-01 | Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix | Rémi Verschelde | |
Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available. | |||
2022-11-01 | Merge pull request #68099 from Sauermann/fix-popup-mouse-offset | Rémi Verschelde | |
Fix mouse offset for unfocused popups | |||
2022-11-01 | Clarify offset parameter behavior in RegEx methods | Haoyu Qiu | |
2022-11-01 | Fix mouse offset for unfocused popups | Markus Sauermann | |
On Windows, the mouse was offset, when unfocused popups were used, like the Editor menu. | |||
2022-11-01 | Warn if available disk space is low when Movie Maker mode is enabled | Hugo Locurcio | |
Saving movies can require a lot of disk space, and running out of disk space may cause the entire recording to have to be redone. This also prints a message on startup to state that Movie Maker mode is enabled, along with the requested framerate. Since Movie Maker mode forces non-real-time simulation, it's important to know that it is enabled when starting the project. | |||
2022-10-31 | Fixup classref markup after #62416 | Rémi Verschelde | |
2022-10-31 | Merge pull request #68044 from ztc0611/ios-promotion | Rémi Verschelde | |
Add ProMotion/High Refresh Rate Support to iOS Exports | |||
2022-10-31 | Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish | Rémi Verschelde | |
Request attention on the editor window when done recording a movie | |||
2022-10-31 | Merge pull request #68085 from bruvzg/brk_fix | Rémi Verschelde | |
[TextServer] Fix incorrect line breaks count for embedded objects (e.g. RTL tables). | |||
2022-10-31 | Shortcut and Bind to Remove Secondary Carets | Alfred Reinold Baudisch | |
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut. When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed. This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut. Closes #67991 | |||
2022-10-31 | [TextServer] Fix incorrect line breaks count for embedded objects (e.g. RTL ↵ | bruvzg | |
tables). | |||
2022-10-31 | Add safety check for at least 2 nodes and 1 link to ↵ | Mark Riedesel | |
GodotSoftBody3D.reoptimize_link_order() before proceeding. Fixes #61474 | |||
2022-10-31 | Merge pull request #68060 from dpalais/no-pointer-animationnode-blendtree-rename | Rémi Verschelde | |
Remove the usage of pointers in signal call, to fix #67941 | |||
2022-10-31 | Merge pull request #68051 from kleonc/array-fill-docs-note | Rémi Verschelde | |
[Docs] Clarify `Array.fill` behavior when reference type is passed in | |||
2022-10-31 | Merge pull request #67933 from bruvzg/ds_hide_window_creation | Rémi Verschelde | |
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods. | |||
2022-10-31 | Merge pull request #67821 from bruvzg/ins_ops | Rémi Verschelde | |
Improve text line breaking performance for long lines. | |||
2022-10-31 | Merge pull request #68055 from Lielay9/patch-1 | Matthew | |
Fix typo minimize button -> maximize button | |||
2022-10-31 | [DisplayServer] Hide internal window creation/deletion methods and expose ↵ | bruvzg | |
some missing methods. | |||
2022-10-31 | Improve text line breaking performance for long lines. | bruvzg | |
2022-10-31 | Add ProMotion Support to iOS Exports | Zach Coleman | |
2022-10-31 | Merge pull request #67931 from bruvzg/locale_no_def | Rémi Verschelde | |
Do not auto add default script and country codes to the locale. | |||
2022-10-31 | Merge pull request #67895 from bruvzg/ts_fix_obj_rects | Rémi Verschelde | |
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap. | |||
2022-10-31 | Merge pull request #67879 from bruvzg/fix_no_vlk | Rémi Verschelde | |
Fix build with Vulkan disabled and no Vulkan headers installed. | |||
2022-10-31 | Merge pull request #67562 from bruvzg/improve_font_packing | Rémi Verschelde | |
Improve font glyph cache packing shelf best height fit heuristic. | |||
2022-10-31 | Merge pull request #67968 from bruvzg/icu72.1 | Rémi Verschelde | |
ICU: Update to version 72.1 | |||
2022-10-31 | Merge pull request #67702 from bruvzg/hb351 | Rémi Verschelde | |
HarfBuzz: Update to version 5.3.1 | |||
2022-10-31 | Merge pull request #67585 from bruvzg/fix_no_graphite_build | Rémi Verschelde | |
[TextServer] Fix build with disabled graphite. | |||
2022-10-31 | Merge pull request #67409 from bruvzg/fix_oversampling_rounding | Rémi Verschelde | |
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used. | |||
2022-10-31 | Merge pull request #67486 from bruvzg/bmp_oem | Rémi Verschelde | |
[Font] Add support for OEM encoded bitmap fonts. | |||
2022-10-31 | Merge pull request #68008 from timothyqiu/hide-axis | Rémi Verschelde | |
Hide axis gizmo after translating 3D nodes | |||
2022-10-31 | Merge pull request #68005 from timothyqiu/type-mismatch | Rémi Verschelde | |
Fix type mismatch error when deselecting a 3D gizmo | |||
2022-10-31 | Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alert | Rémi Verschelde | |
Add alert in anim trees if resource load fails | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #68079 from Mickeon/doc-help-hint | Rémi Verschelde | |
Add tooltip to method qualifiers in Documentation Help | |||
2022-10-31 | Merge pull request #67826 from Chaosus/gds_fix_enum | Rémi Verschelde | |
Fix enum type to use int64_t instead of int in GDScript | |||
2022-10-31 | Add tooltip to method qualifiers in Documentation Help | Micky | |
2022-10-31 | Merge pull request #68073 from timothyqiu/marker-3d-extents | Rémi Verschelde | |
Make Marker3D gizmo resizable | |||
2022-10-31 | Merge pull request #67282 from CheesecakeCG/fix-pb-start-sim | Rémi Verschelde | |
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone | |||
2022-10-31 | Fix Skeleton3D falsely assuming all physical bones will be children of their ↵ | hare_ware | |
first bone | |||
2022-10-31 | Merge pull request #67710 from KoBeWi/a_bit_local_global_transform | Rémi Verschelde | |
Remove error condition from get_global_transform() | |||
2022-10-31 | Merge pull request #67800 from jbcolli2/ArrayMesh-UnitTests | Rémi Verschelde | |
Unit Tests for ArrayMesh class for Issue #43440 | |||
2022-10-31 | Merge pull request #65452 from timothyqiu/agent-target | Rémi Verschelde | |
Make NavigationAgent `target_location` a property | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Merge pull request #67489 from timothyqiu/auto-select-all | Rémi Verschelde | |
Allow selecting SpinBox & LineEdit text when focus enters | |||
2022-10-31 | Merge pull request #67309 from groud/implement_gdnative_interface_h_dump | Rémi Verschelde | |
Implement a way to dump the gdnative_interface.h file from the executable | |||
2022-10-31 | Make code generation for shader boolean uniform instances easier | Yuri Rubinsky | |