Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-25 | Merge pull request #66233 from DorianSzlachcic/3-to-4-converter-issue | Rémi Verschelde | |
Prevent 3-to-4 project converter from adding extra line for move_and_slide | |||
2022-09-25 | Merge pull request #66402 from smix8/navigation_pathquery_missing_doc_4.x | Rémi Verschelde | |
Add missing postprocessing doc for PathQueryParameters | |||
2022-09-25 | Merge pull request #66395 from bfeber/patch-1 | Rémi Verschelde | |
Fix compilation with custom "GODOT_VERSION_STATUS" | |||
2022-09-25 | Add missing postprocessing doc for PathQueryParameters | smix8 | |
2022-09-25 | Fix compilation with custom "GODOT_VERSION_STATUS" | Björn Feber | |
2022-09-25 | Prevent 3-to-4 project converter from adding extra line for move_and_slide | DorianSzlachcic | |
Fixes #66054 | |||
2022-09-25 | Merge pull request #63224 from Rindbee/update-GDScript-cache | Rémi Verschelde | |
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE | |||
2022-09-25 | Merge pull request #66378 from nikitalita/patch-1 | Rémi Verschelde | |
Fix `tools=no` compile when `vsproj=yes` | |||
2022-09-25 | Merge pull request #63109 from OverloadedOrama/fix-input-event-action | Rémi Verschelde | |
Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter | |||
2022-09-25 | Merge pull request #65290 from requizm/fix/65081/cannot_set_escape | Rémi Verschelde | |
Disabled "Escape" button when closing the shortcut window | |||
2022-09-25 | Merge pull request #66306 from Razoric480/raz/null-string | Rémi Verschelde | |
Prevent a crash in the LSP when a function's return datatype is not resolved | |||
2022-09-25 | Merge pull request #66289 from Rindbee/fix-scene-export | Rémi Verschelde | |
Fix sub-scene root nodes not getting the correct inheritance chain when exporting | |||
2022-09-25 | Merge pull request #66288 from bruvzg/te_fix_color | Rémi Verschelde | |
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color. | |||
2022-09-25 | Merge pull request #66377 from bruvzg/macos_menu_cb_deferred | Rémi Verschelde | |
[macOS] Process menu callback after event processing step to avoid event queue corruption. | |||
2022-09-25 | Merge pull request #66338 from asmaloney/some-include-cleanups | Rémi Verschelde | |
Remove unused includes & move some includes to top of file | |||
2022-09-25 | Merge pull request #65531 from Mickeon/project-converter-missing-entries | Rémi Verschelde | |
Add a few missing entries in Project Converter | |||
2022-09-24 | Don't add `editor_sources` to vs_project when `tools=no` | nikitalita | |
`editor_sources` was being added to the vs_project when godot is compiled with `tools=no`, which caused the build to fail. | |||
2022-09-24 | Merge pull request #66355 from Mickeon/fix-color-picker-always-color-changed | Rémi Verschelde | |
Fix ColorPicker always emitting color_changed on html submit | |||
2022-09-24 | Merge pull request #66295 from bruvzg/win_fix_wm_char_keysym | Rémi Verschelde | |
[Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. | |||
2022-09-24 | Merge pull request #66315 from clayjohn/QuadMesh-size | Rémi Verschelde | |
Set QuadMesh default size back to 1 | |||
2022-09-24 | Merge pull request #66364 from aaronfranke/projectman-selfcontained | Rémi Verschelde | |
Fix project manager not working in self-contained mode | |||
2022-09-24 | [macOS] Process menu callback after event processing step to avoid event ↵ | bruvzg | |
queue corruption. | |||
2022-09-24 | Fix project manager not working in self-contained mode | Aaron Franke | |
2022-09-24 | Fix ColorPicker always emitting color_changed on html submit | Micky | |
The color change was always emitted when the the modal was closed, even if it was exactly the same as before. | |||
2022-09-24 | Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE | Rindbee | |
2022-09-23 | Remove unused includes & move some includes to top of file | Andy Maloney | |
2022-09-23 | Set QuadMesh default size back to 1 | clayjohn | |
2022-09-23 | Prevent null crash when datatype not resolved | Francois Belair | |
2022-09-23 | Merge pull request #66303 from akien-mga/scons-cleanup-debug-defines | Rémi Verschelde | |
2022-09-23 | SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines | Rémi Verschelde | |
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place. | |||
2022-09-23 | Merge pull request #66297 from ↵ | Rémi Verschelde | |
akien-mga/scons-remove-fomit-frame-pointer-ftree-vectorize | |||
2022-09-23 | SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize` | Rémi Verschelde | |
- `-fomit-frame-pointer` is included automatically by both GCC and Clang in `-O1` and above. - `-ftree-vectorize` is included automatically by GCC in `-O2` and beyond, and seems always enabled by Clang. Closes #66296. See that issue for a detailed investigation. | |||
2022-09-23 | [Windows] Fix WM_CHAR processing code using Unicode char instead of Virtual key. | bruvzg | |
2022-09-23 | Fix sub-scene root nodes not getting the correct inheritance chain when ↵ | Rindbee | |
exporting | |||
2022-09-23 | [TextEdit] Use error/selection font color for the current glyph only, ↵ | bruvzg | |
instead of updating cached font color. | |||
2022-09-23 | Merge pull request #65817 from bruvzg/typed_array | Rémi Verschelde | |
2022-09-23 | Merge pull request #66284 from clayjohn/particles-mem-bug | Rémi Verschelde | |
Properly initialize motion vectors offset when motion vectors are disabled | |||
2022-09-23 | Merge pull request #65158 from nongvantinh/fixed-infinite-loop | Rémi Verschelde | |
Fixes engine runs into an infinite loop when searching using FindBar | |||
2022-09-23 | Merge pull request #66177 from rburing/callable_callv | Rémi Verschelde | |
add `callv` method | |||
2022-09-23 | Merge pull request #66254 from bruvzg/macos_title | Rémi Verschelde | |
[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement. | |||
2022-09-23 | Merge pull request #66260 from lawnjelly/fix_bvh_array_warning | Rémi Verschelde | |
Fix array-bounds warning in BVH | |||
2022-09-23 | Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitialized | Rémi Verschelde | |
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | |||
2022-09-23 | Merge pull request #66250 from nongvantinh/fixed_invalid_root_name | Rémi Verschelde | |
Fixed root name invalid at scene creation. | |||
2022-09-23 | Merge pull request #66246 from Jummit/fix-dir-crash | Rémi Verschelde | |
Fix crash when listing files in nonexistent directory | |||
2022-09-22 | Properly initialize motion vectors offset when motion vectors are disabled. | clayjohn | |
This fixes an uninitialized memory bug that caused particles to fail in non-LTO builds | |||
2022-09-22 | [GDExtension] Implement support for typed arrays. | bruvzg | |
2022-09-22 | [macOS extend-to-title] Add scene/project name to the editor title, fix ↵ | bruvzg | |
incorrect window button position/order when system primary language is RTL. | |||
2022-09-22 | Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null | Ignacio Roldán Etcheverry | |
C#: Guard against null assemblies | |||
2022-09-22 | Merge pull request #66257 from raulsntos/dotnet/suppress-CA1711 | Ignacio Roldán Etcheverry | |
C#: Suppress EventHandler suffix diagnostic for signals | |||
2022-09-22 | Fix array-bounds warning in BVH | lawnjelly | |
Provides a workaround to prevent tripping a compiler warning. |