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2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky
opened, but have to check in detail..
2017-08-17Merge pull request #10398 from Rubonnek/removed-unused-variableRémi Verschelde
Removed unused variable
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde
Fixes #10399.
2017-08-17Removed unused variableWilson E. Alvarez
2017-08-17Merge pull request #10393 from groud/fix_progress_dialogRémi Verschelde
Fix progress dialog's bars overflowing.
2017-08-17Merge pull request #8144 from supagu/symlinkRémi Verschelde
Reworked change_dir to support symlinks
2017-08-17Fix progress dialog's bars overflowing.Gilles Roudiere
2017-08-17Merge pull request #10383 from bojidar-bg/x-fix-particles-emittingRémi Verschelde
Fix particles emitting when emitting is set to false in scene
2017-08-17Merge pull request #10386 from Corruptinator/masterRémi Verschelde
Fixed OUYA Game Controller for 3.0 [ci skip]
2017-08-17Merge pull request #10385 from RandomShaper/improve-prop-evalRémi Verschelde
Fix/improve property evaluator
2017-08-16Fixed OUYA Game Controller for 3.0Corruptinator
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0
2017-08-17Fix/improve property evaluatorPedro J. Estébanez
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-16Fix particles emitting when emitting is set to false in sceneBojidar Marinov
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16Tilemap Editor: Setting to hide tile info in the menu barRémi Verschelde
Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
2017-08-16Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3Rémi Verschelde
Some method fixes
2017-08-16Merge pull request #10265 from leezh/patchnine_styleboxRémi Verschelde
Added Tile and TileFit to StyleBoxes
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
Better flat stylebox with rounded corners
2017-08-16EditorPlugin: Renames virtual method hiding inherited methodIgnacio Etcheverry
2017-08-16Merge pull request #10300 from H4kor/anchorRémi Verschelde
Show Anchor even when Control-Node is hidden
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-16Merge pull request #10309 from H4kor/particlesRémi Verschelde
Fixing blinking particles at 0 initial velocity.
2017-08-16Merge pull request #10312 from kbake/pressed-scroll-bar-styleRémi Verschelde
Scroll bars now look different on press
2017-08-16Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_meshRémi Verschelde
Exposed create_from_mesh in Navmesh
2017-08-16Merge pull request #10326 from kubecz3k/spatial-click-improveRémi Verschelde
spatial selection if subscene geometry is far from origin
2017-08-16Merge pull request #10356 from RandomShaper/fix-msvc-errorRémi Verschelde
Add comment warning about include order
2017-08-16Merge pull request #10343 from Faless/html5_fixes_2Rémi Verschelde
Use precision for samples only when #version 300 es
2017-08-16Merge pull request #10376 from RandomShaper/fix-nav-double-pointRémi Verschelde
Fix double point in Navigation2D
2017-08-16Merge pull request #10373 from RandomShaper/remove-physics-checkRémi Verschelde
Remove needless check in motion test
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
Part of #8830.
2017-08-16Merge pull request #10264 from Rubonnek/use-const-referenceRémi Verschelde
Use const reference where favorable
2017-08-16Merge pull request #10368 from RandomShaper/rename-layouts-fileRémi Verschelde
Rename layouts file to editor_layouts-3.cfg
2017-08-16Merge pull request #10367 from RandomShaper/allow-zero-padded-seriesRémi Verschelde
Allow zero-padded serial naming
2017-08-16Merge pull request #10366 from RandomShaper/revive-prop-evalRémi Verschelde
Revive inspector property evaluation
2017-08-16Use precision for samples only when #version 300 esFabio Alessandrelli
Fix #10332
2017-08-16Fix double point in Navigation2DPedro J. Estébanez
Fixes #10324.
2017-08-16Remove needless check in motion testPedro J. Estébanez
Since now one-way collision is at shapes, the removed if was unneeded.
2017-08-16Checking vecs before normalization. Fixes #10183Niko Abeler
2017-08-16Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-16Allow zero-padded serial namingPedro J. Estébanez
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758.
2017-08-16Revive inspector property evaluationPedro J. Estébanez
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
2017-08-15Merge pull request #10365 from RandomShaper/fix-10074Juan Linietsky
Keep shapes bound to out-of-tree 3D physics objects
2017-08-16Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074.
2017-08-15Merge pull request #10166 from toger5/asset_lib_style_overridesJuan Linietsky
fixed loading old theme styleboxes.
2017-08-15Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky
2017-08-15Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky
Trail Divisor: Fixed Editor Glitch
2017-08-15Fixes crash related to animatio editor, closes #8687Juan Linietsky
2017-08-15Merge pull request #10336 from endragor/export-filterskubecz3k
Use include/exclude export filters. Fixes #9860
2017-08-15Merge pull request #10333 from HummusSamurai/fix-console-errorkubecz3k
Fix console warning: Condition !env is true