Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-17 | Merge pull request #10398 from Rubonnek/removed-unused-variable | Rémi Verschelde | |
Removed unused variable | |||
2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde | |
Fixes #10399. | |||
2017-08-17 | Removed unused variable | Wilson E. Alvarez | |
2017-08-17 | Merge pull request #10393 from groud/fix_progress_dialog | Rémi Verschelde | |
Fix progress dialog's bars overflowing. | |||
2017-08-17 | Merge pull request #8144 from supagu/symlink | Rémi Verschelde | |
Reworked change_dir to support symlinks | |||
2017-08-17 | Fix progress dialog's bars overflowing. | Gilles Roudiere | |
2017-08-17 | Merge pull request #10383 from bojidar-bg/x-fix-particles-emitting | Rémi Verschelde | |
Fix particles emitting when emitting is set to false in scene | |||
2017-08-17 | Merge pull request #10386 from Corruptinator/master | Rémi Verschelde | |
Fixed OUYA Game Controller for 3.0 [ci skip] | |||
2017-08-17 | Merge pull request #10385 from RandomShaper/improve-prop-eval | Rémi Verschelde | |
Fix/improve property evaluator | |||
2017-08-16 | Fixed OUYA Game Controller for 3.0 | Corruptinator | |
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0 | |||
2017-08-17 | Fix/improve property evaluator | Pedro J. Estébanez | |
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it. | |||
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | |
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||
2017-08-16 | Tilemap Editor: Setting to hide tile info in the menu bar | Rémi Verschelde | |
Based on e513ecb7a14560d7238408a16a3b855863fd6df9. | |||
2017-08-16 | Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3 | Rémi Verschelde | |
Some method fixes | |||
2017-08-16 | Merge pull request #10265 from leezh/patchnine_stylebox | Rémi Verschelde | |
Added Tile and TileFit to StyleBoxes | |||
2017-08-16 | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | |
Better flat stylebox with rounded corners | |||
2017-08-16 | EditorPlugin: Renames virtual method hiding inherited method | Ignacio Etcheverry | |
2017-08-16 | Merge pull request #10300 from H4kor/anchor | Rémi Verschelde | |
Show Anchor even when Control-Node is hidden | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Merge pull request #10309 from H4kor/particles | Rémi Verschelde | |
Fixing blinking particles at 0 initial velocity. | |||
2017-08-16 | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | |
Scroll bars now look different on press | |||
2017-08-16 | Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh | Rémi Verschelde | |
Exposed create_from_mesh in Navmesh | |||
2017-08-16 | Merge pull request #10326 from kubecz3k/spatial-click-improve | Rémi Verschelde | |
spatial selection if subscene geometry is far from origin | |||
2017-08-16 | Merge pull request #10356 from RandomShaper/fix-msvc-error | Rémi Verschelde | |
Add comment warning about include order | |||
2017-08-16 | Merge pull request #10343 from Faless/html5_fixes_2 | Rémi Verschelde | |
Use precision for samples only when #version 300 es | |||
2017-08-16 | Merge pull request #10376 from RandomShaper/fix-nav-double-point | Rémi Verschelde | |
Fix double point in Navigation2D | |||
2017-08-16 | Merge pull request #10373 from RandomShaper/remove-physics-check | Rémi Verschelde | |
Remove needless check in motion test | |||
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde | |
Part of #8830. | |||
2017-08-16 | Merge pull request #10264 from Rubonnek/use-const-reference | Rémi Verschelde | |
Use const reference where favorable | |||
2017-08-16 | Merge pull request #10368 from RandomShaper/rename-layouts-file | Rémi Verschelde | |
Rename layouts file to editor_layouts-3.cfg | |||
2017-08-16 | Merge pull request #10367 from RandomShaper/allow-zero-padded-series | Rémi Verschelde | |
Allow zero-padded serial naming | |||
2017-08-16 | Merge pull request #10366 from RandomShaper/revive-prop-eval | Rémi Verschelde | |
Revive inspector property evaluation | |||
2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli | |
Fix #10332 | |||
2017-08-16 | Fix double point in Navigation2D | Pedro J. Estébanez | |
Fixes #10324. | |||
2017-08-16 | Remove needless check in motion test | Pedro J. Estébanez | |
Since now one-way collision is at shapes, the removed if was unneeded. | |||
2017-08-16 | Checking vecs before normalization. Fixes #10183 | Niko Abeler | |
2017-08-16 | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | |
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||
2017-08-16 | Allow zero-padded serial naming | Pedro J. Estébanez | |
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758. | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Merge pull request #10365 from RandomShaper/fix-10074 | Juan Linietsky | |
Keep shapes bound to out-of-tree 3D physics objects | |||
2017-08-16 | Keep shapes bound to out-of-tree 3D physics objects | Pedro J. Estébanez | |
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074. | |||
2017-08-15 | Merge pull request #10166 from toger5/asset_lib_style_overrides | Juan Linietsky | |
fixed loading old theme styleboxes. | |||
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | |
2017-08-15 | Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch | Juan Linietsky | |
Trail Divisor: Fixed Editor Glitch | |||
2017-08-15 | Fixes crash related to animatio editor, closes #8687 | Juan Linietsky | |
2017-08-15 | Merge pull request #10336 from endragor/export-filters | kubecz3k | |
Use include/exclude export filters. Fixes #9860 | |||
2017-08-15 | Merge pull request #10333 from HummusSamurai/fix-console-error | kubecz3k | |
Fix console warning: Condition !env is true |