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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-08-15
Merge pull request #10334 from Faless/fix_spbuffer_utf8
kubecz3k
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
Merge pull request #10337 from endragor/command-line-export
kubecz3k
2017-08-15
Merge pull request #10341 from marcelofg55/win_screen_funcs
kubecz3k
2017-08-15
Merge pull request #10345 from Hinsbart/remove_imported
Andreas Haas
2017-08-15
Fix debug materials, closes #8607
Juan Linietsky
2017-08-15
Comment include order to avoid errors
Pedro J. Estébanez
2017-08-15
Small fix for problem of nodes losing type, this is not good enough to solve ...
Juan Linietsky
2017-08-15
Fix Editor dimming.
Andreas Haas
2017-08-15
styleBoxFlat removed light, dark color entirely
toger5
2017-08-15
new StyleBoxFlat removed multiBorderColor
toger5
2017-08-15
new StyleBoxFlat limits for drawing
toger5
2017-08-15
new StyleBoxFlat added more drawing features
toger5
2017-08-15
Added Corner Enum
toger5
2017-08-15
Adapted godot to the new StyleBoxFlat
toger5
2017-08-15
NEW Style Box Flat Implementation
toger5
2017-08-15
Converting to MeshLibrary works again, fixes #8092
Juan Linietsky
2017-08-15
Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622
Juan Linietsky
2017-08-15
Removing a Resource also deletes imported files.
Andreas Haas
2017-08-14
Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict
Ignacio Etcheverry
2017-08-14
Fix get_screen_* funcs returning old values after resolution changes on Windows
Marcelo Fernandez
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-14
Rename Light2D::scale to texture_scale, so it doesn't conflict
Bojidar Marinov
2017-08-14
Ability to save objects to binary format
Juan Linietsky
2017-08-14
Enable command-line export
Ruslan Mustakov
2017-08-14
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-14
Fix console warning: Condition !env is true
M.H. Alkotob
2017-08-14
Fix StreamPeer put_utf8_string not working
Fabio Alessandrelli
2017-08-14
spatial selection if subscene geometry is far from origin
Jakub Grzesik
2017-08-13
Avoids inverted anchors
Gilles Roudiere
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Handle undo/redo of anchor positioning
Gilles Roudiere
2017-08-13
Added the possibility to move all anchors at once when they are clustered
Gilles Roudiere
2017-08-13
Make anchors snap to each other
Gilles Roudiere
2017-08-13
Displays percentages when dragging anchors
Gilles Roudiere
2017-08-13
Simplifies the canvas editor code
Gilles Roudiere
2017-08-13
Add lines to make understandable when anchors are snapped
Gilles Roudiere
2017-08-13
Snap anchors when dragged, depending on the zoom level
Gilles Roudiere
2017-08-13
Make anchors draggable
Gilles Roudiere
2017-08-13
Add anchor visualization
Gilles Roudiere
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-13
Exposed create_from_mesh in Navmesh
TwistedTwigleg
2017-08-13
Showing anchor icon in editor if control-node is hidden (fixes #9542)
Niko Abeler
2017-08-13
Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107
Rémi Verschelde
2017-08-13
Merge pull request #10297 from leezh/fix_10181
Rémi Verschelde
2017-08-13
Merge pull request #10296 from raymoo/fixstreampeerbuffer
Rémi Verschelde
2017-08-13
Merge pull request #10294 from leezh/fix_10245
Rémi Verschelde
2017-08-13
Merge pull request #10258 from kubecz3k/spatial-select-no-owner-fix
Rémi Verschelde
2017-08-13
Merge pull request #10257 from Faless/html5_fixes
Rémi Verschelde
2017-08-12
Scroll bars now look different on press
kbake
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