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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-20
Merge pull request #37171 from Chaosus/shader_fix_time
Yuri Roubinsky
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-19
Use LineEdit secret character width everywhere
Darren Kaste
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-19
Fix shader TIME auto-completion
Yuri Roubinsky
2020-03-19
Merge pull request #37167 from Chaosus/shader_fix
Yuri Roubinsky
2020-03-19
Fixes navigation path reset
Andrea Catania
2020-03-19
Removed old TIME references from shader_types
Yuri Roubinsky
2020-03-19
Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix
Fabio Alessandrelli
2020-03-19
Merge pull request #37166 from Chaosus/shader_time
Yuri Roubinsky
2020-03-19
Makes shader 'TIME' available in custom functions by default
Yuri Roubinsky
2020-03-19
Merge pull request #35712 from KoBeWi/theheme_spy
Rémi Verschelde
2020-03-19
stop game process with KEY_F8 crash fixed
Thakee Nathees
2020-03-19
Merge pull request #37151 from nodj/fix_unstable_high_zoom
Rémi Verschelde
2020-03-19
Merge pull request #37133 from theoway/DocEdit
Rémi Verschelde
2020-03-19
Merge pull request #37039 from Chaosus/astar2d_cost
Rémi Verschelde
2020-03-19
Add script to generate translation catalog for the class reference
Thakee Nathees
2020-03-18
Merge pull request #37094 from dkaste/line-edit-secret-select
Rémi Verschelde
2020-03-18
Merge pull request #37123 from simpuid/placeholder-fix
Rémi Verschelde
2020-03-18
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
Rémi Verschelde
2020-03-19
Doc edit at InputEventMouseMotion
Umang Kalra
2020-03-18
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
johan
2020-03-18
Merge pull request #37115 from RandomShaper/imvu/windows_stack_size
Rémi Verschelde
2020-03-18
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
Merge pull request #37145 from neikeq/issue-37128
Ignacio Roldán Etcheverry
2020-03-18
Merge pull request #37112 from Xrayez/mono-generate-help
Rémi Verschelde
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
Expose FileSystemDock to the scripting API and fixed signals
Ignacio Etcheverry
2020-03-18
C#: Fix uses of old Configuration names
Ignacio Etcheverry
2020-03-18
Merge pull request #37141 from Anutrix/remove_android_unused_pycode
Rémi Verschelde
2020-03-18
Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code
Rémi Verschelde
2020-03-18
Merge pull request #37142 from Chaosus/shader_qual
Yuri Roubinsky
2020-03-18
Merge pull request #37131 from van800/master
Ignacio Roldán Etcheverry
2020-03-18
Show shader method out/inout qualifier in intellisense
Yuri Roubinsky
2020-03-18
Removed unused code in android detect.py and SCsub
unknown
2020-03-18
Merge pull request #37135 from Anutrix/remove_dead_function_win32_spawn
Rémi Verschelde
2020-03-18
Merge pull request #37134 from Chaosus/shader_fix_crash
Yuri Roubinsky
2020-03-18
Remove the dead function win32_spawn from methods.py.
unknown
2020-03-18
opus/vorbis: Remove dead code not used since 3.0
Rémi Verschelde
2020-03-18
Fix shader crash if passing const values to modf function
Yuri Roubinsky
2020-03-18
Merge pull request #36993 from van800/editor_metadata
Rémi Verschelde
2020-03-18
fix RiderPathLocator - searching for toolbox on Mac
Ivan.Shakhov
2020-03-18
doc: Sync classref with current source
Rémi Verschelde
2020-03-18
Merge pull request #37122 from rmvermeulen/proposal-590/viewport-size-warning
Rémi Verschelde
2020-03-18
Merge pull request #37117 from m4gr3d/godotpayment_plugin_cleanup
Rémi Verschelde
2020-03-18
Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-18
Merge pull request #34275 from neikeq/no-ref-gchandles
Ignacio Roldán Etcheverry
2020-03-17
Complete the implementation of the GodotPayment plugin.
fhuya
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
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