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2017-12-18A few small Debugger->Errors tab enhancements:Dmitry Koteroff
1. Added "Clear" button to clear list. 2. Errors list now populated with newest items comes first, so no need to scroll everytime. 3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-17Merge pull request #14757 from YeldhamDev/submenu_keyboardRémi Verschelde
More changes to PopupMenu's submenu keyboard handling
2017-12-17Merge pull request #14781 from djrm/pr_visual_improvementsRémi Verschelde
General use Variant type icons, plus other icon updates.
2017-12-17General use Variant type icons, plus other icon updates.Daniel J. Ramirez
2017-12-17Merge pull request #14770 from volzhs/sub-resourcesRémi Verschelde
Show sub-resources as sub-menu
2017-12-17Merge pull request #14775 from hpvb/limit-lightmapper-subdivRémi Verschelde
Limit the lightmapper subdivide to 1024
2017-12-17Property install export templates when downloaded from httpJuan Linietsky
added a scale parameter for scene import
2017-12-17Merge pull request #14780 from vnen/tileset-editor-fixRémi Verschelde
Fix method not returning value in all paths (autotile editor)
2017-12-17Merge pull request #14778 from YeldhamDev/lineedit_deselect_exposeRémi Verschelde
Exposed LineEdit's "selection_clear" and renamed it to "deselect"
2017-12-17Merge pull request #14772 from poke1024/fix14539Rémi Verschelde
Fix cut-copy-line breaking paste (issue 14539)
2017-12-17Fix method not returning value in all paths (autotile editor)George Marques
2017-12-17Exposed LineEdit's "selection_clear" and renamed it to "deselect".Michael Alexsander Silva Dias
2017-12-17Limit the lightmapper subdivide to 1024Hein-Pieter van Braam
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again
2017-12-17Fix cut-copy-line breaking paste (issue 14539)Bernhard Liebl
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-17Show sub-resources as sub-menuvolzhs
2017-12-17Merge pull request #14769 from akien-mga/if-0-cleanupRémi Verschelde
Cleanup some #if 0'd code
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Merge pull request #14767 from volzhs/save-clip-contentsRémi Verschelde
Fix Clip Content property is not saved
2017-12-17Fix Clip Content property is not savedvolzhs
2017-12-17Merge pull request #14760 from hpvb/add-several-unlikely-macrosRémi Verschelde
Add several unlikely() macros
2017-12-17Merge pull request #14758 from hpvb/optimize-lightbaker-rngRémi Verschelde
Use a more naive RNG for the lightmapper
2017-12-17Merge pull request #14528 from AlmightyScientist/issue-14456Rémi Verschelde
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17Merge pull request #14635 from poke1024/getlineRémi Verschelde
Faster FileAccess::get_line()
2017-12-17Merge pull request #14692 from poke1024/docsgroupsRémi Verschelde
Docs methods grouping by prefix
2017-12-17Merge pull request #14745 from poke1024/api-hash-arg-infoRémi Verschelde
Faster ClassDB::get_api_hash()
2017-12-17Merge pull request #14755 from hpvb/fix-13337Rémi Verschelde
Don't glBindTexture() on viewports without effects
2017-12-17Merge pull request #14764 from poke1024/androidRémi Verschelde
Increase sleep time for android export thread
2017-12-17Merge pull request #14766 from volzhs/info-fpsRémi Verschelde
Refactoring FPS & information on 3D viewport
2017-12-17Refactoring FPS & information on 3D viewportvolzhs
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition
2017-12-17Add several unlikely() macrosHein-Pieter van Braam
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus
2017-12-17Merge pull request #14765 from ColinKinloch/masterRémi Verschelde
Fixed Android NDK unified header detection for python 3
2017-12-17Fixed Android NDK unified header detection for python 3Colin Kinloch
2017-12-17Increase sleep time for android export threadBernhard Liebl
2017-12-17Merge pull request #14761 from fire/gdnative-lightmapperRémi Verschelde
Fix gdnative generation for lightmapper.
2017-12-17Merge pull request #14762 from hpvb/tweak-openmp-parameters-for-lightbakerRémi Verschelde
Tweak OpenMP parameters for lightbaker
2017-12-17Tweak OpenMP parameters for lightbakerHein-Pieter van Braam
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less.
2017-12-16Fix gdnative generation for lightmapper.K. S. Ernest (iFire) Lee
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera
2017-12-16Add support for whole program optimization on MSVCGeorge Marques
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-17Use a more naive RNG for the lightmapperHein-Pieter van Braam
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05
2017-12-16More changes to PopupMenu's submenu keyboard handling.Michael Alexsander Silva Dias
2017-12-16Merge pull request #14756 from ↵Juan Linietsky
godotengine/revert-14484-fix_mouse_focus_button_release Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
2017-12-16Revert "Fix mouse button release not sent to gui_input if it's different ↵Juan Linietsky
from the button that gave focus"
2017-12-16Don't glBindTexture() on viewports without effectsHein-Pieter van Braam
@reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
Call needs to be routed via visual server to reach the proper thread.
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-12-16fixed reference to splash fileJuan Linietsky
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky
2017-12-16Docs methods grouping by prefixpoke1024