Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-18 | A few small Debugger->Errors tab enhancements: | Dmitry Koteroff | |
1. Added "Clear" button to clear list. 2. Errors list now populated with newest items comes first, so no need to scroll everytime. 3. Added PopupMenu to errors list with ability to quickly Copy error text & details. | |||
2017-12-17 | Merge pull request #14757 from YeldhamDev/submenu_keyboard | Rémi Verschelde | |
More changes to PopupMenu's submenu keyboard handling | |||
2017-12-17 | Merge pull request #14781 from djrm/pr_visual_improvements | Rémi Verschelde | |
General use Variant type icons, plus other icon updates. | |||
2017-12-17 | General use Variant type icons, plus other icon updates. | Daniel J. Ramirez | |
2017-12-17 | Merge pull request #14770 from volzhs/sub-resources | Rémi Verschelde | |
Show sub-resources as sub-menu | |||
2017-12-17 | Merge pull request #14775 from hpvb/limit-lightmapper-subdiv | Rémi Verschelde | |
Limit the lightmapper subdivide to 1024 | |||
2017-12-17 | Property install export templates when downloaded from http | Juan Linietsky | |
added a scale parameter for scene import | |||
2017-12-17 | Merge pull request #14780 from vnen/tileset-editor-fix | Rémi Verschelde | |
Fix method not returning value in all paths (autotile editor) | |||
2017-12-17 | Merge pull request #14778 from YeldhamDev/lineedit_deselect_expose | Rémi Verschelde | |
Exposed LineEdit's "selection_clear" and renamed it to "deselect" | |||
2017-12-17 | Merge pull request #14772 from poke1024/fix14539 | Rémi Verschelde | |
Fix cut-copy-line breaking paste (issue 14539) | |||
2017-12-17 | Fix method not returning value in all paths (autotile editor) | George Marques | |
2017-12-17 | Exposed LineEdit's "selection_clear" and renamed it to "deselect". | Michael Alexsander Silva Dias | |
2017-12-17 | Limit the lightmapper subdivide to 1024 | Hein-Pieter van Braam | |
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again | |||
2017-12-17 | Fix cut-copy-line breaking paste (issue 14539) | Bernhard Liebl | |
2017-12-17 | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | |
2017-12-17 | Show sub-resources as sub-menu | volzhs | |
2017-12-17 | Merge pull request #14769 from akien-mga/if-0-cleanup | Rémi Verschelde | |
Cleanup some #if 0'd code | |||
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Merge pull request #14767 from volzhs/save-clip-contents | Rémi Verschelde | |
Fix Clip Content property is not saved | |||
2017-12-17 | Fix Clip Content property is not saved | volzhs | |
2017-12-17 | Merge pull request #14760 from hpvb/add-several-unlikely-macros | Rémi Verschelde | |
Add several unlikely() macros | |||
2017-12-17 | Merge pull request #14758 from hpvb/optimize-lightbaker-rng | Rémi Verschelde | |
Use a more naive RNG for the lightmapper | |||
2017-12-17 | Merge pull request #14528 from AlmightyScientist/issue-14456 | Rémi Verschelde | |
Shader Language: Add in-for declared variables within for-block scope. | |||
2017-12-17 | Merge pull request #14635 from poke1024/getline | Rémi Verschelde | |
Faster FileAccess::get_line() | |||
2017-12-17 | Merge pull request #14692 from poke1024/docsgroups | Rémi Verschelde | |
Docs methods grouping by prefix | |||
2017-12-17 | Merge pull request #14745 from poke1024/api-hash-arg-info | Rémi Verschelde | |
Faster ClassDB::get_api_hash() | |||
2017-12-17 | Merge pull request #14755 from hpvb/fix-13337 | Rémi Verschelde | |
Don't glBindTexture() on viewports without effects | |||
2017-12-17 | Merge pull request #14764 from poke1024/android | Rémi Verschelde | |
Increase sleep time for android export thread | |||
2017-12-17 | Merge pull request #14766 from volzhs/info-fps | Rémi Verschelde | |
Refactoring FPS & information on 3D viewport | |||
2017-12-17 | Refactoring FPS & information on 3D viewport | volzhs | |
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition | |||
2017-12-17 | Add several unlikely() macros | Hein-Pieter van Braam | |
Based off of perf-based prediction misses these seem to be the lowest-hanging fruit for quick (albeit small) improvements. These are based on: * baking a complex lightmap * running platformer 3d * running goltorus | |||
2017-12-17 | Merge pull request #14765 from ColinKinloch/master | Rémi Verschelde | |
Fixed Android NDK unified header detection for python 3 | |||
2017-12-17 | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | |
2017-12-17 | Increase sleep time for android export thread | Bernhard Liebl | |
2017-12-17 | Merge pull request #14761 from fire/gdnative-lightmapper | Rémi Verschelde | |
Fix gdnative generation for lightmapper. | |||
2017-12-17 | Merge pull request #14762 from hpvb/tweak-openmp-parameters-for-lightbaker | Rémi Verschelde | |
Tweak OpenMP parameters for lightbaker | |||
2017-12-17 | Tweak OpenMP parameters for lightbaker | Hein-Pieter van Braam | |
On higher threadcount systems this allows for better utilization. On my 16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads on the Sponza scene. Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount systems I expect some improvement also but likely a little less. | |||
2017-12-16 | Fix gdnative generation for lightmapper. | K. S. Ernest (iFire) Lee | |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera | |
2017-12-16 | Add support for whole program optimization on MSVC | George Marques | |
Since it's similar to LTO, it can be enabled by setting use_lto=yes. | |||
2017-12-17 | Use a more naive RNG for the lightmapper | Hein-Pieter van Braam | |
This speeds up the lightmapper by about 10% with no visible impact. A comparison is up here: https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz AMD Ryzen 7 1700 Eight-Core Processor Sponza scene pcg32 256/256/high 00:10:13 256/256/medium 00:02:50 256/256/low 00:01:11 xorshift 256/256/high 00:09:32 256/256/medium 00:02:34 256/256/low 00:01:05 | |||
2017-12-16 | More changes to PopupMenu's submenu keyboard handling. | Michael Alexsander Silva Dias | |
2017-12-16 | Merge pull request #14756 from ↵ | Juan Linietsky | |
godotengine/revert-14484-fix_mouse_focus_button_release Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" | |||
2017-12-16 | Revert "Fix mouse button release not sent to gui_input if it's different ↵ | Juan Linietsky | |
from the button that gave focus" | |||
2017-12-16 | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | |
@reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337 | |||
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | |
Call needs to be routed via visual server to reach the proper thread. | |||
2017-12-16 | Bind TextEdit.deselect and update documentation | Rémi Verschelde | |
2017-12-16 | fixed reference to splash file | Juan Linietsky | |
2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky | |
2017-12-16 | Docs methods grouping by prefix | poke1024 | |