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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-11
Sync and cleanup Rasterizer Dummy.
Fabio Alessandrelli
2021-02-10
Merge pull request #45879 from reduz/remove-change-notify
Juan Linietsky
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
Merge pull request #45854 from nekomatata/cylinder-support
Rémi Verschelde
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
Merge pull request #45852 from reduz/make-servers-truly-thread-safe
Rémi Verschelde
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-10
Merge pull request #45771 from CherokeeLanguage/master
Rémi Verschelde
2021-02-10
Update AUTHORS and DONORS list
Rémi Verschelde
2021-02-10
Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-02-10
Merge pull request #45811 from reduz/sdfgi-improve-feedback
Juan Linietsky
2021-02-10
Merge pull request #45861 from nekomatata/physics-3d-contact-points-debug
Rémi Verschelde
2021-02-09
Fix contact points debug for 3D Physics
PouleyKetchoupp
2021-02-09
Merge pull request #45856 from RandomShaper/fix_reset_track_crash
Rémi Verschelde
2021-02-09
Fix animation reset-on-save on inactive scene tabs
Pedro J. Estébanez
2021-02-09
Merge pull request #45853 from groud/fix_crash_on_exit
Rémi Verschelde
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
Merge pull request #45848 from YeldhamDev/filesys_basedir_path
Rémi Verschelde
2021-02-09
Fixes crash when exiting with --verbose with leaked resources
Gilles Roudière
2021-02-09
Make FileSystem dock set its path to the base folder of files after changes
Michael Alexsander
2021-02-09
Detect external modification of project.godot
kobewi
2021-02-09
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
Michael Conrad
2021-02-09
Merge pull request #45812 from RandomShaper/keep_selected_visible
Rémi Verschelde
2021-02-09
Merge pull request #45736 from kleonc/string_ends_with
Rémi Verschelde
2021-02-09
Make String::ends_with don't use String::rfind
kleonc
2021-02-08
Merge pull request #45713 from KoBeWi/1000_unmasked
Rémi Verschelde
2021-02-08
Merge pull request #45806 from KoBeWi/forest_of_deselection
Rémi Verschelde
2021-02-08
Merge pull request #45774 from revilo/fix-45694
Rémi Verschelde
2021-02-08
Merge pull request #45836 from Kanabenki/update-color-picker
Rémi Verschelde
2021-02-08
Merge pull request #45775 from RandomShaper/pause_aware_picking
Rémi Verschelde
2021-02-08
Update ColorPicker controls when entering tree
Kanabenki
2021-02-08
Merge pull request #45827 from akien-mga/sync-gamecontrollerdb
Rémi Verschelde
2021-02-08
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-02-08
Merge pull request #45825 from BastiaanOlij/windows_debugger_flags
Rémi Verschelde
2021-02-08
Merge pull request #43057 from Xrayez/custom_modules_recursive
Rémi Verschelde
2021-02-09
Use /Zi and /FS for including debugger symbols on Windows with MSVC
Bastiaan Olij
2021-02-08
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Rémi Verschelde
2021-02-08
Merge pull request #43245 from HaSa1002/docs-object
Rémi Verschelde
2021-02-08
doc: Sync classref with current source
Rémi Verschelde
2021-02-08
Merge pull request #43952 from qarmin/cppcheck_modules
Rémi Verschelde
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
Merge pull request #45818 from akien-mga/debug_symbols-bool
Rémi Verschelde
2021-02-08
Merge pull request #44630 from qarmin/cppcheck_scene_1
Rémi Verschelde
2021-02-08
SCons: Fix debug_symbols tests after switch to BoolVariable
Rémi Verschelde
2021-02-08
Keep selected node visible after filter change
Pedro J. Estébanez
2021-02-08
Expose Tree::scroll_to_item()
Pedro J. Estébanez
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
Merge pull request #45805 from KoBeWi/dispatch_error_of_doom
Rémi Verschelde
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