Age | Commit message (Collapse) | Author |
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Trim the whitespace around the plugins names
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miniupnpc: Sync with upstream master (4436632)
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Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
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Edited the KinematicBody and KinematicBody2D docs
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Changes made as requested.
Explained the reason why move_and_slide should be sued in _physics_process
Final Changes
Edited the docs as per the changes requested.
Edits in docs
Made some changes
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assimp: Clean and document buildsystem, update to upstream 0201fc5
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Added navigation mesh merging error.
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incorrect parameter.
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- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
of the new ArmaturePopulate API that Gordon authored. We'll have to
wait for a public release with that API (5.1?) to enable unbundling.
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Fix gamepad disconnection callback on macOS Catalina.
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IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina.
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Removed boolean return type from majority of method in Tween
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mbedtls: Update to upstream version 2.16.5
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Re-architecture of the Godot Android plugin.
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Provide a Vulkan surface view base implementation
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and its accompanying components.
The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
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Drop old semaphore implementation
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02
Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.
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Signals: Don't pass default binds to EditorProperty property_changed
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This was done by mistake in #36758, but it's not necessary and actual
causes a bug.
`property_changed` is only emitted via `emit_changed()`, which already
has default values for `p_field` and `p_changing`.
Also reverted to using `String` for now to be on the safe side, even if
it's inconsistent with `emit_changed()`. I had only changed it
partially in #36758 so it was inconsistent. It probably does make sense
to port `EditorInspector` and related property editors to use
`StringName` where relevant, but that's for a dedicated PR.
Fixes #36799.
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Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91
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Fix possible EditorFolding crash when switching scenes
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Fix some bugs spotted by asan in editor debugger.
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EditorDebuggerInspector is in tree, so it gets automatically deleted,
when clearing errors the debugger should not fake a process
notification.
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Add a new configuration warning to CollisionShape
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ConfigFile: Improve error messages
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In the case where a ConcavePolygonShape is used as a shape for a RigidBody
in another mode than static, a configuration warning will appear in the
editor.
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Mono: Fix detection of Apple platforms in build script
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Document EditorPlugin get_plugin_icon and get_plugin_name
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Added to .gitignore - Cppcheck folder and Gcov, Lcov code coverage
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Miscellaneous cleanup for the Android codebase
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Remove '/permissive-' flag from Windows MSVC build
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Tweak the GIProbe gizmo to be more subtle
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Improve the GIProbe editor contextual label
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The return value's type hint is now accurate.
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- update gradle plugins versions
- add formatting rules for AndroidManifest and gradle build files
- cleanup java_godot_lib_jni
Note: logic was mostly moved around and no new logic/functionality was added.
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Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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Vulkan: Use Godot print macros matching MessageSeverity flag
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SCons: Expand env variables to check compiler version
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Scons release 0.96.91
Fixes the link errors below
clang: error: no such file or directory: 'Carbon'
clang: error: no such file or directory: 'AudioUnit'
clang: error: no such file or directory: 'CoreAudio'
clang: error: no such file or directory: 'CoreMIDI'
clang: error: no such file or directory: 'IOKit'
clang: error: no such file or directory: 'ForceFeedback'
clang: error: no such file or directory: 'CoreVideo'
clang: error: no such file or directory: 'AVFoundation'
clang: error: no such file or directory: 'CoreMedia'
clang: error: no such file or directory: 'Metal'
clang: error: no such file or directory: 'QuartzCore'
Tested on
System Version: macOS 10.15.3 (19D76)
SCons by Steven Knight et al.:
script: v3.1.2.bee7caf9defd6e108fc2998a2520ddb36a967691, 2019-12-17 02:07:09, by bdeegan on octodog
engine: v3.1.2.bee7caf9defd6e108fc2998a2520ddb36a967691, 2019-12-17 02:07:09, by bdeegan on octodog
engine path: ['/usr/local/Cellar/scons/3.1.2_1/libexec/scons-local/SCons']
Xcode 11.3.1
Build version 11C504
Apple clang version 11.0.0 (clang-1100.0.33.17)
Target: x86_64-apple-darwin19.3.0
Closes #36720
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