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2022-03-29Merge pull request #59524 from RandomShaper/update_vmaRémi Verschelde
2022-03-29Merge pull request #59663 from bruvzg/subviewport_updateRémi Verschelde
2022-03-29vk_mem_alloc: Update to upstream + Replace use of deprecated itemsPedro J. Estébanez
2022-03-29Merge pull request #59660 from timothyqiu/fbx-regRémi Verschelde
2022-03-29Merge pull request #59656 from bruvzg/icu_suffixRémi Verschelde
2022-03-29Update sub-viewport canvas items to ensure oversampling is applied correctly.bruvzg
2022-03-29Simplify FBX importer project settings registeringHaoyu Qiu
2022-03-29Merge pull request #59374 from timothyqiu/extract-refactor-masterRémi Verschelde
Refactor editor `extract.py`
2022-03-29Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuationYuri Rubinsky
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-29[ICU] Add library name suffix for API rename to avoid conflicts.bruvzg
2022-03-29i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 37f6fff7ae7b8b5be2dd23f0e7a730e24490c3a7)
2022-03-29i18n: Sync editor translation template after #59349Rémi Verschelde
(cherry picked from commit 15dc747de8e895c4ac3212cd564266fb31a5d613)
2022-03-29i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 0db753ef54a305c32bbf9511ec7de5f1ba1c4c3c)
2022-03-29Merge pull request #58160 from m4gr3d/android_editorRémi Verschelde
2022-03-28Merge pull request #59644 from akien-mga/template-no-editor-depRémi Verschelde
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28Merge pull request #59619 from Chaosus/vs_input_descRémi Verschelde
2022-03-28Merge pull request #56718 from Geometror/noise-overhaulRémi Verschelde
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
2022-03-28Merge pull request #59636 from akien-mga/string-remove-ttrRémi Verschelde
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28Add refs to shading language to the desciption of input nodes in vshaderYuri Roubinsky
2022-03-28Merge pull request #59641 from Sauermann/fix-encoder-compiler-warningRémi Verschelde
2022-03-28Merge pull request #59626 from lufog/const_refRémi Verschelde
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-28Merge pull request #59555 from Sauermann/fix-mouseover-dragRémi Verschelde
2022-03-28Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-codeRémi Verschelde
Modules: Don't build editor-specific classes in templates
2022-03-28Merge pull request #59635 from akien-mga/script-templates-editor-onlyRémi Verschelde
Refactor GDScript/C# script templates logic to be editor-only
2022-03-28basisu_uastc_enc.cpp was included twice in encoder_sourcesMarkus Sauermann
2022-03-28Modules: Don't build editor-specific classes in templatesRémi Verschelde
They're moved to an `editor` subfolder so that we can easily handle them separately.
2022-03-28Refactor GDScript/C# script templates logic to be editor-onlyRémi Verschelde
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
2022-03-28CI: Limit Windows cache size again, otherwise we run out of spaceRémi Verschelde
And force a full rebuild as the cache is now broken.
2022-03-28Merge pull request #59426 from timothyqiu/name-style-masterRémi Verschelde
2022-03-28Merge pull request #59548 from akien-mga/obj-remove-unused-categoriesRémi Verschelde
2022-03-28Merge pull request #59456 from Calinou/color-expose-to-linear-srgbRémi Verschelde
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-28Merge pull request #59629 from ↵Juan Linietsky
godotengine/revert-58931-proposals/4189-better-code-completion Revert "Sort autocomplete/code completion options in a better way"
2022-03-28Revert "Sort autocomplete/code completion options in a better way"Juan Linietsky
2022-03-28Add property name style toggle to InspectorHaoyu Qiu
2022-03-28Merge pull request #59565 from SirQuartz/masterRémi Verschelde
2022-03-28Merge pull request #59453 from DanielKriz/masterRémi Verschelde
2022-03-28Expose Color's `to_linear()` and `to_srgb()` to scriptingHugo Locurcio
2022-03-28Merge pull request #59621 from bruvzg/icu_externalRémi Verschelde
2022-03-28Hide "Normal Map" import option when using lossless compression on TextureNicholas Huelin
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected. Resolves: #59435
2022-03-28Merge pull request #59612 from YeldhamDev/style_and_graceRémi Verschelde
2022-03-28Replace copies with constant refsAleksey Smirnov
2022-03-28Merge pull request #59614 from timothyqiu/debug-colors-masterRémi Verschelde
2022-03-28Fix TextServer build with `builtin_icu=no`.bruvzg