Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-21 | [TextServer] Fix line breaking for the special fonts that substitute a long ↵ | bruvzg | |
string (with breaks opportunities in it) with a single glyph. | |||
2022-11-20 | Merge pull request #68934 from Faless/net/4.x_http_decompress_fix | Rémi Verschelde | |
[Net] Fix HTTPRequest gzip with high compression ratio. | |||
2022-11-20 | Merge pull request #68931 from Sauermann/fix-unused-exitcode | Rémi Verschelde | |
Fix unused exitcode in macos export plugin | |||
2022-11-20 | Merge pull request #68929 from adamscott/add-rename-check | Rémi Verschelde | |
Add `GDScriptCache::move_script` check before executing logic | |||
2022-11-20 | Merge pull request #68928 from Zylann/shader_log_allow_selection | Rémi Verschelde | |
Allow selecting text in shader compilation logs | |||
2022-11-20 | Merge pull request #68927 from rune-scape/rune-cache-parse-error | Rémi Verschelde | |
GDScript: Cache scripts after parse error | |||
2022-11-20 | Merge pull request #68926 from akien-mga/gdscript-fix-disabling-warnings | Rémi Verschelde | |
GDScript: Fix setting to disable all warnings | |||
2022-11-20 | [Net] Fix HTTPRequest gzip with high compression ratio. | Fabio Alessandrelli | |
Decompress each body chunk over multiple iterations, this causes more reallocations, but it ensures decompression will not fail no matter the compression ratio. | |||
2022-11-20 | Fix unused exitcode in macos export plugin | Markus Sauermann | |
Fix that the exitcode is never set. | |||
2022-11-20 | Add move_script check before executing logic | Adam Scott | |
2022-11-20 | Allow selecting text in shader compilation logs | Marc Gilleron | |
2022-11-20 | GDScript: Cache scripts after parse error | rune-scape | |
2022-11-20 | GDScript: Fix setting to disable all warnings | Rémi Verschelde | |
The boolean was never set with the value from the project settings. Fixes #64559. | |||
2022-11-20 | Merge pull request #68922 from TokageItLab/fix-animtree-crash | Rémi Verschelde | |
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()` | |||
2022-11-21 | Fix AnimationTree crash & rename get_tree() to get_animation_tree() | Silc Renew | |
2022-11-20 | Merge pull request #68902 from TokageItLab/fix-animation-changed-signal | Rémi Verschelde | |
Fix connection of animation "changed" signal in AnimationTrackEditor | |||
2022-11-20 | Merge pull request #68904 from aaronfranke/texture-methods | Rémi Verschelde | |
Rename TextureButton set_*_texture methods to set_texture_* | |||
2022-11-20 | Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fall | Rémi Verschelde | |
Double precision of `String.split_floats` | |||
2022-11-20 | Merge pull request #68689 from Faless/mp/4.x_offline_is_server | Rémi Verschelde | |
[MP] New default multiplayer_peer acting as server. | |||
2022-11-20 | Merge pull request #68678 from Faless/mp/4.x_rpc_visibility | Rémi Verschelde | |
[MP] RPC visibility. | |||
2022-11-20 | [MP] New default multiplayer_peer acting as server. | Fabio Alessandrelli | |
Adds a OfflineMultiplayerPeer class which behaves like a server with no connected peers. Use OfflineMultiplayerPeer as default for SceneMultiplayer. This means that the SceneTree will act as the multiplayer authority by default. Calls to is_server will return true, and calls to get_unique_id will return TARGET_PEER_SERVER. | |||
2022-11-20 | [MP] RPC visibility. | Fabio Alessandrelli | |
Implemented using MultiplayerSynchronizers. If you didn't use the synchronizer visibility features, nothing changes. If you were using visibility, RPCs to broadcast should now behave as expected in most configurations (i.e. by sending the RPC to _visible_ peers). If you want to limit the visibility of RPCs for a node, add a synchronizer for it, and configure the visibility via "set_visibility_for" or by adding a visibility filter. | |||
2022-11-20 | Double precision of `String.split_floats` | Micky | |
2022-11-20 | Merge pull request #68914 from rune-scape/rune-empty-editor-regression | Rémi Verschelde | |
GDScript: Fix empty text in editor | |||
2022-11-20 | Merge pull request #68884 from ↵ | Rémi Verschelde | |
dzil123/create_local_rendering_device_null_check_docs RenderingServer::create_local_rendering_device - Add null check and update docs | |||
2022-11-20 | Merge pull request #66026 from aaronfranke/gltf-extension | Rémi Verschelde | |
Change the way GLTFDocumentExtension classes are registered | |||
2022-11-20 | Merge pull request #68861 from asmaloney/remove-break-after-return | Rémi Verschelde | |
Static analysis: remove "break" after "return" | |||
2022-11-20 | Merge pull request #68886 from timothyqiu/motion-distance | Rémi Verschelde | |
Revert move vector parameter name to "motion" | |||
2022-11-20 | Merge pull request #68891 from Calinou/collision-exception-improve-error-message | Rémi Verschelde | |
Improve collision exception error messages for easier understanding | |||
2022-11-20 | Merge pull request #68835 from Faless/mp/4.x_replication_debug | Rémi Verschelde | |
[MP] Initial Replication profiler. | |||
2022-11-20 | Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-mode | Rémi Verschelde | |
Fix the behavior of focus selection in bezier editor | |||
2022-11-20 | Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_check | Rémi Verschelde | |
RenderDummy::TextureStorage::texture_replace add missing null check | |||
2022-11-20 | Merge pull request #68830 from Ayush-singla27/issuebranch | Rémi Verschelde | |
fixed incorrect mesh normals in shaders | |||
2022-11-20 | Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin | Rémi Verschelde | |
Capitalize Skeleton3D's editor plugin dropdown options | |||
2022-11-20 | Fix empty text in editor | rune-scape | |
2022-11-19 | RenderingServer::create_local_rendering_device null check and docs | dzil123 | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2022-11-19 | Rename TextureButton set_*_texture methods to set_texture_* | Aaron Franke | |
2022-11-20 | Fix connection of animation changed signal in AnimationTrackEditor | Silc Renew | |
2022-11-19 | Improve collision exception error messages for easier understanding | Hugo Locurcio | |
2022-11-19 | Revert move vector parameter name to motion | Haoyu Qiu | |
2022-11-19 | [MP] Initial replication profiler. | Fabio Alessandrelli | |
Part of the current network profiler stack. Tracks synchronizers, incoming/outgoing state sizes, and their bandwidth usage. | |||
2022-11-19 | Merge pull request #68863 from clayjohn/RD-2D-skeleton | Rémi Verschelde | |
Fix drawing of 2D skeletons in the RD renderer. | |||
2022-11-19 | Merge pull request #68866 from raulsntos/dotnet/godot-enums | Rémi Verschelde | |
C#: Synchronize Godot enums with core | |||
2022-11-19 | Merge pull request #68869 from timothyqiu/editor-plugins | Rémi Verschelde | |
Fix missing editor plugins | |||
2022-11-19 | Fix the behavior of focus selection in bezier editor | Silc Renew | |
2022-11-19 | Merge pull request #68872 from adamscott/remove-fix-leftover | Yuri Rubinsky | |
fix https://github.com/godotengine/godot/issues/61386 | |||
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn | |
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated | |||
2022-11-18 | RenderDummy::TextureStorage::texture_replace add missing null check | dzil123 | |
2022-11-19 | fixed incorrect mesh normals in shaders | Ayush Singla | |
2022-11-18 | Remove fix leftover that caused cyclic load issues | Adam Scott | |