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2022-11-21[TextServer] Fix line breaking for the special fonts that substitute a long ↵bruvzg
string (with breaks opportunities in it) with a single glyph.
2022-11-20Merge pull request #68934 from Faless/net/4.x_http_decompress_fixRémi Verschelde
[Net] Fix HTTPRequest gzip with high compression ratio.
2022-11-20Merge pull request #68931 from Sauermann/fix-unused-exitcodeRémi Verschelde
Fix unused exitcode in macos export plugin
2022-11-20Merge pull request #68929 from adamscott/add-rename-checkRémi Verschelde
Add `GDScriptCache::move_script` check before executing logic
2022-11-20Merge pull request #68928 from Zylann/shader_log_allow_selectionRémi Verschelde
Allow selecting text in shader compilation logs
2022-11-20Merge pull request #68927 from rune-scape/rune-cache-parse-errorRémi Verschelde
GDScript: Cache scripts after parse error
2022-11-20Merge pull request #68926 from akien-mga/gdscript-fix-disabling-warningsRémi Verschelde
GDScript: Fix setting to disable all warnings
2022-11-20[Net] Fix HTTPRequest gzip with high compression ratio.Fabio Alessandrelli
Decompress each body chunk over multiple iterations, this causes more reallocations, but it ensures decompression will not fail no matter the compression ratio.
2022-11-20Fix unused exitcode in macos export pluginMarkus Sauermann
Fix that the exitcode is never set.
2022-11-20Add move_script check before executing logicAdam Scott
2022-11-20Allow selecting text in shader compilation logsMarc Gilleron
2022-11-20GDScript: Cache scripts after parse errorrune-scape
2022-11-20GDScript: Fix setting to disable all warningsRémi Verschelde
The boolean was never set with the value from the project settings. Fixes #64559.
2022-11-20Merge pull request #68922 from TokageItLab/fix-animtree-crashRémi Verschelde
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-21Fix AnimationTree crash & rename get_tree() to get_animation_tree()Silc Renew
2022-11-20Merge pull request #68902 from TokageItLab/fix-animation-changed-signalRémi Verschelde
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20Merge pull request #68904 from aaronfranke/texture-methodsRémi Verschelde
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fallRémi Verschelde
Double precision of `String.split_floats`
2022-11-20Merge pull request #68689 from Faless/mp/4.x_offline_is_serverRémi Verschelde
[MP] New default multiplayer_peer acting as server.
2022-11-20Merge pull request #68678 from Faless/mp/4.x_rpc_visibilityRémi Verschelde
[MP] RPC visibility.
2022-11-20[MP] New default multiplayer_peer acting as server.Fabio Alessandrelli
Adds a OfflineMultiplayerPeer class which behaves like a server with no connected peers. Use OfflineMultiplayerPeer as default for SceneMultiplayer. This means that the SceneTree will act as the multiplayer authority by default. Calls to is_server will return true, and calls to get_unique_id will return TARGET_PEER_SERVER.
2022-11-20[MP] RPC visibility.Fabio Alessandrelli
Implemented using MultiplayerSynchronizers. If you didn't use the synchronizer visibility features, nothing changes. If you were using visibility, RPCs to broadcast should now behave as expected in most configurations (i.e. by sending the RPC to _visible_ peers). If you want to limit the visibility of RPCs for a node, add a synchronizer for it, and configure the visibility via "set_visibility_for" or by adding a visibility filter.
2022-11-20Double precision of `String.split_floats`Micky
2022-11-20Merge pull request #68914 from rune-scape/rune-empty-editor-regressionRémi Verschelde
GDScript: Fix empty text in editor
2022-11-20Merge pull request #68884 from ↵Rémi Verschelde
dzil123/create_local_rendering_device_null_check_docs RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20Merge pull request #66026 from aaronfranke/gltf-extensionRémi Verschelde
Change the way GLTFDocumentExtension classes are registered
2022-11-20Merge pull request #68861 from asmaloney/remove-break-after-returnRémi Verschelde
Static analysis: remove "break" after "return"
2022-11-20Merge pull request #68886 from timothyqiu/motion-distanceRémi Verschelde
Revert move vector parameter name to "motion"
2022-11-20Merge pull request #68891 from Calinou/collision-exception-improve-error-messageRémi Verschelde
Improve collision exception error messages for easier understanding
2022-11-20Merge pull request #68835 from Faless/mp/4.x_replication_debugRémi Verschelde
[MP] Initial Replication profiler.
2022-11-20Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-modeRémi Verschelde
Fix the behavior of focus selection in bezier editor
2022-11-20Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_checkRémi Verschelde
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
fixed incorrect mesh normals in shaders
2022-11-20Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-pluginRémi Verschelde
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20Fix empty text in editorrune-scape
2022-11-19RenderingServer::create_local_rendering_device null check and docsdzil123
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19Rename TextureButton set_*_texture methods to set_texture_*Aaron Franke
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-11-19Improve collision exception error messages for easier understandingHugo Locurcio
2022-11-19Revert move vector parameter name to motionHaoyu Qiu
2022-11-19[MP] Initial replication profiler.Fabio Alessandrelli
Part of the current network profiler stack. Tracks synchronizers, incoming/outgoing state sizes, and their bandwidth usage.
2022-11-19Merge pull request #68863 from clayjohn/RD-2D-skeletonRémi Verschelde
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19Merge pull request #68866 from raulsntos/dotnet/godot-enumsRémi Verschelde
C#: Synchronize Godot enums with core
2022-11-19Merge pull request #68869 from timothyqiu/editor-pluginsRémi Verschelde
Fix missing editor plugins
2022-11-19Fix the behavior of focus selection in bezier editorSilc Renew
2022-11-19Merge pull request #68872 from adamscott/remove-fix-leftoverYuri Rubinsky
fix https://github.com/godotengine/godot/issues/61386
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated
2022-11-18RenderDummy::TextureStorage::texture_replace add missing null checkdzil123
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Remove fix leftover that caused cyclic load issuesAdam Scott