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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-08-13
Add input buffering framework
Pedro J. Estébanez
2021-08-13
Improve input event accumulation
Pedro J. Estébanez
2021-08-13
Merge pull request #50767 from KoBeWi/no_head_no_save
Rémi Verschelde
2021-08-13
Refactors the memnew_placement.
AndreaCatania
2021-08-13
Merge pull request #51611 from AnilBK/fix-duplicates
Rémi Verschelde
2021-08-13
Don't save project on startup in headless mode
kobewi
2021-08-13
Merge pull request #51609 from Chaosus/shader_fix_varying_error
Yuri Roubinsky
2021-08-13
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Rémi Verschelde
2021-08-13
Merge pull request #51524 from RandomShaper/faster_vma
Rémi Verschelde
2021-08-13
Merge pull request #51606 from m4gr3d/expose_fragile_user_data_config_master
Rémi Verschelde
2021-08-13
Fix duplicate conditions.
Anilforextra
2021-08-13
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-12
Use hint_albedo in SkyMaterials
clayjohn
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-08-13
Convert ustring macros to inline functions and use them wherever possible.
Anilforextra
2021-08-12
Resolve issue where the Godot app remains stuck when resuming.
Fredia Huya-Kouadio
2021-08-13
Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-13
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-12
Android: Use volk instead of NDK Vulkan headers
Rémi Verschelde
2021-08-12
Merge pull request #51581 from bruvzg/camera_feed_port
Rémi Verschelde
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multip...
Rémi Verschelde
2021-08-12
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
Rémi Verschelde
2021-08-12
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Rémi Verschelde
2021-08-12
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Yuri Roubinsky
2021-08-12
Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minific...
Rémi Verschelde
2021-08-12
Port camera feed to the new RenderingServer API.
bruvzg
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
Hugo Locurcio
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Use nearest mipmaps for both minification and magnification
Hugo Locurcio
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
Rémi Verschelde
2021-08-12
i18n: Sync translations with Weblate
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Merge pull request #51571 from mbrlabs/end-him-rightly
Rémi Verschelde
2021-08-12
Split uwp platform export template into multiple files
Sergey Minakov
2021-08-12
Split javascript export template into multiple files
Sergey Minakov
2021-08-12
Split windows platform export template into multiple files
Sergey Minakov
2021-08-12
Split osx platform export template into multiple files
Sergey Minakov
2021-08-12
Split android platform export template into multiple files
Sergey Minakov
2021-08-12
Split iphone platform export template into multiple files
Sergey Minakov
2021-08-12
Allow additional cpp files to be added for export template
Sergey Minakov
2021-08-12
Merge pull request #51568 from AnilBK/remove-swap
Rémi Verschelde
2021-08-12
Fix breakpoint toggle signal not firing when expected
Paulb23
2021-08-12
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
Rémi Verschelde
2021-08-12
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
Rémi Verschelde
2021-08-12
Properly finishes Godot's Android activity when destroyed by the system
Marcus Brummer
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